For whenever you need to show some dragon patriotism 🐲

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For whenever you need to show some dragon patriotism 🐲

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Favorite Flameforger's Festival Familiar?
Fire Sprite
Magma Embear
Molten Marauder
Blazing Goblin
Spirit of Fire
Conflagrant Ambassador
Emberglow Gem Guardian
Burning Virgo
Porphyry Flamecaller
Flameback Slink
Poppy of Flameforger
Fire Gryphon
More playing around with animations extracted from the World Map. Some of them are pretty easy to turn into GIFs, some of them are more challenging, some of them would be extremely difficult to impossible (for me) to do.
For example the astrodome (above) is two different animations, an 8-frame strip that does the shine crossing over the astrodome city, and a 13-frame strip that's the floating crystals. To make the above animation I used two loops of the crystals overlaid over mostly just 1 frame of the astrodome, with a single pass through the animation of the shine. Overall pretty simple.
The windmill village is a comparative level of difficultly; it's made by combining a 5-frame strip for the background of smaller windmills, and a 6-frame strip of the largest sail, for 30 frames in total so they both loop entirely.
I'm still not entirely happy with the Flotsam animation. The original indexed image has 'waves' moving outwards from the shapes where they meet the water, that fade off as they increase in size (at least as seen on the World Map). The fade gets lost in the process of turning the strip into a GIF, resulting in harder-edged 'waves', which isn't too annoying on a light background but is very obvious on a dark one. After multiple attempts, this is the best I was able to do.
Some of the strips would be MUCH more difficult to gif-ify. The Behemoth tree, for example, would require combining the trunk that's baked into this map tile...
...with a strip of treetop images where each frame of the tree looks something like this:
I spent a couple hours trying to get something that didn't look like shit and failed. Eventually I gave up (yes, since I'm in nature, the inability to GIF the Behemoth hurts me).
The World Pillar is a similar combination of a static map image part and an overlying animation, though there at least the more geometric shape of the pillar would be MUCH easier to cut free from the background, and the overlying pillar top doesn't have bits of background baked into it, so it's considerably more doable than the Behemoth.
Nothing in fire appears to be gifable; the only animations I've found there are three slightly different fixed translucent smoke images that just get moved around over top each other to fake animation. They look like so:
Anyway, I'll probably make more GIFs from the World Map in future, as the mood strikes. Not necessarily all landmarks, there's some very cute things like animated sharks and stingrays to be found in the resources.
Once again feel free to copy these to elsewhere for linking purposes, and no attribution needed since they're not my art. If anything, attribute them to FR.
Indigo/Sunset/Sunset

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Dark Path Elements Headcanon
For your villain and lore making needs, some headcanons about dark path magicians for each Flight (part 2 here)
Earth- Necromancer- bringing to life statues and sculptures to guard temples and sacred sites is not an uncommon Earth magic. But bringing to life bones and bodies and tying spirits to them is a great taboo. Often necromancers shall instigate battles so that they may collect more bodies to fuel their armies. Obelisks are at a risk of these magicians, their ability to revert to their statue selves can lead to them being slain and then irreversibly bound to their dead body.
Nature-Rot Witch- the power of a rot witch is life burgeoning, for as they walk- plants grow, they flower, they fruit, they ripen, and then they wither and decay. From the death their power grows larger, and thus the cycle continues. This power is due to a mix of magic and fungal contamination, which grows prolifically in this dragon's wake. Nature Primal dragons are extremely subjectable to this contamination due to their high magic levels.
Fire- Cryomancer- to become a cryomancer is to deaden one's heart, trading the passions of fire for the control of ice. These fire dragons are able to remove heat from their surroundings, quickly freezing the very air around them. The power is not quite as strong as their true element, but it trades power for absolute control. Unfortunately, it is a control that finds the world's chaos intolerable and can lead to them seeking to turn that world frozen and quiet.
Shadow- Shadow Thief- like the wisps of the moors and tangles, these dragons carry lanterns as they travel the edges of the Tangled Wood. But the lanterns are to not lure dragons deeper into the wood, but to rather illuminate the shadows of other beings. They then steal the shadow from their victim with cunning, and use the shadow to make mimics to serve them. Often the victim does not know of the theft till they cross out of the woods into the sunlight, and slowly begin to disappear....
Plague- Cauldron Cheat- those who crawl out from the Wyrmwound are forever changed, most die quickly, some slowly, rarely some adapt and thrive, but a cheat seeks to gain the power of rot without paying so dearly. They bind their arms in talismans and runes of Light (Plague damage is weak against Light), and then dip a single claw into the Wyrmwound. The claw becomes a finger of death, able to slay any it touches with its pestilence. Cheats usually become assassins for hire, though their power may still kill them in the end.
Water- Hemomancer- since all life contains water and water dragons can control that water, controlling the blood of one's enemies to defeat them seems like the logical next step. But blood is considered sacred water, often used for ritual offerings to the Tides. To abuse such water is an anathema to Water Flight. Yet it brings great power, a hemomancer can heal themselves with the blood of the enemy, puppet the body of their enemy like a toy, and even use their own blood to attack when no other water is available. During full moons this power is particularly potent.
Which Flight are you part of (currently)?
Light Flight
Lightning Flight
Fire Flight
Arcane Flight
Plague Flight
Earth Flight
Ice Flight
Shadow Flight
Wind Flight
Water Flight
Nature Flight
Which Flight are you part of (currently)?
No none/I don't play option, so that results aren't skewed. Please only vote for the flight that you are currently in!