Studio & SR Weekend Workโฆ
This weekend consisted of me working on both Studio and Synthetic Realities.
I managed to work on the visual design, and created the necessary App pages that Carol told me to complete. As well as editing some audio from the stories we recorded. I didnโt manage to finish the audio, but I have completed the visual design for the app, so that Carol can incorporate the new version into the prototype on Monday.
The app pages were based off the Wireframe that Shades had designed a while back. She first created a basic wireframe for us to follow, but he has also proposed a new version, in which the stories are divided, so the user would need to access two totally different locations and pages in order to listen to the stories and interact with the experience.
Since we are now dividing the second story in two locations, we have to follow the โSuggested Wireframe,โ which means the I need to design a couple more pages, and Carol will need to add more scenes in the App, so it flows better.
Talking about Synthetic Realities:
As for SR, I did a little bit of research on de-lighting in Unity. I didnโt understand much of it, because it seemed like a difficult process, however, I soon moved on to the Blender models for EB Games. This needed to be completed by today, so I could continue texturing in Unity next week.
References:
[1] https://unity3d.com/learn/tutorials/topics/unity-artists/how-remove-lighting-photogrammetry-de-lighting-tool
[2] https://www.youtube.com/watch?v=Mo96vqMqnwA
[3] https://www.youtube.com/watch?v=VnG2gOKV9dw
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