Humans in Warclema - Technology
I'm continuing my posting about the humans in my original fantasy setting, Warclema. Why humans? Because they won a poll where I left out their name and just called them āthe tech raceā. Well, now it's time to talk about the tech.
Most of the technology seen in Warclema is split between what works in the emulated physics around the EDS that major human settlements are built around and what works in the rest of Warclema. However, some of it takes advantage of the effects of the other set of physics available.
Emulated Physics Technology
Earth Dimensional Ship (EDS): Various large machines made for a one-way interdimensional travel attempt. There were three classes of them, luxury, ark, and common. Luxury class for those who had the power and resources to make one and invite whoever they wanted aboard, often being used by leaders and the wealthy. Ark class was for scientists that would terraform whatever place they ended up at. Common class was basically economy models made with leftover resources and made in places with lower security so that the common man would be too busy fighting over them to interfere with the luxury and ark EDS. The luxury and ark EDS have names while the common EDS have numbers. Many of the EDS that survived became the centers of cities in Warclema.
Solar panels: Warclema's ambient magic seems to be translated into light when it is under emulated physics. This results in a constant stream of light that can be converted into other forms of energy. These are a standard part of the EDS that allows them to make up for energy lost as heat.
Replicators: These machines rearrange the protons, neutrons, and electrons of inputted matter to create various programmed objects. They are primarily used to recycle garbage and waste into food, tools, and materials. They are unable to differentiate neutrons from a native particle of Warclema called a "watron", which has different properties under Warclema's native physics, but that's for a later post to expand on.
Communications Technology: When the EDS arrived at Warclema, communications between the EDS were cut off until they could find a signal that could travel under the effects of Warclema's native physics. The machines that send and receive these signals rely on emulated physics, and attempts to create versions that can operate under Warclema's physics require a large amount of bulk and suffer from deterioration that results in them just not being worth the upkeep.
Cloning Technology: Comes standard on the ark class EDS to help with the introduction of cloned flora and fauna as part of the terraforming.
Advanced Medical Technology: Enough to justify longer lifespans in humans and help them stay competitive with races that have enhanced abilities but can't survive being under the effects of emulated physics.
Advanced Weapons Technology: While their guns can't function when taken out of the areas with emulated physics, they can still be fired from within them. Lasers turn into magic energy upon entering Warclema physics, but bullets and other solid projectiles retain their deadly force between the two sets of physics.
Warclema Physics Technology
Magnet Raft: These platforms make use of the principles that the sky islands of Warclema use to float in the air. They are used for making flying vehicles, hovering platforms, and sometimes as a lightweight roof or for a second floor for a building.
Physics Field Generator: An invention that would show up in later parts of Warclema's timeline and allow humans to force a small area to temporarily work under emulated physics, which allows them to have their technology work in more places.
Medical Tape: An adhesive bandage that has layers of antibiotics and nutrients to help a wound heal after being pressed on. There is a variation that works under both sets of physics, and a special version that makes use of Warclema's magic system by being loaded up with healing magic.
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