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Legs had said on a stream that Nature has chihuahua energy and then him, Viking, and Doovid began discussing what dogs they’d be. So I present to you; Australian Shepgundo, Chihuahua of Gaming, Doovgi, and HuskyPilot
Viking said he has Golden Retriever energy, but he gives Husky energy to me. Also I just imagine Legundo as that one Aussie Shepard that swings a sword around
hey so I rlly like your stardust and wanderlust au
awawawa just wanted to say I love how you draw and characterise them they are all so silly :333
WAAHH??!,!?!?,!.,!!,!,?,!?,!?,
YOOOO I LOVE THISSS!!! marm beans…. also the goggles doodles are so funny i’ve never considered what it’d be like for him to wear the goggles on his eyestalks. beautiful. option one is more practical, but he probably has a separate, more suitable pair of protection for his eyestalks in case of an event where he needs it… don’t ask me what that looks like i do not know.
thank you thank you!!! and i love your art style as well!!! i am holding them all so so gentlyyy…
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It's time for another round of Skyblock Kingdoms Superhero AU builds, but this time I have four whole builds for you! (Round 1 with Ruby and Viking here, round 2 with Avid and Marm here). I would tell you that the space between builds is because I did four this time, but I would be lying.
I actually did all of them. All 20 builds. In a single week, from when I first built Ruby and Viking to when I am posting this now. (I actually finished all the builds yesterday. I was just too tired to make them pretty and write up a post.)
So, anyway, I realized that posting them 2 at a time like I have been, it would have made a lot of sense if I posted them by kingdom, but since I haven't been doing that, you get a mega-update here with Teaish, Doovid, Fixxit, and Vintage to wrap up Mangrove, Jungle, Dark Oak, and Cherry.
Without further ado, we'll start with Tea to establish the Mangrove Witches.
I've titled Tea the "Witch of the Gateway". With two witches here to build, I wanted to do my best to differentiate them, as it would have been way too easy (and boring) to just build them very similarly. Her colors come from the purple of her eyes and the red skin she wore earlier in SBK.
Tea represents a more versatile, skill-based mage when compared to Marm's heavy-hitting arcane vessel. Her defenses are shifted towards avoidance instead of resilience, and her attacks are more accurate but less powerful. She has a great number of spells from her grimoire array, including some effective utility options, and her warded coat is a potent defensive tool. The artificer advantage gives her the ability to craft magical items given time, and her expertise:magic skill is a downright absurd +18 bonus (for context, the maximum skill bonus at Power Level 10 is +20, reserved for those who are absolute masters of their craft).
Between her expertise, the assessment advantage, the well-informed advantage, and access to her headquarters in "The Halls Between", Tea is designed to fill the narrative role of the latest in a long line of mages; she is well-equipped to research and exploit the weaknesses of her opponents. Several of her spells are uniquely suited towards extradimensional opponents, as befits her role of Gatekeeper.
Tea is also different from Marm in that all of her spells have the "Removable" flaw. This flaw allows for a discount on the cost of a power, at a downside: as it implies, the powers are attached to an object that can be taken away from her. Removable does imply some difficulty; objects such as weapons are instead considered "easily removable", which can be disarmed quickly and come with a greater discount.
Next up we have Doovid. Doovid is among those who were a little trickier to make, either because they had less lore, less lore that I understood, or lore that wasn't easy to translate into powers. In the end, I chose to take a couple traits and expand them into the character you see here. Doovid's colors were taken from his jacket.
You will notice that Doovid's powers section is one of the shortest out of all the characters I have made. This is a lie. Doovid's powers are actually some of the most complex; they seem simple because the one power effect "Variable" actually means that the player needs to understand every mechanic in the game. This Doovid is a shapeshifter, as stated by the power; he can spend a specified number of points (here, 50) to take animal forms, each of which has an entirely different stat block, only keeping Doovid's mental abilities and defenses. This also comes with the quirk that regardless of form, Doovid is instantly recognizable; this gives a small discount (exactly 1 point) but a whole lot of flavor. Shapeshifting is also why his defenses are lower than the max; the assumption is that in combat, he'll be in another form with better defenses anyway, so it would be a waste to spend too much on defenses for his main form.
I also made Doovid a monkey, like Avid. I know he isn't one anymore, but I liked it too much to give up, and this time decided to give him the backstory that it was the first shapeshifting he did and he's never quite been able to get out of it. His advantages further emphasize his adaptable nature, and I gave him the connected advantage to represent his position as an important figure in Doovid Transportation, a uniquely accident-prone transportation company.
Fix is another character I didn't have much to go on, though this time it's simply because I've never watched any of his videos other than SBK and I do not know ANY of his lore. His colors were also difficult; his usual skin is just grey and black, so I just did some greys here...
Because I didn't know a whole lot to go off of, I focused on two things:
He's building an ant farm
He used to be small in dominion
So I gave him the ability to shrink and speak to ants. Shrinking is pretty self-explanatory, even though it's extremely complicated from a mechanical standpoint. Importantly, it's the key to all of Fix's combat abilities. As a normally sized guy, he's pretty underwhelming, but one he shrinks he's extremely hard to hit and nigh-impossible to find, with the maximum +20 bonus to his stealth and a couple key advantages to essentially vanish at will.
I also gave him a headquarters, his "Ant Farm" is a hidden base only accessible via shrinking, with all of the requisite benefits of what is essentially a castle inside a shell the size of a small closet. It's also filled with ants.
Vintage's colors are taken from her cherry skin's flannel/shirt and hair. Vintage was challenging for a different reason than some of the others: I had entirely too many ideas for her, and all of them worked but none of them quite seemed to fit. This is actually one of several full builds I made for her, and I have almost a page of notes on ideas. I might have a problem.
For this build, I decided to lean into fae Vintage, and also give her psychic powers, which just felt right for some reason I still can't quite put my finger on. I also felt that it was very important she get fairy wings.
The Trustworthy power represents a sort of low-level psychic field Vintage is constantly (intentionally or not) projecting that makes everyone around her feel like they could trust her with everything. It's also, notably, the only place in any of these builds that I used the attractive advantage; I felt a little weird putting it on most of these characters considering that they're based on actual people that might actually see this on the discord, but I felt like it was appropriate within the context of a psychic field that makes people like you (for the record, I considered also giving it to milkman. Maybe I will explain more when I do the writeup for birch boys). Fairy wings and fae heritage give her some utility and amp up the fae aspect, while the psychic array represents her main combat options.
Her skills reflect this, with a lot of abilities optimized for interaction and some lesser skills in more shadowy affairs. Otherwise, she's a relatively straightforward character, except perhaps for that complication...well. I'm sure that's not important.
Also, this time I realized I have the power to create polls, so go here for a poll to decide which kingdom I do the writeup for next!