> new codex obtained <
a mural with a supposed lady inquisitor lavellan found in the ruins of the temple of arlatan. the authorship is unknown.
sera's note: it stinks of solas a kilometer away

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> new codex obtained <
a mural with a supposed lady inquisitor lavellan found in the ruins of the temple of arlatan. the authorship is unknown.
sera's note: it stinks of solas a kilometer away

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I think this is my best-looking inquisitor yet. I've lost count of how many times I've played this game tbh.
I think this is my best-looking inquisitor yet. I've lost count of how many times I've played this game tbh.
Dalish Elf- Origins- On returning from the Ruins with Duncan the second time
Keeper Marethari: I'm relieved you have returned! And I did not expect to see you again so soon, Duncan. Duncan: I was not expecting to return so soon either, Keeper. Keeper Marethari: Dare I ask of Tamlen? What did you find of him? Dialogue Options:
Nothing. He's gone. [go to 1]
The Grey Warden says we will find nothing. [go to 2]
If he was alive, the darkspawn would've killed him. [go to 3]
1: PC: Nothing. He's gone. [go to 4]
2: PC: The Grey Warden says we will find nothing. [go to 4]
3: PC: If he was alive, the darkspawn would've killed him. Keeper Marethari: There⦠there were darkspawn in the cave? [go to 5]
4: Scene Continues: Keeper Marethari: I see. Merrill, what about the mirror? Did you bring anything back? Duncan: I can answer that, Keeper. I destroyed the mirror. Keeper Marethari: I intended to use it to find a cure for this mysterious illness. I trust you had good reasons for your actions? [go to 5]
5: Scene Continues: Duncan: There is much to discuss, Keeper. I have learned a great deal since I was last here. Keeper Marethari: Let us speak privately within my aravel then, Duncan. Merrill, warn the hunters. If darkspawn are about, I want the clan prepared. Merrill: Ma nuvenin, Keeper. Right away. Keeper Marethari: Da'len, allow me some time to speak with Duncan. Seek us out at my aravel later, and we can discuss your cure. Dialogue Options:
Very well, Keeper. [go to 7]
Why can't we discuss it now? [go to 6]
6: PC: Why can't we discuss it now? Duncan: Because I must talk to your keeper, first. It will not take long. [go to 8]
7: PC: Very well, Keeper. [go to 8]
8: Scene Continues: Keeper Marethari: Tell Hahren Paivel what has occurred. He now has the sad task of preparing a service for the dead. Follow me, Duncan. I am eager to hear what you have to say. [End Dialogue]
Dalish Elf- Origins- In the Mirror Room with Duncan
Duncan: So you were the one fighting darkspawn. I thought I heard combat. You're the elf I found wandering the forest, aren't you? I'm surprised you have recovered. Dialogue Options:
So you're Duncan, the Grey Warden who saved me. (Conditional. Player selected āDuncan? Is that the one who brought me back?ā in conversation with Keeper) [go to 7]
I don't know you, human. Nor do I owe you anything. [go to 1]
If you heard the fighting, why didn't you help? [go to 5 ]
1: PC: I don't know you, human. Nor do I owe you anything. Merrill: Even if you didn't owe this human your life, a Grey Warden deserves respect. Duncan: [He/She] owes me nothing. It was my duty to return an injured Dalish to your clan; your people have always been allies with the Grey Wardens. Dialogue Options:
An understanding human? How nice for you. (Sets hostile on PC) [go to 2]
Most humans I meet aren't worth talking to. (Sets hostile on PC) [go to 3]
I suppose I should at least thank you. [go to 4]
2: PC: An understanding human? How nice for you. [go to 6]
3: PC: Most humans I meet aren't worth talking to. Duncan: Then I should be thankful we are having this discussion. [go to 6]
4: PC: I suppose I should at least thank you. Duncan: You're quite welcome. Perhaps you'll do the same for me sometime. [go to 6]
5: PC: If you heard the fighting, why didn't you help? Duncan: I would have, had I not been battling them myself. Not all the kills here were yours, as you can see. [go to 6]
6: Scene Continues: Duncan: My name is Duncan, and it's a pleasure to finally meet you. The last time we spoke, you were barely conscious. [go to 8]
7: PC: So you're Duncan, the Grey Warden who saved me. Duncan: It's a pleasure to finally meet you. The last time we spoke, you were barely conscious. [go to 8]
8: Scene Continues: Merrill: Andaran atish'an, Duncan of the Grey Wardens. I am Merrill, the keeper's apprentice. [Go to 9 if Fenarel is not in party]
Fenarel [if in party]: And I am Fenarel. Did you⦠come here alone, human? Battling all those creatures? Duncan [if Fenarel is in party]: Yes. Though I must admit, you took a great deal of pressure off me. [go to 9]
9: Scene Continues: Duncan: Your keeper did not send you after me, did she? I told her I would be in no danger. Dialogue Options:
We're looking for our brother, Tamlen. [go to 11]
No, though we knew you'd be here. [go to 12]
We're not in the habit of rescuing humans. [go to 10]
10: PC: We're not in the habit of rescuing humans. Duncan: It's a good thing I don't return that feeling, wouldn't you say?
11: PC: We're looking for our brother Tamlen. [go to 13]
12: PC: No, though we knew you'd be here. [go to 13]
13: Scene Continues: Duncan: So you and your friend Tamlen both entered this cave? And you saw this mirror? Dialogue Options:
Yes, Tamlen touched the mirror and I blacked out. [go to 14]
You've found some trace of Tamlen? [go to 15]
Was that bear we saw a darkspawn? [go to 16]
You knew about the mirror? [go to 17]
14: PC: Yes, Tamlen touched the mirror and I blacked out. Duncan: I see. That's⦠unfortunate. [Go to 18]
15: PC: You've found some trace of Tamlen? Duncan: No, nor do I think I will. [Go to 18]
16: PC: Was that bear we saw a darkspawn? Duncan: Perhaps. The mirror draws darkspawn to it. [Go to 18]
17: PC: You knew about the mirror? Duncan: Not when I found you. I needed to get you to your people quickly. But I knew I would find something like this. [Go to 18]
18: Scene Continues: Duncan: The Grey Wardens have seen artifacts like this mirror before; it is Tevinter in origin, used for communication. Over time some of them simply⦠break. They become filled with the same taint as the darkspawn. Tamlen's touch must have released it⦠It's what made you sick--and Tamlen, too, I presume. Dialogue Options:
Can we fix it? [go to 19]
Then we should destroy it. [go to 20]
We need to take it to the keeper. [go to 21]
So it's true. I had the darkspawn plague. [go to 22]
19: PC: Can we fix it? Duncan: Unfortunately, no. It will taint all those who come near it, now. [go to 23]
20: PC: Then we should destroy it. Duncan: I agree. So long as the mirror exists, it is a threat to anyone nearby. [go to 23]
21: PC: We need to take it to the keeper. Duncan: The darkspawn are drawn to the mirror. Do you want to lead them to your clan? [go to 23]
22: PC: So it's true. I had the darkspawn plague. Duncan: You have it still. And it will infect others so long as this mirror exists. [go to 23]
23: Scene Continues: Merrill: I do not fear this sickness. The keeper knows how to cure it. Duncan: She may have weakened it, but she cannot cure it. Your recovery is only temporary. I can sense the sickness in you, and it is spreading. Look inside yourself and you will see. Dialogue Options:
I don't know if I believe you, human. [Go to 24]
Perhaps there is⦠something to what you say. [go to 25]
Then what should I do? [go to 26]
24: PC: I don't know if I believe you, human. Duncan: Confirm it with your keeper later, if you like. For now, we must deal with the mirror⦠It is a danger. [go to 27]
25: PC: Perhaps there is⦠something to what you say. Duncan: Confirm it with your keeper later, if you like. For now, we must deal with the mirror⦠It is a danger. [go to 27]
26: PC: Then what should I do? Duncan: First, we deal with the mirror. It is a pestilence and a threat. [go to 27]
27: Cut Scene Plays: Duncan smashes the mirror with his sword. The frame remains standing, but the glass is shattered. Duncan: It is done. 27a: Dialogue Options:
How dare you just destroy the mirror! (Conditional, only available if PC didnāt suggest breaking the mirror) [go to 28]
What about Tamlen? [go to 29]
Can we just leave the cave like this? Is it safe? [go to 32]
Why not just tell me what the cure is? [go to 33]
I agree. Letās leave [go to 39]
28: PC: How dare you just destroy the mirror! Duncan: I would dare more than that to stop such a threat. [Back to 27a]
29: PC: What about Tamlen? Duncan: There is nothing we can do. Dialogue Options:
So he's dead, then? Are you sure?
I'm still alive. He could be too.
I'm not leaving until I find him! [All choices go to 30]
30: Scene Continues: Duncan: Let me be very clear: There is nothing you can do for him. He's been tainted for three days now, unaided. Through your keeper's healing arts and your own willpower, you did not die. But Tamlen has no chance. Trust me when I say that he is gone. Now, we should return. 30a: Dialogue Options
Won't there at least be a body? [go to 31]
Can we just leave the cave like this? Is it safe? [go to 32]
Why not just tell me what the cure is? [go to 33]
I'm not ready to give up the search just yet. [go to 34]
Very well. Let's go back to the camp. [go to 40]
31: PC: Won't there at least be a body? Duncan: The darkspawn would have taken it. Fenarel [if in party]: Why would they take his body? Not to⦠eat it, I hope⦠OR Merrill [if Fenarel is NOT in party]: Taken it where? What would they do with him? Duncan: Darkspawn are evil creatures, and it's best to leave it at that. I'm⦠sorry. [Back to 30a]
32: PC: Can we just leave the cave like this? Is it safe? Duncan: With the mirror destroyed, I doubt the darkspawn will return. Merrill: Can we return later and search through the ruins? We could learn from many things here besides the mirror. Duncan: The cave is not safe-- everything here was exposed to the mirror's taint. If your people must come here, they should cleanse it with fire. [Back to 27a]
33: PC: Why not just tell me what the cure is? Duncan: It's not that simple. I would tell you more, but I must first speak with your keeper. [Back to 27a]
34: PC: I'm not ready to give up the search just yet. Duncan: If you prefer, I can wait outside while you look around. But I assure you, he will not be here. I suggest, however, leaving sooner rather than later. You are sick, whether you feel it or not, and it does you no good to linger. Dialogue Options:
Then wait outside. I'll be out when I'm ready. [go to 35]
I just want to look around to make sure. [go to 36]
I apologize. I didn't mean to be rude. [go to 37]
I⦠suppose you're right. [go to 38]
35: PC: Then wait outside. I'll be out when I'm ready. Duncan: As you wish. I will see you back at camp. [End Dialogue, player remains in ruins to explore]
36: PC: I just want to look around to make sure. Duncan: As you wish. I will see you back at camp. [End Dialogue, player remains in ruins to explore]
37: PC: I apologize. I didn't mean to be rude Duncan: I care little for your manners, only that you attend to your health. Shall we go back? [Back to 30a]
38: PC: I⦠suppose you're right. Duncan: Thank you. Shall we head back, then? [Back to 30a]
39: PC: I agree. Letās leave. Duncan: I sense no other darkspawn nearby, so it's safe. Lead on. [End Dialogue, scene jumps back to camp, Keeper starts new conversation]
40: PC: Very well. Let's go back to the camp. Duncan: I sense no other darkspawn nearby, so it's safe. Lead on. [End Dialogue, scene jumps back to camp, Keeper starts new conversation]

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Dalish Elf-Origins- In ruins with Merrill.
Merrill: So these are the ruins? Interesting. They're definitely of human origin. Yet elven artifacts are scattered amongst them. Nothing explains the monsters, though. But we must find Tamlen--or what's left of him. I can't imagine he's still alive with those creatures about. Dialogue Options:
Don't talk like that! You don't know. [go to 1]
You're probably right. [go to 2]
Maybe they took him hostage. [go to 3]
1: PC: Don't talk like that! You don't know. Merrill: You're right. We should explore farther before I go on about my fears. I'm sorry. [End Dialogue]
2: PC: You're probably right. Merrill: Still, even if he's here somewhere⦠we need to find his body. Let's just pray we're wrong. [End Dialogue]
3: PC: Maybe they took him hostage. Merrill: Maybe. Let's just hope he's here⦠somewhere. [End Dialogue]
Dalish Elf-Origins. Forrest on finding Camp Fire with Merrill.
Merrill: I wonder whose camp this is. Do you remember it being here? Dialogue Options:
Maybe it belongs to the shemlen who found me. [go to 1]
No, this wasn't here. It's fresh. [go to 2]
It's abandoned, whomever it belonged to. [go to 3]
1: PC: Maybe it belongs to the shemlen who found me. Merrill: You're probably right. Didn't he say he was headed back to the cave? [go to 4]
2: PC: No, this wasn't here. It's fresh. Merrill: The Grey Warden said he was returning to the cave. Perhaps this is his camp. [go to 4]
3: PC: It's abandoned, whomever it belonged to. Merrill: The Grey Warden said he was returning to the cave. Perhaps this is his camp. [go to 4]
4: Scene Continues: Merrill: If so, he's not here now. And we've seen no sign of Tamlen. Maybe we should⦠Wait⦠Do you hear that? Dialogue Options:
What?
No forest creatures. It's too quiet. (Conditional, available if PC has skills in survival)
Spooked already? I don't hear anything. [All choices go to 5]
5: Scene Continues Merrill: Exactly. The forest is too⦠still. Something's in the air⦠something unnatural. Dialogue Options:
Tamlen said he felt the same thing in the cave. (Conditional, available if PC spoke to Tamlen about this) [go to 6]
Perhaps we'll see more walking corpses. [go to 7
Careful, I don't like this. [go to 8]
We should go back now. [go to 9]
6: PC: Tamlen said he felt the same thing in the cave. Merrill: And now it's affecting the forest? Maybe that mirror unleashed some kind of sickness. That would not be good. Fenarel: [if in party]: Thatās an understatement. [go to 10]
7: PC: Perhaps we'll see more walking corpses. Merrill: Would they come outside the cave? That would⦠not be good. Fenarel: [if in party]: Thatās an understatement. [go to 10]
8: PC: Careful, I don't like this. Merrill: It seems whatever you woke up inside that cave has⦠spread outside. [go to 10]
9: PC: We should go back now. Merrill: This is our only chance to look for Tamlen. If we leave now, he will be lost forever. [End Dialogue]
10: Scene Continues: Merrill: The sooner we find this cave, and Tamlen, the sooner we can leave. Take us there quickly. [End Dialogue]
Dalish Elf- Origins- Camp with Merrill
Merrill: The Keeper told me I'm to accompany you back to those caves. As her apprentice, I may see something you missed. But our main objective is to find Tamlen, of course. We must make haste; he may not have much time. 00aDialogue Options:
Fenarel is coming with us. Any objections? (Conditional, Available if Fenarel is in the party) [go to 1]
Aren't you worried about getting sick? [go to 12]
How much of our lore do you know? [go to 11]
How much did the keeper tell you? [go to 13]
I need supplies. [go to 14]
Let's head out now. [go to 15]
1: PC: Fenarel is coming with us. Any objections?
Merrill: That depends on the keeper. I thought we're supposed to go alone.
01a Dialogue Options:
I say he comes (Intimidation) [if skills in coercion, go to 2] [if no skills in coercion go to 3]
The keeper is fine with it. (Truth, Conditional, only available if keeper was asked. ) [go to 4]
I did ask. Sheās fine with it. (Lie, Conditional, only available if keeper was not asked.) [If skills in coercion, go to 5, if no skills in coercion go to 6]
Should I ask her? (Conditional, only available if keeper was not asked.) [go to 7]
Youāre right. Fenarel, you should stay here. [go to 8]
2: PC: I say he comes Merrill: Fine, but if the keeper gets angry, it's on your head.
3: PC: I say he comes Merrill: I'm not making the keeper angry with us for putting him in danger. Go ask her first. Dialogue Options:
The keeper is fine with it. (Truth, Conditional, only available if keeper was asked. ) [go to 4]
I did ask. Sheās fine with it. (Lie, Conditional, only available if keeper was not asked.) [If skills in coercion, go to 5, if no skills in coercion go to 6]
Youāre right. Fenarel, you should stay here. [go to 8]
We'll do that. [End Dialogue]
4: PC: The keeper is fine with it. Merrill: That's good enough for me. Now, are we ready? [go to 10 ]
5: PC: I did ask. Sheās fine with it. Merrill: She is? I suppose I needn't worry about it, then. Are you ready? [go to 10]
6: PC: I did ask. Sheās fine with it. Merrill: What? I don't believe you. Are you trying to get me into trouble with the keeper? [go to 8]
7: PC: Should I ask her? Merrill: You said the cave is a dangerous place. You want to risk Fenarel getting hurt? Or worse?
8: Scene Continues: Fenarel: I should decide whether I'm willing to risk it or not. Merrill: Go tell the keeper that, then. Dialogue Options:
I say he comes (Intimidation) [if skills in coercion, go to 2] [if no skills in coercion go to 3]
Weāll do that. [End Dialogue]
Youāre right. Fenarel, you should stay here. [go to 9]
9: Youāre right. Fenarel, you should stay here. Fenarel: Fine. I don't want to get you in trouble. I should be on guard duty, anyhow. [go to 10]
10: Scene Continues: Merrill: So that's settled. Are you ready to go? [Back to 00a]
11: PC: How much of our lore do you know? Merrill: Less than I'd like to. I know some of our old magic, as the Keeper does, and I'll know about these relics if I see them. The Keeper isn't sending me to collect anything, however. We're worried about Tamlen. [Back to 00a]
12: PC: Aren't you worried about getting sick? Merrill: A little, but the keeper cured you. How dangerous could it be? Even if I get sick, finding Tamlen--or something valuable--will be worth it. [Back to 00a]
13: PC: How much did the keeper tell you? Merrill: Enough to pique my interest⦠and my concern. You can explain the rest on the way. [back to 00a]
14: PC: I need supplies: Merrill: Master Ilen could help you, but do not tarry. [End Dialogue]
15: PC: Letās head out now.
(If Feneral is not in the party, OR Merrill has already accepted his presence in the party) [go to 17] [If Feneralās presence has not been discussed] [go to 16]
16: Merril: What about Fenarel you didnāt think Iād notice him? [go to 01a]
17: Merrill: Then let us make haste while daylight lasts. [End Dialogue]
If PC leaves to get supplies or speak to keeper and then comes back to
Merril: You're back. Are you ready to go now? [Back to 00a]