What Does Saviour Actually Do? (Final Rose)
So... Saviour is one of the most overpowered abilities that exists in Final Rose. So what does it actually do?
At the core of Saviour’s identity is an idea:
An inviolate domain over which the bearer has absolute control, rejecting all outside influences as corruption and exerting the bearer’s will as the truth.
Saviour is an answer to the question:
How does one conquer a hostile world that seeks to bring ruin to the bearer and destroy all they love and hope to accomplish?
Saviour is thus a collection of powers that together seek to exert the bearer’s truth upon Creation while rejecting competing truth’s and creating an inviolate domain that they alone can command.
This leads to the most notable of Saviour’s abilities:
The Eyes that See the Truth. Saviour is impervious to mind control and illusions as a simple consequence of seeing Creation in a completely veridical manner. As a result of seeing Creation in its true state, Saviour is also able to perceive alternate timelines and dimensions as well as higher and lower dimensions. This ability is what allows Saviour to predict opponents and optimise objectives.
The Unbounded Forge. Saviour exerts its own truth, making what the bearer desires real. This is the ability from which Creation of All Things derives. The Unbounded Forge allows for the creation of materials, constructs, and energies that would otherwise be impossible or that defy conventional rules of existence. Do you want a sword that can cut through anything? This is how you get one. Do you want to shoot homing energy beams of absolute bullshit? Here you go.
The Words that Bind Creation. Saviour can rewrite the laws of Creation, altering, eliminating, or adding to the fundamental rules that govern existence. This effect can be controlled precisely creating ‘nope’ fields that prevent other powers from working or rendering Saviour invulnerable to various forms of attack. This ability is what allows Saviour to warp space and time or even to erase higher-dimensional entities and the like. Want to make it that chemical reactions just don’t do anything to you? Yeah. You got it.
The Unconquered, Inviolate Kingdom. Saviour’s area of influence is determined by this ability. At minimum, it will always cover the bearer of Saviour, granting them the familiar levels of physical enhancement, durability, predictive power, and so on. Yet it can also be expanded, growing larger and and deeper as the bearer progresses through the levels of Saviour. Think of this as Saviour designating its surroundings as part of the ‘territory’ over which it has absolute command. Even in its resting state, it will passively reject threats to the bearer and is responsible for ramping up in response to danger, calling up the other three abilities.
These four abilities together give Saviour a power that gets closer to omnipotence and omniscience the more levels the bearer has access to. There are, of course, other abilities and the like, but these are the ones that are the most decisive in the majority of situations.














