I drew the Sunsward from Curse of Strahd. It was always one of my favorite things from Cos

seen from Malaysia
seen from United States
seen from United States

seen from Malta
seen from China
seen from Saudi Arabia
seen from United States

seen from United States
seen from Germany

seen from United Kingdom
seen from Belarus

seen from Malaysia

seen from Japan

seen from United States
seen from United States
seen from China

seen from Singapore

seen from Singapore
seen from China

seen from Singapore
I drew the Sunsward from Curse of Strahd. It was always one of my favorite things from Cos

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
When something as bat-shit as a mushroom zombie T-Rex (or Z-Rex, if you will) appears in your campaign... you have to draw it. That's like law.
"scattered audio snippets providing players clues as to what happened at this facility" video game trope but it's repurposed Magic Mouth spells throughout an abandoned wizard tower that your DnD (or similar TTRPG) party is visiting (and expecting to be occupied). The original messages are partially overwritten by frantic, whispered updates on whatever Went Wrong Here
e.g. "Guardians of the tower, arise! Defend your master and his sanct--oh god it got through. It? Them? It's large, but I think there might be one or more handlers. It seems to have defenses against fire in particular. I think…oh shit. Shit!--who cross [so-and-so] will be utterly destroyed!"
near this particular Magic Mouth are several pulverized constructs. ahead is an ornate door, formerly Arcane Locked, now smashed through...
I'm running 3 different d&d campaigns with my Creative Writing classes.
Today something happened that I'm still reeling over.
Encounter with an enchanted (posessed) armour.
Two of the PCs immediately try to fight it with no results.
One of them goes: "I want to try to wear it"
I replied with "You'll have to catch it first."
So we roll for it. The armour rolls a 1. This kid successfully grapples the armour and wears it.
"Ok, now make a Wisdom saving throw against the armour who's trying to possess you" I made the armour roll as well, since it was a will vs will battle. The armour rolls another Nat 1.
This level 1 character walks away with a full enchanted armour and its angry ghost clinging to it, yapping in his ear.
I'm always amazed by what these kids can do, I swear I would've never thought of it-
Random Encounter : Hide & Seek
Third one already, this time with mimics. The goal is to make a full d10 table of those for every environment.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Do you have like, a process for encounter planning? Or some kind of format? A bitch is struggling.
I don't have as clear cut of an answer I'd like to give you. The truth is, with the way CR is determined, and how wildly encounters can vary based on party composition, strategy, their rolls, and your rolls...sometimes an encounter could be extremely easy, and that same encounter with another group of the same size could be deadly. And how charitable your DM is with giving you magic items (especially if they are powerful) also plays a role. I struggle a lot with planning encounters in terms of 'balance'. So my answer? Don't create encounters for balance. Create encounters that make sense and use monsters you want to use. That doesn't mean throw your party of Lv 3's against a Tarrasque or a Beholder and hope for the best though! As a Dungeon Master running an encounter, your goal isn't to try and defeat the part. It's to make it challenging, and make them feel like they earned a triumphant victory. Monsters\Enemies may "know what they're doing," but so do YOU as the Dungeon Master. So, if a battle seems to be going too easy...some reinforcements show up! If a battle is going VERY poorly, make some decisions that still make sense, but give your party a bit of room to breath. A few examples, if they're losing but one or two enemies are close to death, they might run away even though victory is in the grasp because when push comes to shove they're cowards. What if the bandits are about to win, but one of them decides they can't live this life anymore? They can't live with themselves if they watch another group of would-be-heroes die for a few gold, so they suddenly switch sides. Maybe when the Owlbear takes out one hero, instead of 'finishing them off' it goes for the more immediate threat of the full HP fighter. The truth is there's a lot to running encounters that is fluid and dynamic and to be really good at it, you need to be able to adjust on the fly and make decisions about what is going to make the encounter most fun. It shouldn't just be "Okay, Combat has started, so now I'll try my best to TPK you all." TL:DR. Plan out encounters that make sense for wherever the party is going, and with whatever monsters you think will be fun. But, remember you have more control over the eb and flow of the battle than you realize! Don't be afraid to mix it up, or make choices that might seem 'sub optimal'. You're the DM, just make sure everyone is having fun.
Idk if that helps, but I hope it does! And if you ever want to stop by the Twitch Stream sometime, maybe we can do an impromptu Encounter Build!
Isometric ready-to-use dungeon set now on roll20 and drivethruRPG
Includes a multi-room multi-level dungeon with a combat arena, icey ruin and water temple variation, as well as tokens for each location so you can play immediately and a blank if you'd rather decorate yourself!
Patrons have early access and access to exclusive tokens that will never be available on roll20 <3
POV: interacting with a holy object in a game be like