Kentucky Route Zero (computer) (2013)
seen from United States

seen from United States

seen from United States

seen from United States
seen from China
seen from China
seen from United States
seen from Morocco
seen from United States
seen from United States
seen from Denmark
seen from China

seen from United States
seen from China
seen from United States
seen from China

seen from United States
seen from United States

seen from United States
seen from Germany
Kentucky Route Zero (computer) (2013)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Kentucky Route Zero is a point-and-click adventure game created by Jake Elliott, Tamas Kemenczy, and musician Ben Babbitt working together as Cardboard Computer. Started in 2011 with Kickstarter funding, it contains five parts and four interludes that were released over several years, with the final section completed in 2020.
The game begins with a truck driver named Conway arriving at a highway gas station with his dog. He is having trouble finding the address he was given for his delivery. From there you travel with him over various roads, an underground highway, and eventually even by boat. Along the way you stop at museums, an abandoned mine, local bars, an odd office building, a cave filled with bats, and more while meeting several of the area’s residents. You can choose to learn more about the characters and often join them to explore locations. The story unfolds with no sense of urgency and you are often given the choice to move on or to stay and explore further.
Filled with magical realist elements, it is often a world that can still feel depressingly familiar. Most of the characters are struggling in some way with the effects of a failing economy, something that feels even more relevant since 2020. But there are also glimmers of hope in the ways the characters show up for each other- adapting, creating, and forming communities.
Below are a few selections from the game’s interludes that provide engaging breaks from the main story.
In Limits and Demonstrations three characters visit an art museum. You can check out several artworks including- Overdubbed Nam June Paik installation in the style of Edward Packard, which pays homage to Nam June Paik’s 1963 work, Random Access.
Scenes from The Entertainment– a play directed by one of the characters-
One of the phones from Here and There Along The Echo– you dial the number and the character Will (played by musician Will Oldham) reads information from the Echo River’s Bureau of Secret Tourism.
Scenes from Un Pueblo De Nada take place at the public access station- you can also find a live action version here.
Kentucky Route Zero is a game that stays with you long after it finishes. There are lots of things to discover and it’s worth playing more than once to find them. The website Highway Zero is good for things you may have missed.
The game is available for purchase on their website and can also currently be found on Netflix.
Old Lady Katie recently released her newest video on Kentucky Route Zero, which I provided voiceover.
If you want to learn more about the game (spoilers ahead if you haven't played it yet), please feel free to watch.
I finished Kentucky Route Zero It looks like a point and click adventure game, but IMO it's more visual novel/narrative game. There aren't any puzzles or tense moments, there are only stories. Sometimes you can co-create those stories by picking a dialogue option, on which the story builds on its continuation. It's neat, but it applies mostly to the mini stories you can read in the dialogue box. Play this game when you're in the mood for reading, not playing.
It's too late, To love you now, It's too late, I've made my vow.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
While point-of-view changes are used frequently throughout the narrative of Kentucky Route Zero as a method for providing a fresh perspective of the current narrative event, this is exemplified within the presentation of the game’s fifth and final Act. The player moves through a small valley, ostensibly in control of a small black cat that has come out after a difficult storm, and the day goes by with every character in this small community acting out their own role in the wake of disaster. The player is able to peek in on these scenarios, but is no longer entirely present for them, their point-of-view made passive, but not incidental, in the aftermath.
Kentucky Route Zero
Dear friends,
I’ve had the privilege of having my artwork featured in this upcoming zine. Ephemera is a Kentucky Route Zero fan zine that features artwork and writing from 21 artists. This project started in 2018 and is now almost ready to be released!
The wonderful organizer of the zine is also offering the opportunity for those who are interested to pre-order a physical copy to read, enjoy, and put on their shelf. This project is nonprofit and the proceeds after production costs will be donated to RIP Medical Debt Appalachia.
Kentucky Route Zero has been such an important and influential piece of media to me; it’s themes of found family, anti-capitalism, and the surreal have spoke to many people and I hope you’ll consider ordering Ephemera and sharing this post with others. To pre-order or learn more about the project, please click the link below. Pre-orders open January 28th and end February 13th.
Pre-order link