It has come to my attention that not enough people know that the highest grossing gacha game right now is Love and Deepspace, a 3D otome game.
The reason why this is so intriguing is that a lot of people hold the idea still that women are not ever marketed too in video gaming, or that gacha games care very little about their female players. This is completely untrue, as not only has Love and Deepspace continued to be so popular, but other gacha games have been also catering to women more frequently now too.
Genshin Impact, ZZZ, and Arknights have all made steps to increase their level of male characters, as well as do things like throw in some female gaze oriented or fujoshi-based fanservice.
Honkai Star Rail, Wuthering Waves, and Limbus Company already started out with the understanding of how important their female audience is.
I mean the Obey Me otome series is working on their third game right now...
I feel like Reverse 1999 stands as an outlier primarily because it already understood this, and cultivated a yuri-core audience as its primary group to market to, while the direct male gaze and female gaze are the secondary interests.
Either way, women in gachas has been a big thing for awhile now, and Im tired of people pretending like we're not
















