You knock. It answers. 💀
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You knock. It answers. 💀

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两个冷的要命的游戏
He needed killing machines , hard working loyal creature that could follow his every command to the t. He didn't want mtfs or some fucking idiots that question his methods and authority.
He wanted weapons.
He ignored the warnings from others as he approached the cell that contained a dangerous creature. His red eyes glowing as he smirked widened behind his mask "this will be fun " he hummed out as his tendrils extended out from his pak.
He stopped at the cell containing the subject carefully using the access key to open it "well well ~" he hummed out stepping in and looking around for the subject he was searching for.
- @fountian-of-youth
[She didn't regret it. No. She didn't feel bad about what he had done. Even with blood splattered across her face, painting her hands, her arms.]
[There was no remorse about what had been done.]
[They certainly didn't like solitary, though. The plain metal walls, the lack of.. The lack of enrichment, or whatever the researchers called it.]
[It kicked at the door, the dull thudding noise echoing in the 12-year-olds head.]
[She would be stuck in here for a while. Again...]
[Until the door opened.]
[The young child experiment immediately went to run out of the room, aiming at whoever opened the door's knees. Oh, he was going to HURT whoever was stupid enough to let him out.]
[Hopefully it wasn't that robot again.]
Perilous Times arrives in this the first week of June, as summer arrives and winter is behind us. For us in this area, we temper that summer with lots of outdoor work, fun, and play. But we also spend time #spreadingthegospel, teaching the #WordofGod, and reminding people through our websites and shows and social media to be prepared for the #daysareevil. In America, we have turned the corner. Due to the present Biden inapt governing and his government, America is in the #worstsituation at any time in #History. We stand on the #edgeofdestruction and there are many in this country who are not Americans, nor do they care a whit about our Anthem, flag, and constitution. #Awaken to the #Truth, this means for God, #Christ, and #Country. The nation will fade away as will all others, but the coming #Kingdom of our great #God and #Father and our #LordJesusChrist will continue forever along with the #SaintsofGod. #PerilousTimes 🎧Listen now, go to Post: To get the Books from the Watchman Dana G Smith go to his website https://www.DanaGlennSmith.com Visit https://Warn-Usa.com
Least of These My Brethren arrives with a very well-known scripture, especially known among those who work to support the #persecutedchurch, or those who work on the streets with the #gospelofJesusChrist. The first sentence gives you the first five words and the chances are good that you have heard this phrase. It consists of the #Lord examining those at the end of days. For these when faced with #starvingpeople, or #thirsty, or without a bed, or as a stranger in a #strangeland; well, these individuals #fed, #clothed, #housed, and welcomed those in need. #Missions, whether home or abroad is about helping the needy and especially so when the needy and #persecutedChristians face #death, #starvation, and #persecution. The world is full of such people. Yet, as Christians, we also must focus on the #persecuted and many times starving, cold, and #homeless #Christianbelievers living in an #environment that is #hostile to the #Christian and their #faith. #leastofthese #mybrethren 🎧Listen now, go to Post: To get the Books from the Watchman Dana G Smith go to his website https://www.DanaGlennSmith.com Visit https://Warn-Usa.com

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Honest "Death’s Door" Review - *7/10*
Tl:dr - A good game that delivers a challenging and polished souls-like gaming experience, however its choices in story/world building; repetitive dungeon structure; and lack of simple navigational tools detracted from a thoroughly enjoyable adventure for me.
OVERVIEW
Overall Presentation - A clean, polished game with well developed systems and beautiful art. Combat is challenging but not impossible, and visual style is graphic and engaging without being too juvenile.
Music - Wonderful soundtrack. Each area boasts a variety of fun thematic instruments. I found tunes and arrangements very reminiscent of Okami.
Gameplay - Challenging combat that rewards patience, with a variety of ranged and melee weapons a player can interchange fluently in battle to fit their personal fighting style. Puzzles are balanced, never crossing into so-hard-lose-interest territory. The game can be 100%-ed in a reasonable time without guides if one chooses to do so.
Despite my initial impression, the shrines were also fun riddles to solve. I loved the local pub's “hearsay” method with “Jefferson” at the Sunken Sailor. It was a fun touch of flavor and helped make the shrines feel tangible.
3 MAJOR CRITICISMS FOR DEATH’S DOOR
Game progression is extremely linear and dungeon structure lacks core differentiation. Each dungeon’s objectives are structured the same way: you explore an area and fight through mini-boss rooms to free 5 crow souls. These unlock the next power upgrade via almost identical combat challenges. This is followed immediately by ascension to the final stage of a dungeon; concluding with the boss fight. While each dungeon offered their own unique puzzles and layouts, the lack of variety in objectives started to feel more like a checklist than an exciting opportunity for discovery. It’s worth noting as well, the game is linear (Urn Witch > Frog King > Betty) as each previous level provides you with a necessary upgrade to access the next challenge.
The lack of a map made the experience of exploring vast areas (extremely) frustrating. This frustration was exacerbated in the world-scouring post game collect-a-thon. The fact that a map was not even an option was incredibly infuriating to me. I understand the creators of the game declared their creative choice “promoted as organic of a gaming experience as possible,” and aligned themselves further with the “souls-like” label, however it does not feel like an infallible decision. Take Hollow Knight to compare and contrast this. Maps were provided throughout the game but the player was also given the choice of how much they wanted to engage with, or take advantage of the map. Maps had to be purchased, making it entirely possible for a player to forgo it completely if they chose to do so. There was also a balanced trade-off of forfeiting an equipment slot to attach the Wayward Compass charm for effective use of the map. Death’s Door doesn’t even give you the option.
The game’s narrative feels hollow, lacking in any commendable character depth or motivation. Essential world lore is delivered too late, is confusing, and detracts from the drama’s overall impact. I finished the game feeling underwhelmed by the plot despite the game’s (self)positioning as a prolific drama.
(spoiler alert) - I found myself floundering to feel anything for the final act, or to really make sense of the world’s logic and lore between the end of act two and beginning of act three. From what I currently understand (having 100%-ed the game) the world, since coming under the rule of the current Lord Of Doors, became a place of stagnation… Most, if not all (?) creatures were living unreasonably long lives (past their “due dates”) because the Lord of Doors cut off Death itself from the worlds, and subsequently the Crow Commission (who had assumed Death’s role of reaping souls). With no no one reaping souls, nobody was actually dying? But then why was the Grey Crow aging with the threat of death looming over him? Or why did all the crows who got cut off from the commission die? Or how were the free-crow’s movement for that matter, that promoted the natural order of embracing death, actually fulfill their own creed? I should not be this confused or have this many questions at the explanation of the state-of-the-world after playing the game for 20 hours.
Secondly, many of the significant “reveals” in the 3rd act felt underwhelming. Starting with the “Free Crows” movement (a trope-ish rebel group that “fights the system”). Their presence and justification provided almost all the context to the world’s supposed stagnation. Thus, their late-game reveal (almost the end of act two) caused me to completely reevaluate and question if I had understood anything from the soft world-building up to that point. Their motivations felt generic as well, and lacked any kind of originality or robustness. Additionally, the pacing between defeating the Grey Crow and the sudden “call-to-arms” from the Free Crows felt very jarring and like the story was just trying to quickly wrap things up. It did not feel justified.
Death’s reveal was equally underwhelming. His reveal should have felt like a reward for the arduous efforts it took to open his door. His reveal should have left me feeling like I finally had answers… but because I was not aware the world was “stagnated” until moments before I encountered him, his presence felt confusing, and honestly, a little insignificant to me.
As for the final two bosses, the Grey Crow and the Lord of Doors, another reviewer captured the narrative's failure best: It felt like the story was telling me to care about these characters more than actually giving me substantial experience with them to want to care about them. I found myself uninterested in the final boss’ motivations in lieu of just wanting to finish the game.
All these things considered, it really boils down to me not finding the lore of this game’s world particularly compelling*.
CONCLUSION
In conclusion, Death’s Door is a quick (10-20 hours, including post-game) adventure challenge that offers a polished gaming experience, and pleasant visuals and soundtrack. Combat will leave you gnashing your teeth if you don’t employ a little patience, solidifying its position as a “souls-like” game. I would definitely say it’s worth your time if you enjoy games like that. If you’re looking for a more compelling world-lore, convicting story or just better navigation support however, I would recommend something like Hollow Knight instead.
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*Even the “truth” revealed after completing the post game did not feel like it added any significant detail or insight into the story. For how much effort it demanded to unlock, it was another narrative disappointment.
One exception exists however with the Gravedigger. He was by far the most compelling character. His sad story was the only one that drew an actual reaction from me when I realized just who “Monty” was (hint, look at the shiny-thing locket you find). His final battle was the most satisfying and his emotional departure felt wonderfully delivered.
pixelart dump
Death’s Door: 💯Complete! Zelda + Dark Souls. It’s beautiful, fun, a little silly, and worth a play for just about everyone. #deathsdoor https://www.instagram.com/p/CmP5KmCMi7t/?igshid=NGJjMDIxMWI=