I don't spend a lot of time actually talking positively about my projects these days, since I've been spending the bulk of my time actually working on them. With me not doing a lot besides chores for Halloween Day this year (my gay wife and I watched Dorohedoro Season 1 in the week leading up to it instead), I feel like today's a reasonable enough time to ramble about some of the monsters I've made while trying to do enough devwork for Dungeon Crawl Stone Soup to exorcise its rougher influence on my younger years. The multi-decade project has very high standards for what stays versus what gets trimmed out, which has also included high standards for highly-distinct monsters compared to many other traditional roguelikes, but I'd like to think I've been reasonable successful at adding quite a few to the 500+ monsters while our game's length still demands yet more and more.
As per usual, all DCSS tiles are CC0.
Chonchon
Some sorcerers care little for unholy realms or undead forms, seeking power instead in the whims of cruel chaos. This ominous owl-winged head is all that remains of a former archmage: it delights in spreading misfortune and drinking blood in its new airborne form.
The penultimate dungeon branch, The Depths, was made over a decade ago to try and present a more obviously dramatic difficulty spike before the Realm of Zot, and there wasn't a lot of attempts at trying to make a lump of generic dungeon monsters half-established two decades ago have much thematic cohesion. These Chilean bloodsucking heads are naturally trying to link together some of those highly scattered denizens in our prefab level pieces:
Flightless fae Spriggans, who represent a fast-moving and very frail player species in their own underworld-forested-fortresses but don't really use much for clever fairy tricks,
More anthro takes on Tengu, another player species of sword-and-sorcery birdfolk mages who are somewhat lost from mountain homes aside from the presence of some other hyper-dangerous bird swarms,
Vampires, a former player species (and now a current player transformation state) who get the standard unholy dangers in with high-level magic and accompanying thralls,
and Ugly Things, a set of generic fleshcrafted horrors linking colour-coding elements to chaos by changing one anothers' elements with their own radioactive presence. (There's also a kobold fleshcrafting mage represented above that's quite new- it might get its own entry later.)
As such, chonchon serve as fast vampiric-but-alive human-bird hybrids who use chaotic debuffing melee and repositioning wind magic to harass their foes, which reasonably matches the mythological brief. While they don't explicitly connect these given disparate myths + OC dungeon fodder, they fit naturally alongside the each of them in the ever-cosmopolitan state fantasy game settings invoke. They're not very sturdy, but they do have vampiric bites, and provide some wonderfully awful support capacities for other dangerous monsters.
(Tiles-wise, they combine CC0 scraps of Surt- the faces of some generic modern solidiers, to be more specific- with griffon wings and raven talons by our original main artist multiple decades ago, Denzi. I would have liked to put together something clearly flying with its ears, like in SMT's sadly neglected art or A Book of Creature's, but this particular rendition ended up still standing out pretty dramatically for a higher-resolution jarringly-placid human face than nearly anything gets in our 32x32 confines, alongside the dancing sparkles.)
Bes kemwar
A minor hairy maggot spirit, phasing in and out of this plane. Each regional variant inflicts different minor ailments: the ones found in the Dungeon cause one's magic to grow weak.
On the other end of the game, multiple needs presented themselves:
In some heavy reworking of other features, we ended up adding a simple "diminished spells" status to let the above demonic-mutating Zykzyls cast the high-level hex Enfeeble. Since that spell can apply multiple other statuses simultaneously, it'd be good to have another home just for that.
Our undead crusader god (rewritten to be a fallen jailer of the heavens), Yredelemnul, provides some temporary undead allies when their worshippers Raise The Black Torch and attempt to conquer each floor in Yred's name. There's not a lot of non-derived / template undead available early on, though, so low-level worshippers most notably get a lot of power in wight bands or ever-swarming marrowcuda, alongside a generic necrophage we've been trying to phase out for lack of a good gimmick.
With the many, many different illnesses this bes can inflict, it seemed reasonable as a way to combine the two needs and thus get a weakling undead that can inflict any given debuff. They rarely show up accompanying the relatively-generic-but-mechanically-distinct phantoms, jellies, or walking sleepcaps in early D as a regular encounter, and give another potential summon for fledgling torchbearers of The Fallen. They're mostly statted as fodder in both cases, but low-level fantasy foes should be a little more iconic than just goblins and rats and bandits and skeletons forever, right?
(The tile was made by altering a highly-spectral old hungry ghost tile by ploomutoo and mixing it with old mana viper tiles by roctavian. Both of the above monsters end up using the highly-antiquated quotes system (inspired by Nethack???) to specifically describe their myths as more than just random fantasy syllable-mashing by quoting @a-book-of-creatures's site- I couldn't easily get my hands on the books they cited, but hopefully they're fine being quoted and cited in an open source project?)
There's a lot of other monsters, implemented or planned, mythology or OC, that I could write further about, but we'll see how well the next months of work work out.
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The Chonchon is a bird-like creature from the mythology of the Mapuche people of Chile and Argentina. It appears as a human head with feathers and talons. It has huge ears which it uses to fly.
The Chonchon begins life as a kalku, a sorcerer who uses black magic, who transforms into the creature by detaching his head. The Chonchon is said to have a distinct call, and to spread bad luck. Some believe they have vampiric tendencies, drinking the blood of sleeping people.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Inktober #24: Aitvaras! Tried a little something different for the for the tail here, and I like it enough that I’ll probably keep using a sharpie for flames in the future, at least until I get sick of it.
Inktober #25: Monaciello! Maybe not so much for anything else, though, least of all monastic robes. Still, it sure does scan better!
Inktober #26: Chonchon! Another in a series of disembodied heads, which are awful handy when you’re as far behind on these as I am.