Saw Yzafre make a collection post of their DQB2ber and wanted to do it as well.
Thank you Sapphire for hosting the DQB2ber this year! Loved the sigil themes!
babblin' underneath:
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Saw Yzafre make a collection post of their DQB2ber and wanted to do it as well.
Thank you Sapphire for hosting the DQB2ber this year! Loved the sigil themes!
babblin' underneath:

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Week 2: Furrowfield/ 💧Sigil
Dqb2ber 2025
-I forgot to post this…
"describe your brain cells using only drackies"
Me:
My little agricultural kitchen on Furrowfield! I’m quite proud of it <3
Started a new save file in DQB2, now with extra hubris and stubbornness
I’m calling it The Furrowfield Restoration Project; the goal is to transform the island’s landscape so that every block of soil & tree is replaced with the lush counterpart, broken buildings are repaired as best as possible with new structures if possible, farmland everywhere, you get the idea
But first I have to beat the game again (need the ultimallet)

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DQB2 Furrowfield Trivia
There's a spot near the mouth of the river at Furrowfield where the underwater debree floats avobe the sand
(Source: L95)
So I was doing a bit of research on skin colors via location and factors + melanin for the characters of Dragon Quest Builders 2; here's my conclusions.
Furrowfield - Mild UV radiation + consistent sun exposure; the people are more often than not tan-skinned due to how often they stay in the sun, although the radiation is not enough to require high levels of skin-protecting eumelanin.
Khrumbldun - High UV radiation + semi-consistent sun exposure; the people are darker-skinned due to needing to produce more skin-protecting eumelanin, although the miners are paler due to less sun exposure.
Moonbrooke - Low UV radiation + low sun exposure; the people here are living in almost constant snowstorms and there would not be much sunlight, leading to them being almost as/as pale as the snow they're surrounded by.
(to anyone more experienced possibly reading this; feel free to correct me on any of this as I am learning and not an expert!)
Sharing some field layouts
I got distracted. Anyway I made some field layouts a while ago to try and get max efficiency out of normal sized fields. Here's what I came up with
Layout 1:
The water is layed out kinda like arrows around the scarecrow. All the water surrounding it can be covered with items and fencing and such.
This if I remember correctly makes too many water spots to have an even crop distribution though, i think.
I managed to make one that is 100% efficient in Moonbrooke:
It is layered in height to fit the water next to the earth. I made a 3d layout:
The field goes inwards. Beneath each field block water is placed to water the fields on the lower level.
This is how the water looks beneath the field itself
Yea this took a little bit too long >u< but I think it looks pretty