Woodlice-eating spider
Dysdera crocata, which is one of the few predators to hunt pill bugs
blickwinkel / Alamy Stock Photo
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Woodlice-eating spider
Dysdera crocata, which is one of the few predators to hunt pill bugs
blickwinkel / Alamy Stock Photo

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Irgendwann fing ich an Lichter anzuzĂŒnden, anstatt ĂŒber die Dunkelheit zu klagen. Ich konzentrierte mich auf die Lichter und die Dunkelheit schien garnicht mehr so groĂ, kalt und mĂ€chtig. WĂ€rme und Licht klopften ganz sachte an meine Seele und hinterlieĂen kleine bunte Farbtupfer.
Wahrheit oder Pflicht?
Was ist die Wahrheit?
Alle meine Patienten berichten mir Dinge aus ihrem Leben, sehr oft haben diese mit anderen Menschen zu tun. Durch ihre Geschichten entsteht in meinem Kopf ein Bild. Ich empfinde die Tochter meiner Patientin als unsympathisch, ohne sie jemals getroffen zu haben, wundere mich ĂŒber die Engstirnigkeit der Eltern einer jungen Frau, empfinde MitgefĂŒhl im Angesicht der Trauer ĂŒber den plötzlichen und unerwarteten Tod des betagten Ehepartners.
All das ist in diesem Moment richtig. FĂŒr uns beide, die wir in diesem Raum sind.
Doch sobald ich diesen Raum verlasse, streife ich diese Version der Wahrheit ab und nehme die soeben gehörte Geschichte ohne Bewertung in mein GedÀchtnis auf.
Denn manchmal kommt es vor, dass ich beide Seiten der gleichen Geschichte höre, weil sich mehrere Parteien in meine Obhut begeben. So höre ich auch die Perspektive der vermeintlich abweisenden Tochter oder des ebenso trauernden Sohnes, der den Tod seines Vaters in Anbetracht der langjÀhrigen Krankheiten und des hohen Alters völlig anders betrachtet als seine nun einsame Mutter.
Auch das ist die Wahrheit. Aus einem anderen Blickwinkel.
FĂŒr einen in Sibirien lebenden Menschen ist Wasser nur flĂŒssig, wenn es erwĂ€rmt wird.
FĂŒr einen Menschen mit Rot-GrĂŒn-SchwĂ€che ist Gras grau.
Die Wahrheit gibt es nicht. Also kann sie auch niemand verkĂŒnden. Kein Elternteil, kein Vorgesetzter, kein Wissenschafter, kein Politiker, kein Nachrichtensprecher.
Sie könnten sich alle irren und deshalb ist es auch anmaĂend, aus ihrer individuellen Wahrheit etwas fĂŒr andere abzuleiten. Es wird immer einen anderen mit gleichwertigem Amt, Titel, Lebenslauf geben, der das Gegenteil behauptet. Und auch er hĂ€tte Recht.
Der Unterschied besteht lediglich im Blickwinkel. Auf diesen dĂŒrfen wir uns einlassen, zuhören, unseren Drang zur Bewertung und Verurteilung ablegen, einem jeden Einzelnen seine Version der Wahrheit zugestehen. Denn es könnte sein, dass es fĂŒr sie oder ihn genau so richtig ist.
I just beat Worldâs End Club, and here are my thoughts on it (no spoilers until indicated point):
My general thoughts on this game was that it was really well-executed and an excellent game. I enjoyed the characters, setting and plot. Iâve read othersâ reviews about how they felt that this work was dull compared to Uchikoshiâs other works, but I didnât feel that way at all. His usual mind-blowing plot twists a la Zero Escape, AI: The Somnium Files and Ever17 were definitely present in the game, as well as the whole âalternate historiesâ and âparallels worldsâ stuff. I also enjoyed seeing the cast unlocking their special abilities one by one and seeing what abilities they have. The characters were really likeable too.
WARNING!! Spoilers start from this point! Includes spoilers for the Zero Escape series, AI: The Somnium Files and Ever17 too.
I liked how Uchikoshi utilised the whole âthe person paying the game is involved as part of the plotâ thing again. I actually played and completed Ever17 recently, before Worldâs End Club, and I liked how he wound the playerâs involvement into the game itself in both works. In Ever17, it is revealed that the true protagonist was actually Blick Winkel, which just means âperspectiveâ in German, and is meant to represent that player themselves. The protagonist characters in both Ever17 and Worldâs End Club needed to rely on the player to relay information regarding the histories of timelines they have not experienced, in order to get the true ending. Actually, come to think about it, this very trope is also present in both the Zero Escape series and AI: The Somnium Files. Though in Zero Escape, the âplayerâ is only actually acknowledged in VLRâs Another End, and in AI: The Somnium Files, Date just knows about things from alternate timelines (like the Annihilation and Mizuki endings) without any explanation as to why.
I liked how the creators designed Reycho with the concept of a âtypical mute video game protagonistâ in mind, and later go on to justify why he is that way. It was even parodied in one scene, when Kansai said that heâs essentially like a video game protagonist with no personality. When Reycho was destroyed and it was revealed that he was being controlled by someone all along, I thought it was going to be revealed to be the player themselves, but it turned out to be Pochi instead. I think the creators expected players to think that way, so they intentionally introduced a bait-and-switch in there. It still turned out that the one who has actually been controlling everyone was the player all along in the end anyway.
I did feel upset when Reycho was destroyed, and hoped that they would bring him back at the end, with a personality of his own, and was glad that things turned out exactly as I had hoped.
My favourite part was when they rode the 12-person bicycle together, and I liked how the only ones werenât pedaling were Chuko, Mowchan and Vanilla. Chuko is too short to reach the pedals, and Mowchan is probably just lazy to pedal. Vanilla is of course, not pedaling as sheâs a ghost.
Was anyone disappointed that though Vanilla and Pochi were shown to have special abilities too, we didnât get to use them? I had thought that we would get to play as Vanilla for one of the parts in the ending, with her âEthereal Bodyâ ability.
The endings to both Ever17 and Worldâs End Club played out pretty similarly too, with Coco asking Blick Winkel to be her boyfriend, and Pochi asking the player to be his best friend forever.
To be honest, when I first played the game, I had expected that it would be more similar to the Zero Escape series due to the âdeath gameâ in the underwater theme park (And yeah, the setting immediately made me think of Ever17). I didnât think that the developers would code the whole âdeath gameâ just for the part in the beginning, and was expecting that it would have both death game and platformer sections, similar to how the Zero Escape series has different sections for the escape games and the actual decision games themselves. I was a bit disappointed when I found out that the rest of the game is just a platformer, but I enjoyed them a lot either way, especially with the ability to use the kidsâ special abilities.
I also thought that at the end of the game, it was going to repeat the part in the beginning where they all got destroyed by Pielope, and was confused when it didnât. I went back to play the part in the beginning again, and finally understood what was going on. Those events were representing a timeline where the player never intervened, so none of the kids got their special abilities, thus Pielope called them impressive for making it that far âunawakenedâ.
Oh, and I thought that the part at the end where Pochi spelt âheavenâ wrongly was kind of dumb, and I had to switch the language to Japanese to confirm that it was just some lost in translation thing. I was right about it - the Japanese version had Pochi saying that âTengokuâ (âheavenâ in Japanese) was 7 letters, and the payer has to spell out âheavenâ in English.
By the way, did anyone notice that the voices didnât match the text on a few occasions? I counted at least three such occasions. Either the staff responsible for inserting the script accidentally got a copy of the old script, or they changed the script after the voices have already been recorded.
Thereâs one thing Iâve been wondering about: was Master and the rest of the MAIK cult actually brainwashed? Why are they able to go out into the sun without being cured of their brainwashing? And how did Reycho and Pochi not get revealed as robots during the hot springs part? Unless they were waterproof I guess?

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Wer liest und schreibt, spekuliert auf ein persönliche Revolution, eine UmwĂ€lzung, in deren Folge entweder die gewöhnlichen Dinge unseres Lebens in neuem Licht erglĂ€nzen oder sich AbgrĂŒnde öffnen, je nachdem.
RĂŒdiger Safranski: âRomantik - Eine deutsche AffĂ€reâ, S.52
Schön ist eigentlich alles, was man mit Liebe betrachtet!
Christian Morgenstern