Rose Farming in 30,000 Square Meters - Inside a Flower Production Plant ...

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Rose Farming in 30,000 Square Meters - Inside a Flower Production Plant ...

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Excerpts from pages whose corners I folded over in Richard Foster’s Flower Factory
p.53 There is an outside chance they will have stumbled into one of the Bulldog pubs, place where pasty men in tracksuits glower over pints, like squat bags of cement left out to sag in the rain.
p.148 There are three large cells to visit here to pick up bulbs for orders. One is presided over by a bespectacled man who plods around the territory with the same sense of ownership a gravedigger has over the outer reaches of the churchyard. We see him in the packing bay sometimes, walking through the factory towards the office, a quivering mess, unable to stop shaking. His specs hang on to his nose like a shipwrecked survivor grasping a dinghy.
p.155 This van is just dilapidated enough to get noticed. Greyish white, a colour that makes you think it wants to call in sick.
11 April 17 >> 5 - 6:30 pm
Alright! I’ve got the flower made and set up. Trying to do a couple test shots for the particles wasn’t working right so I switched them out with a simple animation that’s probably going to be crappy, but I could get it working better than the particles, and the functionality of it is slightly more important in my mind? Either way, I’m going to start rendering now that I’ve finished modeling and animating everything (and my test render looks ok now, so we’ll see!)
11 April 17 >> 8:30 - 11 am
I literally just did a bunch of stuff and I’m not sure I can remember it all? I got most of my materials done -- the room itself and the last flower petals still need to be set. I also got my camera set up completely, and lightning and all working. I just need to finish up with the flower and then check that the particles and lightning will render right, and then it’s just rendering and post production. Which, post-production should be mostly me recording myself and getting that lined up with the rendered images and then I’ll be good? I should be able to get the rendering and all done tonight, and then I’ll have plenty of time for post-production tomorrow so that’s good.
8 April 17 >> 9:30 - 10:30 pm
Fixed some of the objects sizing to make it all fit a bit better together.
Creation of base object for the lightning machine, so to speak.
Literally just an hour of simple object creation and editing things to work properly and not have too many sides, but that’s about all my brain could function for right now.

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6 April 17 >> 8:30 - 11 am
I’ve finished up the claw and rigged both robotic arms, but I’m thinking that I might end up cutting out the scoop? I think it would be just as effective to have the bulb simply placed on top of the soil and then ~magic lightning~. This isn’t exactly the most scientific facility, so I think it’s alright to skip that step in planting a flower? And it will save me a lot of fighting with the arm movements and with the potential need for transparency to show what it would do to the soil. Without it, work would be much easier. I also got the conveyor belts working, in a sense - the pot now moves across at a near-steady speed, and the arm that drops the bulb is set up to drop the bulb into the pot (seen in the playblast above, of course). So, I think I made a fair amount of progress. Just gotta keep going.
5 April 17 >> 6 - 8 pm - So after what I’d done in class, I basically needed to make the opposite side to the robotic arm and then stack the pre-made pieces together to create a three-part arm. Then, of course, duplicate it, because I have a scoop and a claw. And from there, I need to make a scoop, which I’ve figured out a simple method for, using a low-res cylinder, then just extrusion and moving vertices (and merging them to avoid weird inside-shape faces). Add one another piece like the necessary end to the other arm parts and I’ve got a scoop. - I’m probably going to have to move the robotic arms to have them reach the plant properly, but that shouldn’t be too much of a struggle once I have them made — I should be able to relocate them easily enough. - I’ve made progress on the second robot arm’s claw. I think it’s going alright? I’m modeling it at a much larger size than it will be, but I’ve done the same with the rest so the numbers should be ok. - Sadly, I have been working for two hours and I’m getting a bit tired and my wrist hurts. So I’m going to call it a night and go get supper. I’ll finish up the modeling for the claw tomorrow, then I can line things up and rig them in class.
4 April 17 >> 8:30 - 11 am
So I didn’t really have any problems following along with the demo for the robot arm. The one thing I clicked wrong I realized and fixed on my own, so that was all good. That demo will definitely help because what I’m working on next are the robot arms for my factory. I want to make these almost inter-locking joints but my first try at them, well...
I probably spent more than 40 minutes on that before I gave up and restarted the piece because it was just going everywhere, and those black blocks are just gaps that I couldn’t merge the existing vertices to combine and end. So I started again with about twenty minutes left of class and now I’ve got this:
Amazingly enough, all the extra vertices that the combination created merged together, no problem, and now it still works when you move the vertices -- no gaps and no weird transformations. Maya is odd. I think I confused the program while trying to do something simple, because I can’t figure how it is such a mess, yet just starting from the top it’s suddenly the easiest task for the program. Such is the way of Maya, I guess.