I could hardly imagine Doggie Daddy buying this to keep his ever-faithful Augie amused and out of mischief:
seen from Germany
seen from Türkiye

seen from United States

seen from United States

seen from United States
seen from Slovakia

seen from Guatemala

seen from Netherlands
seen from Spain

seen from Russia

seen from Netherlands
seen from China

seen from Germany
seen from Saudi Arabia

seen from Germany
seen from United States
seen from Ecuador
seen from United States

seen from Türkiye
seen from China
I could hardly imagine Doggie Daddy buying this to keep his ever-faithful Augie amused and out of mischief:

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Electronic games
Indroduction
Electronic games are games played utilising electronic devices such as computers, mobile phones, tablets, and gaming consoles. In today’s world electronic games have become one of the most popular methods of entertainment not in a single country, not even all around the country. Individuals of all age groups are engaging in electronic games and entertain themselves.
There is not single form of electronic games, instead these come in many forms such as action, adventure, sports, racing, puzzle, and educational games. These types of games are helping players to compete with friends, solve troubles, and explore virtual worlds. Today, the gaming industry is a multi-billion-dollar business that attracts millions of players worldwide through realistic graphics, sound effects, and immersive gameplay.
Advantages of electronic games Electronic games bring a number of benefits, for example these games improve hand-eye coordination, concentration, problem-solving skills, and teamwork. Educational types games can also assist learners learn subjects in a fun and interactive way.
Disadvantages of electronic games However, excessive utilization of games can bring harsh results. Utilizing too much time on playing screen games may lead to poor academic performance, lack of physical participation, and health regarding issues such as eye strain and sleep problems. Therefore, it is crucial to maintain a balance between gaming, studies, exercise, and other activities.
Role of parents and teachers Parents and educators are playing the main role in guiding children toward healthy gaming habits. They should set timeline on playing time, should choose electronic game according to age group, and should encourage outdoor activities more those can help ensuring that gaming remains a positive experience. Players should also take regular breaks and maintain a healthy lifestyle.
Outcomes
In conclusion, electronic games are an essential part of the modern entertainment industry. Although electronic games introduced many benefits such as enhance educational knowledge, create new friends circle, however, these games are also showing negative outcomes such as weak eye-sight, decrease academic performance, and irritated behaviour.
CRS Registration for Electronic Games in India: Complete Guide 2026 — Process, Fees & Documents
At a Glance — What You Need to Know:
CRS(Compulsory Registration Scheme) is mandatory under the BIS Act 2016 for electronic gaming products sold in India.
Electronic games, including video game consoles, handheld gaming devices & electronic toys, fall under CRS-notified product categories.
Registration is issued by the Bureau of Indian Standards (BIS) after mandatory lab testing at BIS-approved labs.
CRS certificate is valid for 2 years and must be renewed before expiry to continue legal sale & import in India.
CRS registration for electronic games in India is a mandatory certification under the Bureau of Indian Standards (BIS) Compulsory Registration Scheme (CRS). Any manufacturer or importer of electronic gaming products — including gaming consoles, electronic toys, and handheld gaming devices — must obtain BIS CRS registration before selling in India. The process involves product testing at a BIS-recognised lab, applying on the BIS portal, and paying the prescribed fees. BIS CRS certificate validity is 2 years. Without this certificate, selling or importing notified electronic games in India is illegal and can attract penalties under the BIS Act, 2016.
What Is CRS Registration for Electronic Games?
CRS stands for Compulsory Registration Scheme, governed by the Bureau of Indian Standards (BIS) under the BIS Act, 2016. It is India's mandatory product certification system that ensures electronic goods sold in the Indian market meet minimum quality and safety standards.
For electronic games specifically, CRS registration means your product has been tested against relevant Indian Standards (IS) and has received BIS approval to be legally manufactured, imported, or sold in India.
If you are a gaming company, electronics manufacturer, or an importer asking, 'Do I need CRS for electronic games?' — the short answer is yes, if your product falls under BIS-notified categories.
Which Electronic Games Require CRS Registration?
Under the BIS Compulsory Registration Scheme, the following electronic gaming products are notified and require mandatory CRS certification:
Video game consoles (home-use gaming systems)
Handheld electronic game devices
Electronic toys with digital/microprocessor components
Gaming controllers and accessories with electronic components
Set-top boxes with gaming functionality
Smart gaming gadgets and interactive electronic game systemsÂ
Legal Basis & Regulatory Authority
The CRS for electronic games in India is administered by:
Bureau of Indian Standards (BIS) – Nodal regulatory body responsible for issuing CRS registration certificates.
Ministry of Electronics & Information Technology (MeitY) – Provides policy oversight and notifies electronic products under the CRS scheme.
BIS-Recognised Laboratories (BRLs) – Conduct mandatory product testing and generate test reports required for CRS registration.
BIS Act, 2016 – Serves as the legal framework governing CRS compliance, certification requirements, and enforcement provisions.
Eligibility — Who Can Apply for CRS Registration for Electronic Games?
The following entities are eligible to apply for CRS registration for electronic gaming products:
Indian manufacturers of electronic games and gaming devices
Foreign manufacturers (can apply directly or through an Authorised Indian Representative — AIR)
Importers of electronic gaming products into India
OEM/ODM companies manufacturing gaming products for Indian brands
Key eligibility conditions:
The product must fall under a BIS-notified product category under CRS.
Products must be tested at a BIS-recognised lab (BRL) before applying.
Foreign applicants must appoint an Authorised Indian Representative (AIR) registered with BIS.
Documents Required for CRS Registration for Electronic Games
Here is the complete list of documents you need to submit for CRS registration of electronic gaming products:
BIS Lab Test Report – Test report issued by a BIS-Recognised Laboratory (BRL) confirming compliance with the applicable Indian Standard (IS).
Product Details / Specifications – Model name, model number, product description, and detailed technical specifications.
Applicant Identity Proof – PAN card, GST registration certificate, or other applicable identity documents for the applicant.
Certificate of Incorporation – Company registration and incorporation documents of the manufacturer or importer.
Authorisation Letter (if applicable) – Power of Attorney (PoA) or authorisation letter appointing an Authorised Indian Representative (AIR) for foreign manufacturers.
Foreign Manufacturer Details – Manufacturer’s name, complete address, and country of origin for imported products.
Declaration of Conformity (DoC) – Self-declaration confirming that the product complies with the applicable Indian Standard.
Product Photographs – Clear photographs of the product, packaging, nameplate, and marking/label information.
Import Export Code (IEC) – A valid IEC certificate is required when the applicant is an importer.
Previous CRS Certificate (for Renewal Applications) – Copy of the existing BIS CRS registration certificate being renewed.
CRS Registration Process for Electronic Games — Step by Step 2026
Here is the complete step-by-step process to get CRS registration for electronic games in India in 2026:
Step 1: Identify the Applicable Indian Standard (IS) — Confirm which BIS IS standard applies to your electronic game product (e.g. IS 13252 for IT equipment).
Step 2: Get Product Tested at a BIS-Recognised Lab (BRL) — Submit your gaming product sample to an accredited BRL. Testing includes electrical safety, EMI/EMC, and product-specific parameters.
Step 3: Obtain the Test Report — After successful testing, the BRL issues a test report valid for the CRS application.
Step 4: Register on the BIS Online Portal— Create your account on the BIS Manak Online portal as a manufacturer or importer.
Step 5: Fill the CRS Application Form — Upload all required documents, including lab test report, product details, and company documents.
Step 6: Pay the Prescribed Application Fee — Pay the CRS registration fee online through the portal.
Step 7: BIS Review & Scrutiny — BIS officials review the application, documents, and test reports. They may seek clarifications or additional documents.
Step 8: Grant of BIS CRS Certificate — On successful review, BIS grants the CRS certificate. The unique BIS registration number must be printed on the product/packaging.
Step 9: Affix BIS CRS Mark — Use the BIS CRS mark with registration number on your electronic gaming product as per BIS guidelines.Â
CRS Registration Fees for Electronic Games (2026)
The BIS CRS registration fees for electronic games are structured as follows (as per the current BIS schedule):
Application Processing Fee – Approximately ₹1,000 to ₹5,000, depending on the product category.
Registration Grant Fee – Approximately ₹5,000 to ₹15,000, based on the number of product models being registered.
Laboratory Testing Charges (BRL) – Typically ₹15,000 to ₹50,000 or more, depending on the BIS-recognised laboratory and the applicable Indian Standard (IS).
Renewal Fee (Every 2 Years) – Generally similar to the initial registration fee, subject to the applicable BIS fee structure at the time of renewal.
Authorised Indian Representative (AIR) Fee (for foreign manufacturers) – Approximately ₹5,000 per registration, excluding any professional service charges that may apply.
CRS Certificate Validity & Renewal
Certificate Validity: 2 years from the date of issue.
Renewal Period: Apply for renewal before expiry, ideally 30–60 days in advance.
Renewal Process: Submit a renewed test report, updated documents, and the applicable renewal fee.
Post-Expiry Consequences: Selling products without a valid CRS registration is illegal and may attract penalties.
Model Addition: New models under the same certificate require an amendment application.
Benefits of CRS Registration for Electronic Games
Why securing CRS registration for your electronic gaming product matters, not only for legal boxes:Â Â
Legal Market Access — It is mandatory to sell or import electronic games in India. Without CRS, there is simply no lawful sale. Â
Consumer Trust — The BIS CRS mark serves as a clear signal of product safety and reliability for Indian customers. Â
E-Commerce Platforms — Amazon, Flipkart, and other big portals usually ask for a valid BIS CRS before they will even list electronic items. Â
Competitive Advantage — A BIS-certified gaming product tends to get noticed faster, kind of an edge in a crowded market. Â
Avoids Seizure & Penalties — If you do not follow the rules, your product can be seized, fines can be charged, and legal action may be taken under the BIS Act 2016. Â
Export Credibility — BIS certification strengthens your brand face, especially for gaming companies planning to expand abroad.Â
 About This Guide
This pillar page covers all aspects of CRS registration for electronic games in India, including BIS certification requirements, Compulsory Registration Scheme process, BIS Manak Online application, lab testing, fee structure, document checklist, certificate validity, and renewal. It is designed for manufacturers, importers, gaming companies, and compliance professionals seeking authoritative and up-to-date information for 2026.
  Contact us on: +91-9625369071, and email us at [email protected]
Some vaguely interesting finds I made at a second hand store called Mesta in Oulu last weekend:
A Tiger Woods Tournament Golf handheld electronic game in a vaguely PDA-like shell with a vertical screen and a permanent power gauge overlay on it
A Nokia 9210 Communicator, kind of like an early smart phone or a PDA-like mobile device, with a clam shell design and a small QWERTY keyboard. Apparently the first device from Nokia to run on Symbian OS
A Super Joy TV game plug-and-play console buried behind a Commodore 64 joystick (which I think is also a plug-and-play console with built-in C64 games) and some PlayStation Move controllers. From what I remember, Super Joys are Famiclones/NES clones inside a Nintendo 64 controller housing
An old Honey Bee Famicom-to-NES cartridge converter with a very suspicious looking Famicom cartridge with a still image or a poster from Back to the Future 3 inserted into it
A collection of loose Game Boy cartridges, including one multicart titled "Super 64 in 1" with Mickey Mouse as one of the images on the front label
I also ran into Leatherneck on the Amiga, which I've not played but I'm familiar with the cover art because it was featured on a Vinny Vinesauce stream regarding weird album cover art:
I do not know if the band Angkor Wrack actually licensed the illustration of these airbrushed topless soldiers from the artist Pete Lyon or if they just stole it. He is credited on Built to Kill's Bandcamp page at least, so I'm hoping it's the first one
Electronic Games (Winter 1981)Â

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In the scene in Kevin's bedroom, he's briefly playing a handheld game machine. It has been identified as Electronic Quarterback from 1978:
There's an in-browser emulator of it over in the Internet Archive, complete with manual, for anyone who wants to try it (I haven't tried it myself, since I don't know the rules of American Football, which I imagine is a requirement). Also, I found this amusing commercial for it, where it's compared to a competitor (kind of an predecessor to "Sega does what Nintendon't", "I'm a Mac and I'm a PC", etc.):
Actually, isn't there something a little Tron-esque about the commercial? Two anthropomorphized video games talking to each other?
Casio LCD - 1982