Second meeting for this campaign happened today, had a lotta fun and tried to design clothing for some npcs when I got back home (since we just got to see their faces and a tiny bit of their shoulders) :33
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my drawings of the Out of the Abyss NPCs in order of how likely I think my party is to try and romance them
for probably obvious reasons, Sarith Kzekarit (who I am Totally normal about yâall and who I am desperately hoping my party manages to save) is at the top of the list. the children are at the bottom for equally obvious reasons.
also yes I made Stool cuter and Ront green and in possession of a new backstory and also I replaced Eldeth with my own character because Iâm the DM and I can do what I want >:)
please excuse the kinda janky coloring I did these on 3Ă5 notecards to hand out to my party later so I didnât have much room for error
Inspirational images for Chapter 25 of âThe Grey Warriorsâ based on the dnd module Out of the Abyss.
Our heroes stumble upon the lair of their former companion, Buppido, and attempt to stop his necromantic ritual intended to summon the demon lord Orcus to the Underdark city of Gracklstugh. During the battle, Buppido summons several waves of undead creatures, including two ghouls. When they are all slain and Buppido finds himself cornered, he makes the ultimate sacrifice to become a bodak, an undying servant of Orcus.Â
Read the story here:Â https://archiveofourown.org/works/35100307/chapters/87436915
Face shape/expressions practice part 2/2: our current (humanoid) Out of the Abyss companions!
From left to right: Buppido (derro), Sarith Kzekarit (drow), Bardrak Doomcrag (homebrew-ish deep gnome) and Graz'zt (resident demon lord currently disguised as a tiefling named Vice).
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hi! iâm curious about how youâre characterizing buppido in your OotA gameâin my experience playing and planning to DM, iâve had trouble connecting with him and figuring out how to make his twist surprising and impactful.
also if you have any similar thoughts for shuushar, thatâs another blorbo i donât know how to make compelling lol
I'm soooooo flattered to have gotten this ask from you!!!! first off, I would like to apologize if this is largely incoherent; I have spent a solid seven (7) of the past 24 hours playing two different D&D sessions, both of them pretty brutal combats. this is gonna be a loooooong post, so my answer is under the cut :]
also, if anyone reading this post happens to be one of my players going snooping for my blog, STOP READING NOW.
okay cool
I'll start each character section with a quick description I wrote for myself on each of their personalities (or my interpretations of them, at least).
Buppido
Buppido Diirdeklin is surprisingly talkative and friendly given the situation everyone is in. In fact, he doesnât seem to be afraid of anything, diving into even the thick of battle with his perpetual, almost uncanny cheer. He seems to be very devoted to some deity unknown to non-derro, as after every battle, he kneels over the bodies of any enemy he has slain and appears to pray in silence for a few seconds. Buppidoâs faith is the only subject which he remains reticent about, but he will happily engage in discussions of almost anything else with anyone else. He claims a desire to return to his people in Gracklstugh in order to help liberate them from their lives as second-class citizens under the duergar.
basically, how I saved Buppido thus far was through a lot of guilt-tripping the player characters and using what I knew of them (only what I reasonably figured he would know at this point; he's not secretly omniscient like Jimjar so there's only so much meta knowledge I can apply) to manipulate them. the angle I'm taking is that he wants something objectively good (for the derro to not be treated like dogshit) but is going about it in The most fucked up way possible (ritual murder because he think it'll give him back his divine power, which he can then use to fucking obliterate the duergar and free his people). he is very polite and has this veneer of kindness with which he treats the people he's manipulating. he will say whatever it takes to get the person he's talking to on his side, regardless of whether he actually believes it (but I do think it's more interesting if he genuinely believes he's doing the right thing). as an example of this in action, here's a copy of the monologue he gave the rogue when she was like "hey dude, I'm getting Real Bad Vibes from you, what's up." keep in mind that she is a tiefling.
"I heard what Kzekarit said to you a few nights back--so I trust that you will understand what it means to be judged solely on the basis of your blood. The duergar"--he almost spits the name--"have given us many names, none of them fit for polite company. Even our name in Undercommon comes from their word for 'derelict.' The audacity, when it is them that have forced us to live in the streets--if they allow us to live at all!" Buppido's voice has steadily been raising in volume this entire time, and he has to take a moment to catch his breath after that. When he continues, his voice is quieter, but no less passionate. "I have lived a long time. But I am blessed beyond measure. I am the exception. I am what is known among my people as a savant--one who has manifested magical powers. We are respected, yes, but. . . magic changes you. I have seen. . . things. . . in the shadows that I can never unsee. Things much worse than intellect devourers." His grip on his staff, which he is currently using as a walking stick, trembles, and he closes his eyes. "I have to believe that it was worth it. If I don't deliver us. . . no one will." He looks up at Promise again. "Do you understand now, little thief?" he asks, but it's not a question. It's a plea.
(for context, Sarith called the rogue "demonspawn" before promising that he would not hesitate to stab her if he saw a reason to do so when she asked where his loyalties lay.)
similarly, Buppido appealed to the ranger's sense of sympathy/pity with an excuse about nightmares and not entirely being himself when he woke up from one, which is why he tried to stab the twins. this was a bit of metagaming on my part, but the ranger is haunted by nightmares despite not sleeping (drow moment). it worked, and when the ranger had a mini emotional breakdown, Buppido then appealed to his sympathies further by patting the ranger's hand and saying that he would hug him, but he is not very tall, and his poor back can only take so much strain. the ranger then kneeled down, cast cure wounds to help Buppido's back pain, and gave him a hug. Buppido thanked the ranger for giving him another chance (as he had similarly given Sarith another chance) and told the ranger that he has a "good heart" and to "never change." (what he really meant was "you're so fucking easy to manipulate and I would prefer for that to not change.")
so, y'know. a lot of Manipulate Mansplain Manslaughter, with a side of Moral Complexity. like, man's a fucking serial killer, but he also has an ultimate goal which my party at least seems to empathize with. as for the emotional impact, you really only get as much out of the reveal as your players put into the character during the lead-up. my party has a Massive found family dynamic going already (Topsy has already sarcastically called the ranger, who she accidentally bit by the way, "dad," to give you a sense of how things are going), and Buppido fits right in as a sort of grandpa figure. he will find the most emotionally vulnerable PCs, worm his nasty little way into their hearts through false displays of kindness, and try to drive a wedge between them and any other characters who see through him. (I suggest giving him expertise in Deception. it feels appropriate.)
Shuushar
Shuushar the Awakened claims to have spent a lifetime in contemplation and solitary meditation in order to overcome his peopleâs legacy of madness, and it shows in the aura of enlightened calm he exudes despite the horrors he has suffered during his imprisonment. Nothing seems to be able to drive him to anger, and he is utterly unafraid to die for his belief in peace and goodness. He is always happy to offer tidbits of wisdom to those who ask for them, and also to those who donât. Shuushar hopes to return to his hometown of Sloobludop in order to share his enlightenment with his fellow kuo-toa, as well as anyone else he encounters along the way.
Shuushar,,, drives my players a little bit insane, and I definitely haven't been utilizing his full potential (the players have been mostly fixated on Sarith, the twins, and the cleric NPC I brewed up to replace Eldeth). I've mostly been using him as a vehicle for foreshadowing through what I call Shuushar Stories. he's just. the Worst Fucking Storyteller and it's delightful to write, actually. here are two of the ones I feel contribute most to his characterization:
#1: Darklake Hag
âYeah, so when they threw me out of Sloobludop, they didnât even give me a boat, so I had to steal one. Or I was planning to, but then my friend Bloppdagadil snuck out after me to give me her spare boat and also a bag of crawlers. They werenât fresh, but it was still a great gesture. What a gal. . . Shame the merrows got her. Nasty surprise when the fishermen I was traveling with pulled bits of her out of the Lake in their nets. . . Anyways, yeah, so I was traveling in Bloppdagadilâs boat when suddenly, Iâm stuck on a sandbar! So I get out and try to push the boat back into the water when this weird green lady appears out of nowhere and asks me if I want to make a deal with herâI think it was for infinite wisdom or something. I told her, âNo thanks, Iâm good,â and I push the boat back into the water. Enlightenment is more about the journey than the destination, really, and it wouldnât mean anything if I didnât earn it. . . The boat got caught in a whirlpool a few days later. I think it was the green ladyâs fault. She said goodbye very ominously.âÂ
the key takeaways from this one are these:
the Darklake is dangerous, and Shuushar exists in a world where it's just Normal for people to die. you accept it. you move on. it is what it is.
he believes in the journey over the destination. the end does not justify the means.
he has a strong moral code and refuses temptation at every turn (you could play with this in your own campaign depending on how well your players take to him).
he is just a Weird-Ass Guy (affectionate).
foreshadowing for the green hag in the Darklake which I'm gonna present as an option to save Sarith (but at a COST, mwahahahaha).
#2: Funny Story, I Was Exiled
âI will warn you that I didnât leave Sloobludop on the best of terms, really. Everyone was always moving, moving, moving with the land currents, but I just wanted to stand still for a minute. Ploopploopeen didnât like that. He didnât like that at all. . . Oh, Ploopploopeen? He was the archpriest of the Sea Motherâhad just been promoted, and his first act was to tell me to never come back. Said I was a âbad influenceâ or something, and that his daughter would get the wrong idea, watching me. . . Iâm not mad about it. Love and fear, together, are a strange thing, and either one alone can drive people to do things they know in their hearts are wrong. Tost about by unseen currents. . . I wonder if he remembers me. I want him to know that I forgave him a long time ago.â
what this monologue was meant to convey:
foreshadowing, mostly. tryna set up Ploopploopeen's motives a bit better than in the module.
Shuushar has hidden depths! he's not some dumbass stoner (though I do try to portray him like he's constantly high, because I think it's funny), he has philosophy! and compassion! and an incredible ability to forgive those who have wronged him! he's a genuinely good dude!
the delivery of these really helped his character come across, tbh. (these ones were given during the session proper, not between via text chatting.) he's just spacey and--not monotone, exactly, but very level in his tone. he's calm. he's unshakeable. maybe your players will appreciate that, or maybe they'll find him annoying and want to stuff a rag into his mouth to get him to Shut Up. (and even that in itself can become compelling; I think we've got a bit of an in-joke developing that We Don't Let Shuushar Tell Stories.)
thanks for the ask, and I really hope this helped!! it was delightful getting to ramble about my own devious machinations, and I would be happy to chat further about my takes on each of the NPCs if you so desire :D