Yeah. Even though this particular steam review makes me feel old...I can't help but agree. Man it's crazy how much stuff I just won't know it's even a reference either, because there was never a well maintained wiki for it and I never was/am not well versed in what's popular lol. I think that's part of why I played it so much. There wasn't very much proper documentation and I didn't really know how to find stuff on the web either! So if I wanted to see the funny joke, I had to go into the dungeons and find the item/skill/etc. myself to see how it worked! If I didn't get the joke I'd talk to the few friends I had to see if they knew what it's from, to mixed success.
This was also at the height of "This Game Will Kill You" marketing, and it definitely plays into that. So I went in expecting to die, and didn't find it frustrating to die everytime. So I can't really make a comment on if you'll find it frustrating or not to die and gain nothing in the game other than knowledge on what something you spent 2 hours+ getting even does. But, it's one of the games that helped popularized Roguelikes in the mainstream so games like Hades can exist today! It's important history! I can't help but think about it when there's a new mysterious mailing list from the company now??? Getting me all nostalgic like this...I'll be looking at whatever they do next, even if it's just "Clockwork Empires but good this time." (New Art????)
Anyways, here's an ability description for the skill tree "Emomancy." Which lets you harness the power of whatever, and like, stuff while referencing bands like The Cure. 10/10 game tbh.













