Darksiders 2: Â Deathinitive Edition (PS4)
Darksiders is one of my favourite game series of all time.
That is, Darksiders and Darksiders II. Â The other games were made by another company, and are at best cheap knockoffs.
Darksiders I took the best elements of Devil May Cry and the Legend of Zelda, along with great elements from other games.
Darksiders II was not quite as good, but was a very different game and so still a job to play.
In Darksiders, you play as the Horseman War. Â He fights in a rather straightforward way. Â He was accused of starting the Endwar, a betrayal of everything he believes it. Â He cuts a bloody swathe through demon hoasts trying to prove his innocents.
In Darksiders II you play as the Horseman Death.  He is wracked by guilt over being a Kinslayer, (to save Eden).  He knows he cannot prove War’s innocents, not because he’s not innocent, but because it’s an obvious setup.  So, his solution, instead is to undo War’s sin, and bring back the Kingdom of Man.  He travels across many of the realms in the crumbling cosmos as he faces the consequences of his own decisions.  Death’s is far more agile, and has to move in and out of combat.
The real downside is that they decided to go modern, and by modern I mean copy WoW. Â They also added the modern non-menu menus.
When I say copy WoW, I mean have enemies randomly drop random items, colour-coded by rarity, (literally using WoW’s colouring).  This kind of works for the secondary weapons, but not for Death’s scythe(s).  Death carries a pair of scythes that both collapse, and combine together into a much bigger scythe.  This only seems to make sense if his weapon is as rare as War’s.  So, it’s rather disconcerting when you find a new pair of scythes every few minutes.
The real problem, gameplay wise, is that on the PS3 wasn’t powerful enough to manage this with the non-menu menu system.  You would often end up waiting every time you change a page.  The PS4, however, is powerful enough to dramatically reduce these wait times, making the game a LOT more playable.
The rest of the update is exactly what they did to Darksiders I: Â Warmastered Edition, they increased the fidelity of the graphics without increasing the polycount. Â This can look a little off, but the graphics are better than in the original.
They didn’t fix any of the minor problems from the original, but fucked up Dust. Dust is a crow who’s been following you around for Aeons.  In the original Darksiders II you can call Dust at any time, and he would fly in the direction you needed to travel.  Think the Winds in Ghost of Tsushima, but years ahead of it.  This isn’t necessary to the game in any way, but it did provide a really nice way to indicate where you should be going, without being patronizing or obtuse about it.
As for the weapon system, there is something good about. Â They have Possessed equipment. Â These can be fed other items, and leveled up. Â Each level, you pick one of the available option, and each time it levels up, the statistics it already has all increase a well. Â This is an actually fantastic item system, and almost justifies the annoying item system, but then again, they could have just had the weapons level up like they do in Darksiders, and have the level up come with the trait choice. Â The game also adds truly legendary weapons that have storied histories, but are rendered nearly useless in 30 minutes, as you pick up a better weapon.