the fact that david cage has been elevated to anything above pure hack is just so crazy. One of the worst dudes to ever do it.
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the fact that david cage has been elevated to anything above pure hack is just so crazy. One of the worst dudes to ever do it.

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I think a lot of people in the indie TTRPG spaces who think of their TTRPGs as art kinda have a David Cage approach to the idea that TTRPGs are art, in that they don't actually think ordinary mainstream TTRPGs like D&D, Pathfinder, Call of Cthulhu, etc. are art. They think TTRPGs could be art, but only if somebody who never lowered themselves to fully engage with the mainstream entries in the medium came in and showed them how to be art - everything before that point being just mindless waste.
The result is that they try to make some really deep and meaningful shit without knowing that it's been done before and done better by entries just barely below the surface level, and without knowing basic things about the inner workings of the engines of the medium itself that make them function.
If I want to make this observation into something actually constructive, I might say, like, instead of making your first very TTRPG something that you think has never even been attempted before and will blow everyone's fuckin minds instantly, your first TTRPG should probably be a really basic remake of Basic D&D (like, D&D1e) from the ground up with your own tools and knowledge. When they teach you video game design in college, they don't sit 101 students down and tell them to make something completely original, they tell them to make, like, really basic platformers and shit. You have to know how to make Super Mario Bros. before you can make The Game That Changes The Way You Think of Video Games Forever.
(The one small problem with the comparison is that entering the hobby of TTRPGs through D&D5e and its fucked up play culture as your first game actually really demonstrably makes you a worse player, game master, and designer with a ton of really bad habits to unlearn. I don't think the same could be said for, like, Super Mario and Fortnite in video games.)
something i have a strong dislike for in dbh is how kara’s strength is practically NON EXISTENT. even tho it makes absolutely no sense that she would somehow be weaker because ANDROIDS DONT HAVE MUSCLE !!!!!!!! they are BUILT to basically have SUPER STRENGTH. they cannot tire and they dont have ‘limits’ in the same way humans do. but somehow kara is consistently unable to do things with raw strength, and has to get luther to do it for her (like at that carnival place when you have to pull the wooden boards off the door) it makes literally no sense bc kara SHOULD BE ABLE TO DO THAT !!!! its honestly just misogyny at this point. fuck you david cage
New video: Demily and Molly confuse a bunch of game directors
YEAHHH!!!! LUCAS KANE AND MAXWELL!!!!! Who knew the chroma he was exposed to in gestation made him grow cat appendages in adulthood
Looked at the wiki and saw Lucas concept art I love him he's so silly but also what is that
Fahrenheit indigo prophecy was at .99 cents on steam at one point,,, it was tempting but my hatred for David Cage remains pure and unwavering (I should prolly buy a steam key or something)
Look at him and tell me why I have to be obsessed with the worst game ever. It's no fair when other ppl have niche interests that are actually cool pieces of media

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I like the amount of people trying to defend David Cage's games who got on the Super Best Friends' case for "playing the games wrong" and "making all the wrong choices" as if the fact that there's a right and wrong way to play in games the entire point of which is supposed to be player choice and creating your own story doesn't completely reveal the whole exercise to be bullshit.
GUYS! Ma GODS!
Well, I just discovered something extremely funny about the whole "the father-son dynamic doesn't need to be explicitly stated" argument.
In David Cage's own official pre-release character descriptions:
Carl and Markus? "a paternal affection has gradually developed" and Carl comes to think of Markus "like a son."
Connor? CyberLife specifically designed his social module to make him the "ideal partner," and he is sent to Hank as his partner.
So apparently Cage was perfectly capable of making a paternal relationship pretty damn legible when he actually wanted to describe one. And yes, I know Cage/Williams/Dechart later used father-son language about Hank and Connor. That doesn't really fix the problem.
Choose a lane.
Either the paternal dynamic is already clearly "woven into the script," in which case show me where the script actually establishes it rather than giving us partnership, friendship, mutual influence and one colloquial "son."
Or I need post-release creator commentary to tell me that this was supposedly the intended relationship.
Because if the father-son dynamic is "literally woven into the script," I shouldn't need to unlock it through post-release interviews.
Those comments can absolutely tell us something about authorial intent. What they can't do is retroactively turn every ambiguous interaction in the finished game into paternal coding and then make the audience "blind" for not seeing something that supposedly was obvious all along.
And if Cage really did intend a father-son dynamic but somehow failed to put into Hank and Connor's actual relationship the kind of paternal framing he had no trouble giving Carl and Markus?
That's a David Cage writing problem, not an audience comprehension problem.
An interview can tell me what the writer meant to write.
It can't do the writing for him.
Wild to say Detroit wasn’t political when David Cage has the narrative subtlety of a sledgehammer