So I know what you're all probably thinking.
Where's the update? How long till the next release? You said you'd be working on it.
It turns out that I'm an absolute fucking moron.
Peaking behind the production curtain here, but I generate my images for the guide using extracted/ripped assets from the MW titles, importing them into blender, converting and assigning textures to the relevant objects, and then generating still image renders in Blender at relatively high resolutions.
It was that last component that was a major time sink, as with my older rig it was taking anywhere between 30-60 mins to generate a single image. And then while I was doing that, I wasn't able to do anything else on my system as my performance would tank.
I just thought it was because I was using an old GPU, so I only recently (read: within the past month) upgraded from a 1050 to a 3060 TI.
I did a test render with the new card, same result. Ages to render.
Wtaf did I get a new card for then, aside from being able to play games released in the past couple of years...
So I finally caved and did a bit of research... and well...
... guess who forgot to configure Blender to use GPU rendering instead of CPU rendering....
Yeaaaaaaahhhh, not my proudest moment. I did another test render with a completely different set of assets, as I was kinda knee deep in another 3d modelling passion project:
Imagining what our MW boys would look like as Spartan IV's... That's Soap btw.
Now that I'm not giving my computer a simultaneous heart attack and stroke trying to render a picture of a plate carrier, I can now expedite production on the MW3 kit breakdowns. Honestly, the product of the renders was becoming a chore with how long it was initially taking and the performance hit preventing me from doing something else while I waited (like reseaching pieces of kit, adding text to a breakdown page, formatting, etc etc)
Now that I've worked that kink out? I should be able to condense my production pipeline and timeframe considerably.
Can I give you an ETA for 1.2? Fuck no.
How long is a piece of string? Honestly, with how my life is atm and how fast my fixations are shifting, I can't guarantee being able to do this for long spurts of time like I initially managed.
I will say that I will expand the scope slightly to feature notable NPCs such as Shadow Company operators from that one mission in MWII, and also going back to MW2019 and adding breakdowns of character loadouts seen there, to provide an all encompassing campaign character guide.
Once all that's done, I'll be hanging up my guide hat for the time being until another major FPS drops that has everyone running to cosplay... could be a Battlefield, could be another MW, might be another IP entirely. Who knows, we'll have to wait and see!
Thanks for sticking around for the ramble... felt good to get something out.