Qlippoth, Ekolid
Image © Wizards of the Coast, by Ted Pendergraft
[Commissioned by @coldbloodassassin. The ekolid was one of the first obyrith published, the primordial demons introduced in 3.5 that were the qlippoth with a slightly different paint job. So converting this into a qlippoth was pretty easy. The biggest change was dialing back its number of attacks--seven attacks a round on a CR 4 creature is definitely not Pathfinder standard.]
Qlippoth, Ekolid CR 4 CE Outsider (extraplanar) This creature is vaguely insect-like, but the resemblance stops at the twitching limbs and membranous wings. Its head resembles several skulls with too many eyes; all of them stacked one atop the other. Its six wings grow from nipple-like cysts running along its back. It is wider in the back than in the front, with pulsing sacs seemingly connected to its six annulated, stinger tipped tails.
Ekolids are qlippoth of parasitism, and swarm through the Abyss like ravenous, dog-sized bot flies. If a mortal is exposed to the horrific appearance of one of these creatures, it hallucinates that its skin and orifices are swarming with minute bugs and worms, but ekolids can inflict such tortures in actuality as well. Their primary motivation is constant reproduction, and they sting any creature they come across in order to fill it with their ravenous maggots. Such maggots are injected as an egg, which rapidly hatches in the skin of its victim and gnaws its way back out. Ekolid maggots grow to adulthood in a matter of hours if left to their own devices, but often turn on and eat each other. In combat, an ekolid will sting as often as possible and as many enemies as it can, and then retreat to watch its young hatch. They rarely fight to the death, as they want to maximize their number of hosts.
Ekolids are of human-like intellect and great mental fortitude, but rarely care enough to develop permanent dwellings or other forms of material culture. They are typically on the move, as demons try to exterminate them whenever possible, and an ekolid’s natural weapons can deal little damage to other fiends. Only if protected by a stronger qlippoth or when escaped to the Material Plane will they settle down, making hive-like dwellings of resin and bone. They prefer warm and dry climates, and are found more frequently in desert and wasteland-like layers of the Abyss than anywhere humid.
An ekolid is about two feet tall, but six feet long including its whipping tails. They weigh around 50 pounds.Â











