Okay but knowing that Deirta having typhros was always an intrinsic part of Essek's motivation makes the epilogue really funny on a meta level. Liam's talking about how Caleb wouldn't want Essek to be saddled with taking care of him as he aged and would just let him off the hook and I'm just imagining Matt internally like, "Yeah, sure, we can pretend that that wouldn't involve an extensive argument based on information that was never relevant enough to come up. This finale is long enough. We don't need to get into that. :)"
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Wrangling Update: Critical Role and the Upcoming Campaign 4
Hello critters!
As many of you will know by now, Critical Role announced that the upcoming Campaign 4 will not take place in Exandria, but a brand new world: AramĂĄn! In light of this news, the Critical Role wrangling team has decided to update the existing fandom canonical tag in order to help both critter veterans and newcomers alike in finding and filtering for the works they want to see.
Therefore, the existing fandom tag, Critical Role (Web Series), has been renamed to Critical Role: Exandria (Web Series) in order to distinguish the campaigns, one-shots and mini-series set in Exandria. A new fandom, Critical Role: AramĂĄn (Web Series) has been canonised separately to better help keep the works for this brand new world separate from the existing Exandria fandom and lore.
In summary, these are the new fandom tags going forward:
Critical Role: Exandria (Web Series) will refer to any actual play content set in Exandria, such as Campaigns 1, 2, and 3, as well as miniseries like Exandria Unlimited and Wildemount Wildlings and one-shots like The Screw Job, The Mighty Nein Reunited, Tag Team at the Teeth, etc.
Critical Role: AramĂĄn (Web Series) will refer to the upcoming Campaign 4 and any related one-shots or miniseries aired in conjunction with the new campaign.
We hope this update will be helpful for filterability going forward. If youâd like more information about this update and our reasoning behind it, read on after the cut! We wish you all happy browsing and⌠is it Thursday yet?
Why make this change?
The first three main campaigns of Critical Role all take place in Exandria, following one continuous timeline and including character crossovers between campaigns. Therefore, it makes sense that these campaigns (and related one-shots and miniseries) are contained within one fandom canonical.
Since Campaign 4 will take place in the brand new setting of AramĂĄn, it doesnât make sense for it to be included with all the Exandria-related content. Additionally, since the new campaign will be DMâed by Brennan Lee Mulligan rather than Matt Mercer and includes a large expansion to the main cast, thereâs also a good chance that we will see a lot of incoming new fans who have no knowledge or interest in the previous campaigns or Exandria as a whole. Weâve decided to make this change in order to make it easier for users to find works only related to the Exandria canon and exclude anything related to the upcoming campaign, and vice versa.
Iâve posted works in the Critical Role (Web Series) tag, do I need to re-tag my works?
No, that wonât be necessary! Any works currently tagged with Critical Role (Web Series) will automatically show up in the updated Critical Role: Exandria (Web Series) tag.
Why differentiate the fandom canonicals by the name of the setting rather than campaign numbers?
We felt that âExandriaâ and âAramĂĄnâ would be a lot more useful as modifiers, since weâre not only dealing with the four main campaigns of Critical Role but also a plethora of one-shots, miniseries and other tie-in material related to the world of Exandria. Knowing Critical Role as a company, it is very likely that Campaign 4 will not be the only place we will get to experience AramĂĄn, so naming Campaign 4âs fandom canonical after the world in which it is set will help future-proof it for new content down the line!
Why not make separate fandoms for the other campaigns as well?
At the moment, the urgency of Campaign 4 premiering so soon is what has sparked this change, but we may split out the individual campaigns in the future!
While all fandom tags used to refer to anything set within Exandria are currently merged within one filterable fandom tag (with the exception of The Legend of Vox Machina and the upcoming The Mighty Nein animated adaptation), you are more than welcome to tag your works more granularly if your work concerns a specific campaign or adventure party. In fact, this may help us gauge the fandom interest for potentially splitting out the separate campaigns into their own fandom tags.
I want to find works about either Exandria or AramĂĄn and I donât care which, how do I search for both?
Since Critical Role: Exandria (Web Series) and Critical Role: AramĂĄn (Web Series) wonât be connected via a fandom metatag, finding works that are tagged with either fandom (but not necessarily both) is a little tricky.
Each tag has a specific filter_ids number, and this is what youâll need. This number can be found either by clicking on the âRSS Feedâ button on the /works page for the tag in question (the number in the resulting URL) or by using this handy userscript which will display the filter_ids next to the tag name at the top of the /works page. The filter_ids for Critical Role: Exandria (Web Series) and Critical Role: AramĂĄn (Web Series) are 140823101 and 140822966, respectively.
For a simple search for works tagged with either fandom, go to the search box at the top of any AO3 page and type in "filter_ids:140823101 OR filter_ids:140822966". This will bring up all relevant results, but, unfortunately, there is no filter sidebar to help refine your search.
If you want a filter sidebar, you can follow this link. This will bring up all works tagged with either fandom in English and give you a filter sidebar. For works in any other language, change the language_id code (in this case, âenâ) at the end of the URL to the relevant code from the Work Languages page.
If you need more help, you can contact Support, who will be happy to offer any necessary guidance.
(From time to time, ao3org posts announcements of recent or upcoming wrangling changes on behalf of the Tag Wrangling Committee.)
Hi again everyone! It's been another year, and with Campaign 4 taking us to another world, I thought it was time to release another update to my definitive map of Exandria!
Linked below is a download file, which includes both high and standard resolution .pngs and well as the low res .jpeg that you see in this post. Also includes the Wonderdraft map file, for anyone who wants to take this map and modify it for themselves!
High-resolution map images and Wonderdraft file download:
Pay What You Want Ko-fi link [HERE]
Only a few changes have been made to my map in the last year, summarized below:
Added Seedfeld from The Re-Slayer's Take to Demithore Valley.
Added Port Callivon and Gremidash mentioned by Raishan in The Legend of Vox Machina to Mornset Countryside.
Added Torm's Hill and Snowgrave pass from ExU: Divergence to Mornset Countryside; added unofficial roads connecting Torm's Hill to Bronbog.
Added Seagate from ExU: Divergence to Othanzia.
Added village of Lichenvel from Vox Machina: Stories Untold to Menagerie Coast
Added village of Vashlow mentioned by K'ryyn in Critical Role Campaign 1 to Menagerie Coast
Added island of Evaterena and the village of Yutazo from Tag Team at the Teeth to the Shattered Teeth.
Once again I want to give special thanks to Don Farland for his original fan map of Exandria, created all the way before the release of Explorer's Guide to Wildemount, upon which I originally based my map of the Shattered Teeth, to Niko Vanhala for his fan-made maps of Marquet and Issylra, upon which I have loosely based my maps of those continents. And of course another thank you to Andy Law and Deven Rue for the official cartography of Exandria!
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I find it odd how many people are acting like Matt straight up lied about having Deirtaâs typhros in mind for Essekâs motivations originally, and I think itâs related to a greater lack of understanding of canonicity in actual play. We see this same lack of understanding have the opposite effect when people badger the actors about ships that never happened and then act like âyeah maybe if things had gone differentlyâ is hard confirmation.
Some people appear to be coming at the typhros reveal from the angle of âMatt meant that in C2 Deirta 100% had typhros to this degree and from his first appearance to Jester and Fjordâs wedding Essek has had the exact same motivations as he does in the show, but if you look at this interview Matt did during the campaign he says something else,â and so they arrive at âheâs lying to retroactively justify this change that I donât like.â A much more likely explanation if youâre approaching the situation in good faith is that Deirtaâs typhros was part of his original concept for Essek, and informed Essekâs early motivations, but Matt moved away from it later or decided to focus on other things by the time he gave the interview answers people are holding up as sacred gospel.
Many things in actual play, from PC motivations to NPC backstories, exist in a kind of SchrĂśdingerâs canonâthe player/GM may initially play a character with a certain motivation or fact in mind, but change their mind about it later. Until it is revealed to the audience, it is neither canon nor non-canon. (Iâve also seen this referred to as soft canon.) But it informed their performance in the moment nonetheless! And this adaptation, in which theyâre changing a lot, is the perfect time to explore aspects of characters that were previously soft canon.
The conversation between Exandria and Araman is fascinating to me. Because at the pretext, they have a pretty similar premise: somewhere in the distant past, incredibly powerful beings came from Somewhere Else, took residence on this world, and shaped it to their will. Except they didnât stay forever. Now they are gone, and the people of this world can move forward.
But beneath the surface, the differences are staggering.
pre-divergence Exandria, despite the gods literally walking the world in the flesh, the dominating force of mortal kind was arcane magic. A technologically advanced society, where man reaches for, and once even achieves, godhood. Meanwhile in pre-shapers war Araman, it was the priesthood that seems to be ruling. From the priestly houses of Halovar and Tachonis, to Azgraâs priests, to Sylandriâs perfect, demanded devotion being a requirement for everything, from access to magic to something as basic as reproduction.
Exandria is also a much more settled world. It had eight hundred years to recover from what was essentially an apocalyptic event. Meanwhile in Araman, the dust hadnât even settled on the old age. There are many mortals who remember the shapers. The world is still hanging, still looking for a new balance, still with a vacuum of power trying to be filled.
Thereâs also a difference in the approach of the divinities themselves to the world and its people. When the Betrayers were trying to destroy the people of Exandria, the Prime Deities fought them. When they realised how much their tight grip on Exandria was hurting it, how much their wars were hurting it, they let go. They took their Betrayer siblings, who they still loved because they were, in fact, siblings
Meanwhile, when the Shapers saw Azgra wanting to destroy his people, wipe them off the face of Araman⌠they said theyâd give him some of their own people to have. When mortals finally rebelled, the Shapers held on so tightly that even in death they hadnât released their grip.
As a whole there is this sense, to me at least, that the Prime Deities of Exandria genuinely do love Exandria and its people. They tried to hold on, because they did love that place and didnât want to go, but when they saw their presence was hurting it more they let it go, for its own good. They interfere minimally, lend their power to people, because they still love that place and the people. The Shapers, in the meantime, seem to have loved Araman for what it can give them. They exerted very tight control of their peoples, whereas I donât think we have much evidence of the Prime Deities exerting much control of Exandria as a whole.
Itâs no wonder that the people of Araman, oppressed under the weight of their Shapers, did away with them. Specifically the Rungjani, whose Shaper didnât even try to hide his tyranny behind sweet words and tempting rewards. And itâs no wonder that in Exandria, the group trying to kill the gods was very much a fringe group.
Araman feels like what Ludinus wanted people to believe Exandria is like.