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putting the tl;dr at the top as a poll and the commentary under the cut because itās quite rambly and itās also late and iām tired.
tl;dr: bellās hells is missing something. what is it?
genuine character interactions that arenāt just the cast being good actors
an even distribution of backstory in a plot-heavy campaign
a session zero with the themes of the campaign laid out
breathing room given the 3-4 months of in-campaign time (3 years out of campaign
the guests who shook up the party dynamics*
FCG
an approach for how theyāre dealing with predathos & ludinus
clarity about the gods and the state of the world
decent intelligence stats / less dump stats in general
interesting antagonists that arenāt just a storm of knives/dragon/exaltant magic
iām bald / nuance
a certain je ne sais quoi / cut of their gib / chutzpah / moxie / etc.
Voting ended onDec 21, 2024
*whether dorian is one of these is up for debate
thereās some discussion of bellās hells not having the āitā factor for a lot of people. even though itās my first campaign and the only one iāve mostly watched live, i kind of have to agree.
thereās a distinctive lack of investment in backstory for the group in terms of what theyāve spent time on in campaign. i think fearne is the only one whoās been done justice, even though weāve seen other exploration, because theyāve been to her home multiple times, and while her backstory isnāt central to the main plot, it is close. itās enough distance for her to be able to develop as a character but also for us to see where she came from.
imogenās is tied directly to the main moon plot, so sheās had screen time aplenty, but less time to develop quietly, as laura does really well. i might argue for orym, but thatās because his is kept simple but with depth. his backstory comes through in the acting because heās put up against his family members occasionally, but heās a little guy at root.
for everyone else itās been short detours. sometimes not even that. the spotlight oscillates between moon plot and god arguments with indecisive wandering in between.
while not everyone in vox machina inherently had a deep personal connection to the big bads of their campaigns, they didnāt need to. they did it for their friends, because they loved and trusted one another deeply. they made decisions about what they were facing and stuck to it, even when it meant sacrifice. they made multiple levels of friendship around and across the table.
at this point bellās hells has been told a bunch of different things to do. and honestly i donāt know if they ever decided on one.
thatās not the point of this though.
thereās some archetypes or dnd players out there: roleplayers and power gamers. people who are all in it for the story and people who are all in it for the game. and it reflects in the characters they build.
somehow bellās hells (collectively) is neither.
they donāt have strong investment in the plot collectively. the character concepts range from simple to deeply complex, and i have to say that i think the simpler has worked better for a plot-heavy campaign, because the characters that started simpler had a chance to develop over the campaign rather than competing for time between the plot and their own stories hanging over their heads.
take dorian. he was a humble bard, a former noble, whoās trying to make his way in the world. he refused great power from an evil source and paid the price in the loss of his brother. he fell in love as the world ended, and is still trying to sing the songs of the people he loves because he wants to bring people joy and bring them together. heās invested in stopping predathos because of his friends, but also to avenge loss, and to protect the people of his homeland and take up his responsibility as heir to the silken squall.
it took a paragraph. but at the table, even when he was with the crown keepers for a few months, he fits right in. heās had growth while keeping true to his core.
iām not going to get into the rest now but thereās a definite element of throwing shit at a wall and seeing what sticks.
anyways, beyond the difficulties of backstory, theyāre not super optimized. iām of the belief that optimization works in tandem with roleplayāthe characters are growing and changing over the course of the story, and having the mechanics trace that and make choices impactful is a big part of the appeal of the game.
watching vox machina and the mighty nein fight is a treat because not only are they level 20 and therefore godlike in power, their mechanics support interesting combat where failure hits hard because theyāre built to succeed. when someone fails a save or misses it means something. they have options in their wheelhouse but theyāve found their niches and know how to play to their strengths.
bellās hells is playing high level combat right now, but they have middling stats: lots of dump stats, 10-14s in the middle and some attacks/spell saves that arenāt as high as youād expect of level 15 characters. they have several characters with perhaps too many options, and have made some weird strategic decisions. theyāre indecisive. in combination with fluctuating luck from the dice, thereās times where they can wreck house, but also times of them failing saves, missing on full turns, losing resources, and overall failing more than they succeed.
also bellās hells donāt make big decisions in combat unless theyāre absolutely forced to. in the last arc pre-final battle, the big battles were otohan on ruidus, dominox and ludinus in aeor (+delilah), zathuda and the unseelie in the feywild. with otohan, they were dying all around until fcgās sacrifice. literally end of the line. then in aeor, they fought to end dominox, got whammied with downfall, and then had the delilah fight, but then her sealing came later. they fought in the arch heartās temple, but the big revelations came on the heels of that, between the arch heart themself and then zathuda being strung up on the loom.
but of a tangent: i donāt think naddpod and critical role can be fairly compared, because theyāre different in tone and telling very different stories. i relistened to naddpod c1 recently along with the last few episodes of c3 as we approach the finale, and while they have gotten more creative on the character building side, the story is still well done and combat is fun to listen to. they have had moments of deep tragedy on naddpod. theyāve had cameos of old characters, and even had one of them as a pc for a full arc mid-campaign 3. theyāve explored the future of the world of bahumia after the events of c1.
and while the story is satisfying and fun, the combat is also satisfying and fun. not just because murph is really good at building combats that are interesting in theater of the mind, but because the characters are built to be good at what they do. and when they go down, when they miss, when they fail, it hits harder. but they bounce back and keep going even when the circumstances suck. and they make narratively important decisions during combat.
with bellās hells, i have often noted a split between their combat and roleplay. i like mattās combats. i think theyāre fun and make good use of a variety of enemies, terrain, and complicating factors. with vm and mn, it makes for really engaging episodes of combat, where they make use of the environment tactically and get to discover elements of how the field is set up as they go. iām using the recent examples, which are not entirely inclusive but generally reflective of their combat trends.
vox machina fought their way off an airship, onto a chaotic battlefield, and then stealthed up to the malleus key, where they proceeded to defeat ozo cruth, break the bloody bridge, and get vax out of imprisonment. the mighty nein stealthed around kreviris, met with the volition, zip lined to and blew up the arx creonum, and then snuck through to meet the weave mind in combat. i can recall fun details and clutch moves, big risks including characters dying, and overall, battles that had character interaction.
as iāve talked about before, bellās hells gets whomped. they swing for the fences on some things, but when it doesnāt pay off itās not just a missed opportunity, itās often an active barrier or a loss of valuable resources that drive them closer to crisis.
imogenās whirlwind, laudnaās disintegrate, and dorianās forcecage were all great moves this episode. it also means theyāre down some of their highest level spells before they actually face ludinus and/or predathos. granted they have the orb. but whether they can use it will be variable.
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