Animation and Gifs from Eggbadger
agatha 🥑 eggbadger
making realities @Oculus, also real life @agathayu

seen from United States
seen from Pakistan
seen from Kuwait
seen from Türkiye
seen from China

seen from United States
seen from China

seen from Australia
seen from China

seen from Chile

seen from United States

seen from China
seen from United States
seen from United States

seen from United States

seen from Singapore
seen from Canada
seen from United States
seen from Türkiye
seen from China
Animation and Gifs from Eggbadger
agatha 🥑 eggbadger
making realities @Oculus, also real life @agathayu

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Tiger in her little habitat
Inspired by Anneka Tran’s drawing: https://t.co/SqXI0P9zai
Professional PractiseÂ
For our professional practice we were asked to find resources for possible placements we would want to take. I am personally torn between looking for something with environment design/concept art for video games involved or possibly photography.  I managed to find a few artists who are mostly concept artists from what I've gathered off social media. The artists that I have found are; Paulo Galamgam, http://sjanweijers.tumblr.com/, and http://eggbadger.tumblr.com/. I really enjoy these artist’s work and feel their work is a good example of the work I wish to do one day if photography is not my route. Looking online it looks like a concept artist role is the type of placement I’m looking for, researching on the skills that are needed the thing that actively puts me off is that knowledge in 3D programs you need to be able to get the job role, personally I have struggled using Maya but have no other experience in 3D programs. Other than 3D skills I feel I wouldn’t struggle to give artistic input into a company or struggle for ideas. I feel a job in the games industry working as an artist would give me a massive confidence boost and also shed some light on the industry for me more. I feel I would be more creative over time and also gain people skills I feel may have disintegrated over time Â