Another jam game - this time for the 7DFPS, where the task is to create a first-person shooter within 7 days. Of course, when we (voxel and myself) decided to participate as a team, we neither wanted to do a shooter, nor do it in a week. Instead we worked a horror stealth game that we planned and prepared within a month. The result is 666 Coins, and you can find and play it on itch.io!
I took the character controller I created for the stealth game project I already talked about, and changed it only marginally. It became the foundation for what would become the gameplay of 666 Coins - which is mostly about hiding in the dark, evading enemies (as you don’t have weapons to defeat them) and stealing loot.
Voxel was responsible for generating the level out of map sections (built with bloed), and creating the textures; he also made several decoration objects and a deadly trap. Thanks to him, the game actually came together.
I made two enemies, one is a floating mask that shoots projectiles when it becomes aware of you, and a somewhat creepy “walker” creature that will wander around and pursuit you on sight. Whenever it attacks, it teleports you to a random place within the level. I had a lot of fun programming the AI for them, and while I had some problems with getting my animations from Blender in Unity to work, I’m quite satisfied with the end result, even though there is potential for improvement in every department.