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Okay so Iâve been drawing several of the Supernatural characters as these little Animal Crossing-inspired little guys, and I had the idea of it being a point-and-click adventure game (which is one of my personal favorite genres of game. Iâve always wanted to make one lol) and I kinda started coming up with some UI ideas?
So Iâm torn between it having an old computer pop-up vibe or an almost dark-academia thing but the idea of the pop ups being able to overlap, while not in line with my nostalgia for the 90s point-and-click stuff, is really fun to me. I might draw some fake screencaps or something but the idea of a Supernatural game like this is SO fun to me, especially since you could totally make it really meta lol so uh yeah have my messy first draft sketches I guess
A time-loop game. But set as a city builder in a fantasy setting. Not too dissimilar from "Teenage Exocolonist" in a way. You are going around every day, from the starting point of the loop, trying to get the town ready to repel an invasion of goblins...only for there to then be a group of "Crusaders" from the King's army who want to ransack your city, only for then another issue to arise.
Each loop naturally allows you shortcuts and easier ways to accomplish your goal...only for you to realize why so many repeated threats keep coming for your sleepy city, you aren't the only one looping.
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Passive: At the start of every other turn, 20% chance to gain 3 Charge. 50% chance of gaining a additional 1 charge, If the Sinner is staggered, they lose all Charge and inflict 2 Burn and 2 Bleed on themselves and attacker at the end of the turn, and gain 5 protection.
Uptie Buffs:
Tier III: Angry Pecking deals bonus damage equal to the target's Burn and Bleed potency.
Tier IV: Punishment! now also inflicts 3 Paralysis and 3 Attack Power Down on the target.
Unique charge: âImmense rage for those who sinâ
Starting off with a charge of 1, Increasing every time heath-cliff is hit by 3, on a per coin basis, or with coins hit on enemy and increasing passively every turn by 2. With a maximum of 50!, Very similar to how sinclairâs âTears of the tarnished bloodâ E.G.O works, With higher charge inflicting more potency of burn/bleed, with each charge increasing damage dealt by 1.5%, being consumed upon overclock use
âAngry Peckingâ Effects:
The Sinner manifests a small, bird-shaped fist, lightly tapping the enemy. While the move is weak, it sets up for the overclock later.
Coin 1: [On Hit] gain 1 Charge and 3 Burn to the target.
Coin 2: [On Hit] gain 1 Charge and 2 Burn to the target.
Coin 3: [On Hit] gain 2 Charge and 2 Bleed to the target.
Coin 4: [On Hit] gain 3 Charge and 1 Bleed to the target.
Coin 5: [On Hit] Gain 1-5 charge randomly, Inflict 4 bleed and 6 Burn to the target.
[On tails for all coins, Inflict 1 wrath fragility next turn, 50% chance to Gain 1 charge)
Overclock skill: PUNISHMENT!, 1 coin, Unbreakable. 35 SP. (40-25, 25-5 if coin is broken)
The Sinner unleashes a massive blow with 4 tendrils coming out of their chest, Leaving nothing but a pile of meat and blood where the target once was.
[On use] Consume all charge, Inflict 20 Bleed & burn on to target, inflicting 5 count each
[On tails] Guaranteed Critical of 50% extra damage
[On heads, or if coin is broken,] 15% chance of refunding resources and gaining 15 charge (Uptie 4 only)
Unique charge: Sin Count: This is a unique charge that acts as a negative status on the Sinner. It can only be increased when any unit (ally or enemy, including the Sinner themselves) takes or deals lethal damage or a ally or 3 enemies are killed; The maximum value of Sin Count is 6.
Judgement bird Faust: starting off, with 1 charge and a maximum of 6, This one shall be counted as a negative effect. And can only go up when dealing, or taking lethal damage of any type, with any sinner, matching how she works closely as I could come up with, in being transferred to whoever Faust hits with the EGO, With each charge increasing the damage dealt by the EGO by 6%, Per unique charge But if she loses the clash, the damage from the attack will be increased by the same amount.
(She was my favorite to make so far!)
Effects:
Uptie Bonuses:
Tier III: âScales of Impartialityâ gains an additional coin [On Clash Win] that inflicts 2 Paralysis.
Tier IV: âCeaseless Judgementâ now also inflicts 2 Attack Power Down on enemies for each Sin Count consumed by the skill. 6% chance to heal by 66% of maximum HP.
Passive Effect: At the start of the turn, if Faust's Sanity is below -6, 16% chance to gain +1 Sin Count. At the end of the turn, if an enemy or ally with Rupture took lethal damage this turn, 16% chance to gain +1 Sin Count.
Scales of Impartiality: Faust manifests a colossal, unbalanced scale, swinging it down upon a foe with uncompromising force. The impact marks the foe, weighing their sins.
(On use) Increase damage by 6% with each âSin countâ
Coin 1: [On Hit] Inflict 6 Rupture Potency and 1 Attack Power Down to the target.
Coin 2: [On Hit] Inflict 3 Rupture Count and 2 Pride Fragility to the target, 6% chance to Consume 1 âSin countâ, 25% chance to apply 3 paralysis.
Target is In gallows over a inferno, Floor dropping below them, Snapping their neck and burning their body as the gallows fall in to the flames
[On Hit] Inflict 8 Rupture Potency and 6 Rupture Count to all enemies. Consume all of the Sinner's 'Sin Count' and for each 'Sin Count' consumed, deal bonus Pride damage equal to 6%, then at end of turn, 66% chance to Inflict 12 burn count and potency to self and enemy
Big bird: 2 unbreakable coins (25+5) 25SP Meursault E.G.O (Tremor, with a new unique tremor being âEntrancing lightâ Sloth or gloom, Blunt)
Big bird Meursault:
âEntrancing lightâ counts as a negative effect that can be inflicted on to the enemy with use of E.G.O, so it will of course be cheap. with a maximum of 15, 2-5 being inflicted as to how many coins hit And a unique charge on him with a max of 1, named âSalvationâ after a enemy gains 15, Essentially turning the ego in to a nuke with a unique animation.
Passive: Watchful Eyes
Effect: At the end of every 3 turns, a random ally becomes "Enchanted."
Enchanted: The next time this ally uses a skill 3, it will gain +3 Coin Power but will reduce its Charge Count by 5, If no charge is present on ally, A random positive effect shall be removed (Enchanted excluded) ( thread spin 4 removes the nullification of positive stats)
Effects: âDazzling eyesâ
A shower of glittering, colored feathers lands on the target, briefly disorienting them, allowing Meursault to attack.
Coin 1: [On Hit] Inflict 4 Blunt Fragility, 2 Sloth/gloom fragility, and 3 Paralysis, Inflict 2 âEntrancing lightâ on enemy (If âSalvationâ is active, Increase coins damage by 15%)
Coin 2: [On Hit] Inflict 2 âEntrancing lightâ (If âSalvationâ Is active, Reset target's Charge Count. increase damage by 35% when âSalvationâ is active, Attack will always be lethal in sin affinity) Inflict 3 Paralysis and 2 Attack Power Down. Burst non âEntrancing lightâ tremor, then lower tremor count by 1.
[On tails, for both coins] Gain 2 Attack power up and 2 protection next turn
Overclock: âSalvation's Embraceâ 1 coin, Unbreakable. 45 SP. (30-15, 25-5 if broken) (Same classifications as base ego)
A wall of eyes appear behind the target, Light being swung back and forth to entrance them in the absolute dark, Before the eyes turn red, and they are consumed by a massive beak from behind (Enemy is not consumed by maw and simply set on fire by the lamp if âSalvationâ is not active)
[On Hit] Inflict Stagger and burst all target's âentrancing lightâ Count, dealing a additional 5% per charge, If âSalvationâ Is active, Increase damage by 75% (Uptie 4 will increase this to 100%)
All 3 when negative SP corroded, Not OVERCLOCKED. shall become the apocalypse bird, with respective SIN & damage types but will become slash damage instead. sinner shall die upon attack ending. (Massive attack weight AOE that will basically kill everyone on the field, may include your team. Be very careful when running these.)
EGOS shall become ALEPH danger level, and will automatically be used. All users shall be killed upon attack ending.
Trigger: When a Sinner with a Big Bird, Punishing Bird, or Judgement Bird E.G.O. corrodes from having negative SP, and the other two E.G.O.s are also equipped in the party, a special event occurs. The attacking Sinner will not attack. Instead, all three E.G.O.s will be activated, and the Sinner who triggered the event will begin to fuse into Apocalypse Bird. Costing all ego resources.
Apocalypse bird Heathcliff/Faust/Meursault: 1 Unbreakable coin, cannot be affected by any ego gifts, Already counts as OVERCLOCKED. Base Power: 45-5
The Sinner merges with the power of the three Birds, becoming the indiscriminate power of destruction. Its wings blot out the sun, its scales judge all, and its beak swallows everything whole. Burning the world around them. then crumbles to dust
Passive: âIts too late to run the day of reckoning comes.â (Nullifies any and âall Sinner does not die unless Xâ affects, So no hong Lu tarnished blood cheesing!)
[Before use] Inflicts DEF power up by 15 to all allies and 3 protection of corresponding damage type, and automatically activates any guarding skills they may have for 1 turn.
[On Use] (All units): consumes any and all Charge on the field, Increasing its damage by .66% per charge, deals massive Slash damage. The damage type is always Slash, regardless of the original triggering E.G.O, Inflicts 16 count and potency of all effects related to all 3 E.G.Os only to enemies, and uses them all instantly similar to âSinking delugeâ.
(at least one sinner must survive and all enemies killed for this to count as a win, But lets be real, Everyones fucking dying lmao)
As for the âKing of greedâ, I donât think Ishmael has gotten anything for Walpurgis yet, So why not her? And it would fit her perfectly with her whole story in canto V (Despite being named âkingâ, this abnormality is one of the 4/5 magical girls, Number is like that for a list of reasons, I recommend looking it up yourself)
(I spent 3 hours typing the ego skills THEMSELVES, IM NOT CREATING A KIT FOR THIS.)