Blender add-on to rename Sims 4 weights/bones for X-mirror editing
I'm not sure if there's any need for this other than body editing, but I'll send it here for Simmer who wants to fix some of the details.
As the name suggests, this is a Blender addon that renames Sims 4 weights/bones for X-mirror editing... Test version.
This will align bone rules with Blender's X-mirror, making weight and rigging adjustments much easier.
You can revert to the original state with a single button and resend to Sims 4 Studio.
Supports multiple languages. 8 major languages. For now, I think it's fine as long as you can use English.
This works from Blender 4.x onwards. Lower versions have not been tested. It has been tested on 4.23 and 4.5.
⚠️Caution⚠️ This will cause irreversible changes and cannot be guaranteed to return to normal. We recommend saving with a new name before doing this.
You should be able to load the zip file by simply specifying it or by dragging and dropping it, but if that doesn't work, try downloading it directly from the preferences.
↓How to Use↓
Select a bone.
In the N Keys tab, look for S4 Rename, which appears when you select an object.
Simply press the Convert button above.
⚠For some reason, the results show 0 vertex group changes, but in fact, all meshes were successfully converted.
You'll now be able to rig X-mirror editing.
To revert, select the bone again and click Revive.
Check to see if it's back to normal.
import S4S.
To avoid this rigging rename, delete the armature assignment. If necessary, simply assign an armature.
I'm really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really sorry, but I'm not very good at programming, so this was created using the ChatGPT-5 feature at https://github.com/. I'm really sorry that we had to rely on AI. If you have any complaints about the generated AI, please make this official and properly align it.
I don't claim any personal rights with this addon, but I'll be fired if I hide it behind a paywall.
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the bfres importer has been finally god damn updated and is public!
Blender Nintendo BFRES Importer. Contribute to ranidspace/BlenderBfresImporter development by creating an account on GitHub.
Quick and easy importing of bfres models. Tested to work with splatoon 2, 3, and ACNH, which means it should work with basically any switch game which uses the format.
If you wanted a splatoon model or something in blender, you'd have to go to switch toolbox, export it is as DAE, convert it to an FBX, then import into blender, and then spend a long while messing with the materials.
This bypasses all of that! and you can just import it directly into blender. While I did have an earlier version, this is almost a complete rewrite which is much less buggy(still buggy) with many more features and it took so long to get to this point.
Please feel free to open up issues and pull requests (i'm so sorry yes my code is messy i know) or whatever. this took so long would love help and also just tell me if you use it!
Nuurson ist der älteste Sohn - nach der ältesten Tochter Naamti aus der Familien von Knuud im freien WebComic Knuud & Ksavver, welches mit seinen GIF animierten Episoden online auf Fortsetzungen wartet, die in Gestalt der 3D-Adaption und den Vorbereitungen dazu voll zu Gange sind!
Okay I've fuccin had it, I've tried to avoid this rabbit hole so I could focus on making animations, but I think it's about damn time.
I've started working on an actual Blender addon for mass-renaming bones, fixing materials and mesh normals for MGS models imported from Noesis.
I'm way deep in debt for this community and I wanna do right for everyone trying to have fun/learn with these models. Reverse engineering is too steep to climb for me right now, but Blender scripting is not beyond my reach so I'll try to help with that part.
I expect the Master Collection to bring about new breakthroughs in model ripping for these games so I don't think my timing is excellent with this announcement. But even if these tools become immediately deprecated, I'll have learned a bunch of new things and that's enough for me.
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I made an addon for Blender called Toolbox Mesh Cleaner! I use it to make cleaning up doubles and stray vertices from meshes extracted with Switch Toolbox (and other unclean models) slightly less annoying.
You just select your mesh(es), go to the Object Data Properties tab and choose how you want to clean it:
Clean and Subdivide: Deletes loose vertices, merges by distance and calculates sharp edges using custom normal data, converts tris to quads, and subdivides the mesh.
Clean Mesh without Subdivide: Does all of the above minus the subdividing.
Clean Mesh and Keep Tris: Does everything listed above except subdividing and converting tris to quads.
Before:
After:
Feel free to do whatever you want with this addon.
Download: For Blender 4.2+ | For Blender 4.1 and earlier
There's a pretty cool tool for those who have the .bfres model files from Splatoon 3. It allows you to import them into Blender! You can download it here.