I just realized how similar the final decision is in every mainline Life is Strange game: barring the specific context of those decisions, each one revolves around a choice between staying in a familiar place or stepping into something unknown.
In the first game, Max spends a lot of time in Arcadia Bay which is her childhood town, but if she chooses to save Chloe, they both drive off into the sunset, heading into the unknown.
In the second game, most of Sean and Daniel's journey takes place in the US, but if Sean chooses to cross the border and Daniel agrees, they leave for Mexico, somewhere they've never been.
In the latest game, Alex is trying to build a life in Haven Springs, but if she chooses adventure, she ends up traveling to new, unfamiliar places.
Each game shows you one side of the story - Arcadia Bay, the US, Haven Springs - but leaves the other part, the unknown, up to you. It’s your call whether to take the risk and explore or stay in the comfort of what’s familiar, always wondering what could have been.














