what's up with lunaris games. are they still making that new game. are they updating errant kingdom bc i believe the kickstarter goals weren't fully delivered (i dont think they're going to update EK tho). their steam, itch, twitter AND patreon are dead, their artist doesn't really talk abt the game and the lead dev doesn't update the twitter.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Errant Kingdom: thoughts about the Finale (spoiler alert: am disappointed)
Sorry for putting negative opininons in the tags, but I've seen it done before and I'm warning you to stop reading now if you don't wanna see it. That said, spoilers for everything ahead, read at your own risk.
(I wanna complain in detail, so I'm gonna break every point down)
•Where's my Convergence
Up until the finale the game was hinting towards all three routes merging at the end. And then it just. didn't. This would've been okay if from the start Nomad/Knight/Ambassador were the three roles you could choose, and even if they were nods towards the other two, they didn't have any real weight on the story and who you chose was the only, well, Chosen One. But they didn't do that!! It's obvious all three routes are supposed to happen simultaneously!! Maja literally tells Knight they're not the only one marked, Raiden tells Ambassador if they know anything about Knight because Erik is worried about them (implying their being snatched by the gods), I'm pretty sure in Nomad x Erik he tells them they're not the one they were looking for/expecting (he was looking for Knight!). And then in the finale they forgot about the existence of the roles you didn't choose. What happened with the other two Chosen ones. I get it would've been difficult to orchestrate this, but if you build up expectations then you need to live up to them.
•Erik's Bloodline
Where the actual hell did that come from?! You can't just pull that kinda stuff out your arse at the end in a haha gotcha, if you wanted to go for that you should've left hints. And no, having him exiled on weird circumstances isn't a hint. I assumed their Majesties set up a trap for him because he was a good knight who cared about people and that doesn't bode well for you when you're doing things that will actively harm said people. And in this assumed scenario it makes sense they exiled him? They didn't need him dead, just out of any position that holds power. But with the actual reason? Him being the Chosen One the only who can defeat their plans and their god? Yeah, I'm not buying that they went "well maybe exile will be enough lol".
Plus, Erik being from a bloodline of kings and then becoming King it's. eh. Don't get me wrong I'm not mad that he is King, he would make an amazing one, but I kinda wish getting back his old life (now upgraded) wasn't the only way he can get his happy ever after. It would've been cool if they went for 'what happened was not your fault and you don't need to go back to your old life for happiness', but I understand that's a subjective thing.
•Sword for the Ambassador
This is how I dubbed the fact that no matter which role you take the Mythical Item To Defeat God is a sword. Even when you're an ambassador that (canonically) hasn't held a blade in their life and just barely gets the basics of how to hold a dagger before the final battle. Yeah, sure, just strap the thing to their back and sent them to battle, what could go wrong? The sword made sense for Knight, but I assumed the item would be different for every role tailored to each on'es skills.
•The Final Battle
It was kind of anticlimatic after all the build up of it being a battle between gods/gods' Chosen Ones. And in the end it's a man with a bloodline and magic sword, a Fake Chosen One, and a god that *checks notes* gets distracted by mages throwing debris at them. This is where convergence and magic items tailored to each role would've been awesome.
•Suddenly Important Triplets
Look. I'm not against having the triplets have an important role, but the last time they appeared was all the way back in the prologue, Ambassador route only, and they were presented as kind of shallow and dumb. And now they are the masters of secrets holding super important information? What?! If they wanted to go for this it should have been hinted so that, at least in hindsight, it makes sense.
Also, side note on the favours. They should be different for every role. Up until I caught up that the three routes were not hapenning simultaneosuly anymore I thought good lord why is everyone being asked for Erik's hair. But no. Not everyone. Just who you're playing as because the other two Chosen Ones are not that important anymore and hold no role in the story.
•Dialogue Recycling
I mean, in the end a lot of the other points are tied to this. They wrote one thing and made the bare necessary changes to make it for the three roles. And we've seen dialogue recycling before! Sometimes it's necessary! In ch5 we've seen some dialogue recycling, but it was less... obnoxious is not the word I'm looking for but it will have to do, and generally made more sense (there were a couple instances in the polyam options were the recycled dialogue implied you'd entered the romance from the wrong side, but I'm not here to critique ch5, let's stick to the finale). However, in the finale the dialogue recycling has been constant across all three roles. Not much to distinguish if you're playing as Knight, Ambassador, of Nomad from the events/dialogue except how people address you. Before every route was distinctly different.
•Loose Threads
It drives me nuts that we've had the finale without all questions being answered. What the fuck happened with the cultist at the forest, for once? It was given so much importance and then they were not to be seen or even mentioned again. And what about Callisto's hiring of Raiden? I'm okay with not knowing how she got the Guild's favour (I would be more okay if the sisters were introduced from the start as sneaky and secretive little bitches), but who is Rai murdering? He even mentions it's a job he would have gotten eventually and it feels wird af that you can't even guess about it?
•No Time for Love
This might be slightly more petty, but it is a big pet peeve of mine when once a romantic route is selected you actually have less romance/content with the LI instead of more. But it's only a natural outcome when you combine 'Where's my Convergence' and 'Dialogue Recycling'
•King, Queen, and Special Little Friend
More petty things, but why don't MC, Erik, and Maja rule as a throuple in the polyam routes? I could buy it that Nomad doesn't want to because they made it clear they do not want to live in court like that (and still Maja and Erik could pester them about it). But with Knight and Ambassador? If ruling by three isn't a concept yet then their new Majesties would certainly make it one.
•I Love You but I Love Heist More
Also a petty one, but it didn't feel right for Lucien to leave for the next heist when you just started your relationship with them. Lucien, who so romantically told you that being so ancient they count time not by the seasons but by the lives of those they love. But then they can't wait the blink of a human lifetime for the next heist? Or failing that take you with them? I get that in the polyam routes Raiden has to stay in Novus as the new Viper, and that MC would stay with him rather than leave too, but the monogamous route? Kinda unnecessary for MC to stay.
(And then again, if Lucien is so ancient what is a human lifetime to them? Heist is good and all but are you really telling me it's the only source of entertainment you get? My friend, I say this as someone who loves you: you need to get hobbies)
•Bad Ending
I could write a whole essay on this, but enough to say that the Bad Ending isn't bad as in tragic but bad as in nonsensical. Why can Novoth make you replace the god who marked you? Why does that make you forgive you about yourself, your friends, your lifes and experiences? Why does everything go to shit immediately after (the gods told that Novoth wanted a utopia eventually leading to ruin, not the apocalypse? But well, they made Novoth straight up evill instead of not understanding how humanity works which was a far more attractive idea, so yeah. I could make a whole other point about this, actually). Additionally, why do your friends give up immediately after and scatter? They had strong bonds tying them together before you came around!!
Also, if you change your mind last minute and switch to the Good End halfway through it is. the most. nonsensical thing. of all.
And that has been all!! Thanks for coming to my TED talk. If you're still reading I commend your commitment.
I genuinely liked the game (still do, finale notwithstanding), the characters and overall game up until ch5 were amazing and it seemed like they were leading to an equally amazing finale. I was wrong. But I became attached to the LIs and my OCs, so I'll still be obsessed with this game for the foreseeable future.
All in all, bad canon exists so fanon can thrive, I guess, so I'll be working on my own fanfix for the finale because it deserved better.
(Further) Beyond Dream Daddy: A Year of More Gay Dating Sims
Last year for Pride I made a video sharing my thoughts on a selection of gay dating sims, among them Dream Daddy - by far the most well-known title in that genre. My opinion of that game was rather unfavorable, to say the least, but nonetheless I had a lot of fun discussing the topic. Dating sims rarely get any significant analysis or consideration, so it was a novel experience on that basis alone.
Recently, a patron of mine expressed a desire to see me talk about dating sims again. To save myself some work on a project when I've already got so many others going on at the moment, I've opted to do so here on my blog rather than on my channel this time. This also has the added benefit of giving me more latitude to discuss the NSFW qualities of these games without needing to censor myself. When the majority of the titles in this space are explicitly erotic, that's kind of a big deal.
Anyway! Here's a selection of games that I've played in the past year that I thought were worth looking at in some more detail.
Dear Monster
As the title suggests, this one is for the monsterfuckers out there.
This is, sort of, the second time I'm discussing a project by Y Press Games. I've touched on an earlier game of theirs, To Trust an Incubus...but I found it so unimpressive that I never bothered to review it in-depth. In several ways you can tell that Dear Monster comes from the same creative team: there's a similarly large focus on plot with a bunch of variable endings including some very dark ones, all the characters are vers despite many of them playing into familiar top or bottom archetypes, and most obviously the main theme is monsterfucking.
In this case the selection is much broader, as instead of a single species of pheromone-emitting aliens you get your pick from a variety of fantasy creatures. I say "creatures" because Dear Monster isn't afraid to shy away from furry/scalie erotic content for certain scenes, although most of the time the love interests stick to their humanoid forms. There's
a Western dragon as the violent bad boy love interest;
an Egyptian-flavored god of the dead, whose alternate form resembles Anubis and who plays the standoffish tsundere role;
a kitsune for the mischievous and overtly sexual option;
a unicorn who comes off as the caring submissive choice...mostly;
and an orc, who's had a route announced as free DLC later this year but who currently exists only as a recurring NPC
As I said, like To Trust an Incubus there's a noticeable focus on plot here, with the protagonist being a young man newly introduced to the world of the supernatural and trying to locate his mysteriously vanished grandfather inside an obviously magical mansion. Also like their earlier game, there are some unexpected plot twists that I won't spoil here, and overall I'd say this game pulls them off more effectively even if the ending feels a bit unfinished currently. Maybe they're waiting for the orc character's route to properly tie off the story? In any case, Dear Monster is better written than its predecessor and comes with an appreciable variety of kinky scenarios, and despite the lack of voice acting (a very hit-or-miss topic when it comes to dating sims, as I've discussed) the production values are overall quite good. The animated character portraits have been advertised as a highlight but frankly don't contribute to much, and they have a tendency to slow down my computer. Luckily though, they're easily turned off.
Favorite route: A hard call. They all have their highlights, and I'll probably enjoy Slagathor (the orc) when his route comes out. Hikmat (the god of the dead) probably comes out a bit ahead of the others both for his story and for some unexpectedly adventurous sex scenes, like one that incorporates a variant of tentacle porn - points for creativity there. Faeryn (the unicorn) is the one I find least appealing sexually, but on the flip side his route has some of the most unexpected twists and is probably the most helpful for understanding the game's premise as a whole. There's not really a bad option here.
UPDATE: Now that the final route has been released, I can talk about it. It's fine enough, following similar tracks for its good, neutral, and bad endings. Slagathor is vers, just like every other guy in the game. As for the main plot, it does have a resolution once you've gotten satisfactory endings with all five characters, but because it has to be integrated into all of those route endings and doesn't actually impact any of them it feels rather inconsequential as a result. A bit of a shame, really, but I do respect the boldness of some of this game's narrative chioces.
Camp Buddy
Oh, dear. There are some things I need to make clear with this one from the start...stuff I definitely couldn't talk about on YouTube.
To state the obvious first: yes, the characters are all 18+. It's in their in-game profiles, on promotional material online, and on the disclaimer you have to click on whenever you boot up the game. The main character and all his love interests are specifically stated to be 18-20 years old. However...that doesn't always bear out in the writing. The premise is that they're all campers at a scout-themed summer camp, i.e. not something you'd expect of legal adults, and more than half the time these characters are written with the emotional maturity of boys in their mid-teens. That doesn't extend to the sex scenes, beyond most of them being virginal and clueless but somehow still capable of having mind-blowing sex with no lube and simultaneous orgasms and so forth - all of which is pretty standard for these sorts of games. It doesn't consistently affect their storylines either, as they range from adolescent issues like anxiety over losing a close friend to more young adult material like deciding on career paths and moving on from a bad breakup. Having spent a good bit of my own adolescence in an all-male environment, I found most of the character behavior relatable for that demographic. Outside the sex scenes, Camp Buddy is a sweet and sometimes heartwarming story about friendship and making good memories...but the sex stuff is still there, and I can understand why this game isn't listed on Steam based on the premise alone. It is not, as some online have hyperbolically dubbed it, a "child porn" game, but it can be awkward all the same, and if you, like me, are not into twinks/twunks those scenes aren't going to do much for you.
Leaving that aside, it still took me a while to get into Camp Buddy. I was mostly interested in its sequel, which I'll talk about later in this post, but I wanted to play CB in case I missed out on any context with the second game. This one does feel like a first project; the artwork isn't as clean or varied, the voice acting has some standouts but is overall just average, and the script occasionally reads like it was written by someone whose first language isn't English - where the writing isn't incorrect, exactly, but rather worded in ways that don't sound natural. Not all of the scenes are fully voiced, but I really have to wonder how some of those that are got through all those people without anyone realizing how inorganic the dialogue sounded. The humor at least is pretty consistently good, with a highlight being the one major female character who is an affectionate parody of yaoi fangirls leading to a lot of fourth-wall-breaking jokes. As I said some of the storylines work well, even if the main plot is a clichéd and sometimes treacly "save the camp" routine for most of its run. If you can accept the handwave on the characters' ages for the sexual content, it's not a bad time. Given my familiarity with Fire Emblem and its love of underaged-looking dragon girls, and knowing that there are surely far more dating/porn games that use a similar handwave for female characters, I can give CB a pass. I've never cared for how media directed at straight men never warrants more than a moment's worth of moral outrage while everything else gets endlessly scrutinized.
Favorite route: Yoichi is the twunk-iest of the love interests, and his route is easily the darkest as well. Surprisingly he's not the sole total top option...but the guy who is barely grasps of the concept of masturbation and needs to "research" sex after he fools around for the first time. I suppose someone must be into that. Taiga has the most distinctive route as it was added last and has the largest amount of story variance as well as both topping and bottoming variations, but I find the emotional beats of his story (both in and out of his route) to be paced a bit too oddly for me to give him first prize.
Camp Buddy: Scoutmaster Season
This is why I played Camp Buddy, because I saw its follow-up advertised on Steam and was impressed enough by the production values to check it out. I still bought it from developer BLits's website though because certain scenes are removed in the Steam version (for reasons similar to why Camp Buddy isn't there at all). Anyway, Scoutmaster Season is in just about every way a vast improvement over its predecessor:
Most obviously, the characters here look and act unambiguously like adults. Their storylines are also more mature, as is that of the main plot which concerns the camp expanding after it received a new wealthy investor at the end of CB. This maturity extends to the sex as well. These characters aren't experimenting adolescents but rather men who've been casually involved with one another for some time already (heavily implied in the first game) and whose romantic development thus concerns their relationships becoming grounded in emotional support instead of only hot NSA sex.
Camp Buddy is a decently kinky game in its own right, but the sequel takes advantage of its older characters and really runs with the concept. There's bondage, leather, voyeurism, softcore daddy kink, public sex, several varieties of costume role play including two that verge on pony play, threesomes, and a few types of size kink thanks in *ahem* large part to one of the love interests having such a comically oversized cock that in some encounters it can be seen distending the main character's stomach during penetration. I'm...pretty sure that's not physically possible, but I know it's a fantasy that exists. SS is just as unrealistic when it comes to things like (lack of) lube and refractory periods, but that's to be expected at this point.
I didn't talk about CB's minigames because they're frankly not that impressive, but SS's are both a bit more challenging and, in the case of the foreplay minigame, hotter and more interactive.
The writing is much improved, and flows more naturally. The voicework is overall of a higher quality as well, even with many in the cast reprising their roles. Particularly, the same voice actor plays the main characters of both games, but he sounds much more natural as the deeper-voiced lead here, in contrast to CB where he has to work to sound like a teen. The comic relief is about on par, so it's as entertaining as usual. There's even a yaoi fanboy in this one...who funnily enough never actually gets laid during the story, although the artists threw him a bone or six with a bukkake party crack scene in the extras.
SS's antagonist is both more compelling and more entertaining even though she never becomes a romance option - as should be evident from the pronoun alone. I predicted where the story was going to take her arc the first time I played, and while I was proven right the game didn't follow that thread to its logical conclusion. A bit disappointing, but I imagine that that would have obliterated the tone for the rest of the game and prevented it from ending with fluffy romance or celebratory sex.
There are enough small callbacks to CB that I'm glad I played the first game, but not so many that a newcomer would feel completely lost. As this is the only gay dating sim sequel that I can even think of, I appreciate the attention to continuity.
BLits is currently working on a third game called Jock Studio, unrelated to Camp Buddy but already looking to be an evolution of what they've learned from their first two games. The athletic university premise appears to be a self-indulgent excuse for porn - but I'm more than okay with that seeing how much the quality of their work has improved.
Favorite route: There's only two here, so naming one would be suggesting I dislike the other. In fact, both routes are really solid. I would say that Aiden's story hangs together a little better and feels stronger in its emotional moments (helped greatly by the best vocal performance in either of these games), whereas Goro's route appeals to me more based on raw sex appeal. He's a kinky daddy, what's not to love? Either way, SS is a ton of fun, and of the games in this post it's the one I recommend the most strongly.
Errant Kingdom
I'm of two minds about including this game. I really wanted to have one that would be drastically different from the others I've selected, but at time of writing I haven't done everything there is to do in Errant Kingdom. That's not for lack of time, as it's been released in chapter increments ever since last autumn or thereabouts and finally finished up in February. I've currently completed two of its stories so I feel like I have a solid grasp of what's on offer, but I realize that I haven't seen everything yet.
However, I had to keep pushing myself to play this one. It just doesn't have a very strong hook, in my opinion, but let's talk about the positives. If your main complaint about Dream Daddy is not the lack of hardcore gay sex but rather the inauthenticity of its representation then Errant Kingdom will be more your speed. Your character can be male, female, or nonbinary, and there are two love interests of each designation available. (That both nonbinary options are supernatural non-humans might arguably be a bit of a copout...but I'm not really in a position to judge.) There are also two options for poly relationships, as well as asexual dialogue options although the way the story is set up does still lend itself toward monogamous romance with occasional, vaguely-described (and never visualized) sex scenes. I'd also note that unlike every other visual novel with romantic elements I've ever played, dialogue options are explicitly marked as being romantic, asexual, or poly when applicable. This does make it much easier to get a specific outcome if you're looking for one, but in my view takes away some of the fun of these sorts of games.
Errant Kingdom's story is quite linear regardless of which if any romantic relationship(s) you choose to pursue, with the largest variance coming not from your choice of love interest but from your choice of one of three origins when you're creating your character: an ambassador, a knight, or a nomad. Having played through two of these, this decision greatly impacts the game's opening chapters but ultimately leads into the player characters being three different points of view on the same story, with all the same major set pieces. Errant Kingdom is occasionally clever about this, with the other two PCs popping up in each other's paths every now and then...unseen of course, because this is a game where the main character's physical presence is left entirely up to the imagination. On the other hand though, the different perspectives converging toward a single climax has the clunky side effect of dropping certain NPCs into the story lategame and acting as if you know who they are even if you've never met them in that playthrough.
The story itself isn't terribly fascinating, being a medieval fantasy conspiracy plot involving gods and magical weapons and an 11th hour Chosen One reveal (that isn't the player character, shockingly). If we're talking pseudo-medieval/early modern romantic visual novels, I find I prefer the Chess of Blades approach where each love interest gets his own storyline and so there's more overall variety and less tangled continuity. I've read in places that the later chapters suffered from deadline and creator burnout issues during development, which wouldn't surprise me with how much the pacing speeds up after a certain point.
Favorite route: For origins the ambassador angle suited me better and would probably be my pick overall. The choice of love interest is, as mentioned, actually not all that important, but disgraced former knight Erik hits most of my buttons. It's a shame his poly option is with a woman, because while Maja is my preference of the two female options I wouldn't be invested in her like that. This is the trouble for me with stepping outside the bounds of strictly M/M games.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
So. On account of AO3 being down, I'm gonna share the links to all the fanfics I have shared elsewhere (either here on tumblr or my deviantart) in case someone might be interested ^^
Your Touch, My Skin - The Arcana (tumblr)
Plagued by Thoughts of You - The Arcana (tumblr)
Times of Plague - The Arcana (deviantart)
Rose's Roots - Rusty Lake (tumblr)
Take the Bite - Na Daoine Maithe/The Good People (tumblr)
Three Sided Blood - Errant Kingdom (deviantart)
Worm Invasion - The Magnus Archives (deviantart)
It's just a few, and they're short, but hopefully they can bring some brief entertainment in these trying times.
Oh, and just a heads up that you might have to check the deviantart ones from desktop for them to show up!
Lunaris games is such a mess, I loved WTNCs so I bought Errant kingdom when it first was available but it’s safe to say that after continuous failed promises you will not catch me making that mistake again.
If you do want to buy their games, trust me and wait till they’re fully released before you do.