Cell shaded hatchet made in blender

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Cell shaded hatchet made in blender

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cell shaded pickaxe with rim lighting
Is this blender shading tree setup good for cell shading + rim lighting?
The material for the material sample ball itself:
Solidify + bevel:
Outline material:
Render:
What do you guys think? Anything I can update to make it better? The goal is basically for the material to look anime like, so basically even though these are 3D objects, they do need to look 2D ish.
Here's it on an object with more detail (the same low poly cliff I posted yesterday, but this time I made the material the exact same one as for the sample material ball save for the base color which stayed the same)
Low poly cell shaded cliff with rim lighting (made in blender)
I originally made this as a image for Tomodachi Life but I've grown so fond of this piece, I had so much fun with all the shading ๐

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Hard Edging Enthusiast
๐21.04.2023๐
Old comms for cakaza @ FurAffinity ! Thanks~
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This is based on a Touhou meme I found years ago.