These are just the ones I can think of off the top of my head. Meant for Fallout 4, but some apply to 76.
Scrap dropped weapons from attacks, or leave them in the workshop for your settlers.
Get the perk âstrong backâ to level 4. You need to be level 4, but it really helps transport loot.
Scrap your stored building objects! If you wonât use it again, itâs just taking up space.
Use a jetpack. It makes it so much easier to get where you need to go.
(Far Harbor) When youâre building the posts from the warehouse section, do them from the top down so they line up properly with the ceiling.
You can âselect all!â You donât just grab the stairs, for example; you grab the stairs and anything itâs connected to, and anything connected to that! On PC, hover over it and hold E.
When youâre putting down stools, thereâs a marking that shows you where the back is, so you can put it down properly. Weâve all had settlers sitting with their back to the table.
When placing a bed and youâre unsure which end is the head/foot, scroll as if youâre placing one of the beds with a clear header and footer (the one with pillows and a headboard.) Angle it how you want, then scroll back to the bed you actually want to use. It will stay at the same angle.
If you need to get your crop levels up, go for carrots- theyâre easy to stuff in a small patch of land.
Use. Plots. Under the resources section, youâll find small farming plots. Even if you place it on dirt anyway, itâs still helpful! You can select the plot and move everything planted in it, rather than having to uproot everything if you decide to move your farm.
Try using streetlights instead of wire connectors. Itâs a bit prettier, plus you get light out of it.
You can assign settlers to beds, to specific areas of a farm, to a shop, or to caravan for you between settlements.
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Learn some restraint and be discerning in your looting. You can only carry so much; make it all count.
9. Acquire, sort, scrap, bulk. You've lived in a Vault for 25 years, you are now an expert at decluttering and space-saving!
10. Don't overlook that plastic spoon! You need plastic for packaging your other materials in bulk and for making shotgun shells.
11. Upgrade. Armour and weapons obviously but also in your C.A.M.P. Found plans for better turrets? Scrap all the old ones and build one or two less of the better version. You'll make space in your build budget for that musical instrument you always wanted to play!
12. Give presents. Drop a baggy filled with a few goodies for the other dwellers you meet. It is quicker than trading and will show goodwill. They might even return the favour.
13. Killed it? Then cook it as soon as possible. Who wants to be lugging round pounds of rotting organic matter?
14. Pick flowers! There are so many delicious herbal teas and other recipes available. Just don't - do not - sample raw herbs before cooking.
So, tell me your tips, tricks and times you were tripped up. What materials do you prioritise?
Most people probably know this, but here it is for new players like me:
Go to anywhere with roulette.
With a gambling skill of at least 50, hold down 1 and 4 to select "50 caps" and "Okay" continuously for a few minutes (if you have at least 5 caps to start with, otherwise use the lower options until you get 50).
You'll very quickly be able to walk away with tens of thousands worth of caps.
Since Iâve hit level 60 with my survival mode character, Iâve learned a lot about how different this mode is from regular play. I wanted to share my thoughts on what I have and havenât found effective (under the cut due to length):
Prepare to die: In the early game, youâll go down after about 5 seconds of enemy fire, maybe a little more if youâve gone deep into Endurance. But even in the late game, if you get caught out, you will die. Donât worry -- youâll get used to it
Positioning: On that note, the main way to avoid death is to be aware of your surroundings. Sounds obvious, but I never even knew about the cover mechanics until I started playing survival. Survival is best played after enough experience that you know, or can deduce, enemy layouts
VATS is your friend: Now, Iâm going to generally avoid giving playstyle tips. There are styles I think are better or worse at survival mode, but ultimately, play how you want. So I know there are people who donât like using VATS. But beyond giving you better DPS, VATS also increases your defense for its duration. Itâs not a ton, but if you have to get in a straight up firefight with someone, it might make the difference
Enemies die quickly too: remember, survival isnât just about turning the difficulty up past âvery hardâ. Itâs got an entirely different ruleset, and youâre as deadly to enemies as they are to you. This means itâs more effective to take potshots at them or lob explosives in their general direction instead of lining up that perfect shot
Ammo weight varies massively: And Iâm not just talking about the fact that missiles are now 7 weight each. Even among small guns, the weight difference can be impressive: You can only get 10 shotgun rounds to 1 weight as opposed to, say, ~70 .38 rounds. Obviously, those play different roles in your arsenal, but take this into account when deciding which guns to use.
Set up a base: Most players do this already, but itâs important to get something up quickly. Even if you donât do minutemen stuff, find a settlement: settlers can produce food for you, and excess water supply turns into purified water you can carry with you.
Get used to making âtripsâ: No matter how much food & water you can carry, youâll need to return to your base or some other safe spot eventually. Radiation, tiredness (delayed, but not reverted by caffeine), and scavenge capacity will force you back. Remember youâre going to have to walk all the way back too, since thereâs no fast travel. Donât go as far as you possibly can before running out of supplies, since several survival penalties can affect carry weight.
You live in Hangmanâs Alley now: This might seem overly specific, but if you donât believe me, check a map: there is no settlement even close to as convenient as Hangmanâs Alley. Youâre in the center of the map, right by a bridge across the river, and literally neighbors with Diamond City. If you feel like investing in local leader, you can make it a fully functional base, but even without that it has a cooking station and weapons station, which is enough to get by.
You donât need as much as you think you do: If youâre like me, you probably get anxious if your ammo count dips below 200 on a given weapon. One you find a reliable base, make sure you only carry as much as you need for a given trip. I prefer 8-12 purified water, about 5-6 meals, and between 100-200 ammo, though for weapons like sniper rifles, that can be as little as 50. You also donât need to be carrying around more than 3-5 stimpaks, rad-x, and rad-away: all have such tremendous downsides you couldnât afford to use more than that without recuperating anyway
Glowing blood packs are your new best friend: Stimpaks basically have to be paired with a bottle of water to offset their downsides, cutting in to your water supplies for dealing with thirst, and meaning you canât typically use them until youâre mostly dead if you want to be efficient. Crafting them is also locked away behind medic 1, not that youâll find them in short supply. By comparison, glowing blood packs give nearly as much rad resist as rad-x, better %healing (not counting ranks in medic) than stimpaks, and no negative side effects. They even weigh the same as a stimpak! They wonât be easy to make in spades, but once youâre finding glowing radroaches & the like, keep a look out for the crafting reagents.
Caps are more important: Iâm sure no one out there makes a habit of eschewing money, but because you have limited carrying capacity, youâll often have less to sell, and youâll need to buy more crafting components instead of scavenging them. Consider fortune finder, cap collector, and never shop without a full complement of charisma boosting gear (âsharpâ legendary gear is more slot efficient than clothing for charisma, so you might end up with a whole shopping outfit tucked away!)
Food can restore hunger OR health, but water restores thirst AND health: Minor note, but keep it in mind. Also, when youâre hungry, you wonât receive any auxiliary benefits from eating food. Donât chow down on that queen mirelurk steak until youâre sated first!
The double-meat magazine is in Sunshine Tidings Co-op: Get this right away. A lot of dishes require 2 of a given meat, so now every kill of a given creature is a meal. It also guarantees bloodbug meat drops from bloodbugs, which is usually rare. And thatâs important because:
Youâll want to live off of mirelurk and bloodbug meat: The way it works, you normally have to eat 1 weight worth of food to improve a level of hunger. Itâll take two mutt chops (weight: 0.5 each) to go from peckish to properly fed, but only one deathclaw steak (weight: 1 each). The exceptions are roasted mirelurk and bloodbug steaks, which only weight 0.5, but each one will improve your hunger. This means you can carry double the food supply you could otherwise.
Either invest in companions fully, or donât bother: companions are just as flimsy as you are, require stimpaks to get back up once knocked down, have reduced carrying capacity, and as always canât be relied upon to position themselves or not blunder directly into traps, your line of fire, etc. In addition, the Lone Wanderer perk gives you a pretty much essential +100 carrying capacity, so without it youâre going to have to offload more on them and have to trade it back as needed (plus their limited capacity will need to be partially taken up with armor). Iâm not saying you canât use companions, but donât expect to unthinkingly wander around with one without having to care for them particularly.
Deep Pocketed vs Ultra-Light: For most armors, you get net more carrying capacity by applying âdeep pocketedâ as your mod. But some armors (mostly DLC armors, I believe) get ludicrously lighter with the ultra-light mod. Even then, the net carrying capacity might be roughly equal, but ultra-light gives AP too, so take that into consideration.
Get ballistic weave: Should be a no-brainer to anyone whoâs played the game, but once youâve got Mk V ballistic weave on your under-armor (and optionally, your hat), your base DR is high enough that you can afford to lose a little bit on your armor if it means getting stat boosts or better carrying capacity. Remember, DR effectiveness falls off at the high end, so you donât need to worry about optimizing between, like, 250 DR or 270
You can carry 1 more item than your carrying capacity: youâre on your way back to Hangmanâs alley, inventory chock full of important scavenge. You come across a legendary radstag and it drops you a mighty gauss rifle. You canât pass that up, but now you have to drop 25 weight of stuff, right? You could, or you could drop it on the ground, hold the activate button while looking at it, and carry it outside your inventory. Itâll take up your vision, and youâll have to put it down to fire any weapon, but now you have your rifle and your scavenge!
Prepare to keep dying: just a reminder, you can always die. Grenades will one shot you for a long, long time, and enemies carrying missile launchers will be the bane of your existence. Doesnât matter how high level you get, as soon as you get complacent, the game will punish you.
Despite all of the above, expect to have a lot of fun!: Survival mode is brutal, punishing, occasionally tedious, and demands a lot more mentally. Itâs also a consistent, surmountable challenge, brings the world to life, and infinitely more rewarding. I find it the absolute best way to play the game. It might take a few hours to get used to, but trust me, itâs a blast.
Glowing blood packs are better %health healing than stimpaks, donât require any perks to craft, also give almost as good rad resist as rad-X, and have 0 side effects, unlike stimpaks. Keep your eyes out for glowing radroaches and other enemies whoâll drop irradiated blood.
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My new fallout 4 video i think i edited this one better go give it a like amd sub to my channel if you like and i should upload more fallout 4 play in the next few days . Some tips in this on how to duplicate anything at all free stuff
okay, forget OP guns. the super sledge is the shit. seriously im playing on survival difficulty and i can kill a legendary enemy in two hits. i dont know if this applies to other weapons but if you go into third person mode you swing a lot faster