Mapleshade and her kits never cross the river and therefore the kits don't die, but i also think Frecklewish wouldn't be allowed into Starclan anyway because Blackbranch is just really petty & Frecklewish died only feeling guilty, not remorseful about the fact that she was like "yeah! let's verbally abuse and then abandon these toddlers in extremely dangerous conditions, dad!"
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I just really love Loststar's ShadowClan, so here are names of Bluestream's family members to rate! Blackbranch, m, Bluestream's father; Violetflower, f, Bluestream's mother; Frostflake, f, Bluestream's sister; Amberblaze, m, Bluestream's brother; Quietwind, f, Bluestream's sister.
Blackbranch - A serious and proud tom. Blackbranch takes great pride in himself, his family, and his clan. He likes to maintain an image of an ideal warrior, mate, and father, and he can be stern at times and will often try to suppress any display of emotion, but he has a deep love for his family and he will do anything for them, and will support any of his family no matter what they need of him. Blackbranch does his best to be a good warrior, often doing above and beyond of what is expected of him in anything he does and will readily obey his leaderās command in a heartbeat, his reputation means a lot to him, so he wants to appear as good a warrior as he possibly can, 15/10
Violetflower - An intelligent and kind she-cat. Violetflower is one of the sharpest minds in the clan, nothing escapes her notice and she is always the quickest to figure something out, her kits could never get away with anything, she always immediately knew they were up to something based on their body language, no matter how hard they lied. Violetflower always tries to remain kind to any cat she meets and it isnāt unheard of for her to ask her leader to show mercy on trespassing cats, and she always tried to teach her kits that there are often solutions that donāt involve fighting to problems, 15/10
Frostflake - A curious and introverted she-cat. Frostflake has always been quiet, even as a kit, but that doesnāt mean she hasnāt had her fair share of misadventures, Frostflake has a habit of wandering off to investigate things she sees or hears, getting herself in a few sticky situations. Frostflake doesnāt speak often only because she doesnāt feel like she has much to say and often feels awkward, but can get quite talkative with cats she is comfortable with,15/10
Amberblaze- A confident and adventurous tom. Amberblaze is always very sure of himself and will never stop to doubt any actions he has made, he is always looking forward, he hates dwelling on the past, itās not like anyone can change it so why think about it? Amberblaze is always looking for new things to do and places to see, and he will never hesitate in the face of danger, he doesnāt see the point of living in fear, he wants to make the most of his life, and he will grasp every opportunity he can, even if that means breaking the rules (much to Blackbranchās frustration), 15/10
Quietwind - An introverted and gentle she-cat. Unlike Frostflake, Quietwind barely ever speaks at all, even to her family, she doesnāt have much confidence so she normally remains quiet unless she is directly asked something. Quietwind prefers to keep to herself and will often take walks alone, enjoying the peace the forest brings. Quietwind will never initiate a fight, itās not in her nature, sheās not very confrontational and doesnāt like causing unnecessary pain, but she will fiercely fight to defend what she loves when needed, 14/10
The imminent domain: don't tell me that some upstart elvish byrocrat didn't try to go collect taxes there because Technically it's part of whazhisname domain
Blackbranch: just. Eƶl and the dwarves. They know something about shiny rocks that are actually So important
Change In Career
"-so the accrued interest alone is a truly significant amount, your Majesty, and payable in full to the court of Ingwe at your earliest convenience."
Eol looks the elf who has been talking up and down. "You're, what. Six two? Maybe a hundred and thirty pounds?"
"Ah- yes?" the elf says, bewildered. "I'm sorry what does this have to do with-"
"and you were born here, I take it."
"Yes, your Majesty, in the years of the Trees," the elf says. "I understand you weren't here for them, a pity, they were a truly marvelous sight. Now if I could explain these promissory notes and yearly rates-"
"Did you do some disservice to your King?" Eol asks.
"Wha- No! No, I have served the Financial offices of the King with distinction."
"Are you sure about that?" Eol asks.
"I am!" the elf cries. "I don't understand what is the meaning of-"
He doesn't see the King of Eryn Elglyn move.
One moment, Eol is in his carved wooden chair at the head of the hall. The next, he is in front of the tax collector, handily elbowing him in the stomach. When the elf bends over double, he feels himself lifted up onto one thickly muscled shoulder and is heaved- like a sack of potatoes or an armload of wood- out of the Night Hall, down the stairs, and into the gravel of the path that joins the greater Avar Road through the forest.
Sputtering and coughing the elf rolls onto his knees. His clipboard whizzes by his head to bounce out of sight into the ditch on the far side of the road.
"You tell Ingwe if he thinks he needs money he can pay me back for the arrows he stole to hunt that hind for his wife," Eol says from the top of the stairs. "Otherwise he can come get it himself."
A pause.
"And perhaps consider a change in employment. I'm almost certain he thought I'd assault you, which doesn't bode well. Pick up the harp, or something."
Then the King of Eryn Elglyn turns neatly on one booted foot and goes back into his Hall. The doors won't open again, regardless of how long the tax collector tries.
-o-
The Open Doors
The first place Eol goes, after the shock of the little altar in the woods, is Khazad Dum.
They let him in without much fuss, for he had come with the Broadbeams and Firebeards over the mountains in the Great Wandering and was well known and liked by them.
As is inevitable, he has to speak to the King eventually. Durin II looks upon Eol with old eyes that shine silver, and when the doors close on the council chamber and all the guards are dismissed Eol says in reverent wonder, "You are as old as I."
"I am older," Durin says, "though perhaps a bit north by northwest. You did not wake on the shores."
"I did not. My mother's mother woke, and on the shores I was born. So you are older, if you are as they say."
"And what do they say?"
Eol smiles. "That you died, and were born again, and will do so seven times."
"Well," Durin says, "I'm not certain it'll be seven. Seems a bit much. Still, the break was nice. It's a shame you lot don't get a break."
"It really is," Eol says, and he explains his new predicament.
That Eol was the one who returned the Silmaril was a known fact amongst the dwarves of the great delves, and Durin listens to the tale from its source with fascination. He is even more fascinated by the story of the altar, and admits that a few of his people, who have been in talks with the elves of Greenwood, have noted the images.
"I did not ask to be a token of thieves," Eol says, "nor do I deserve the title. I took what had already been stolen twice, and returned it to its owners."
"True," Durin says, "we mortals do not get to choose how we are remembered, really. I hadn't thought to find an elf with the problem and correcting it is- a poor idea, to say the least."
Eol is forced to agree. The mighty battle that rent Beleriand in two might have made an island of Doriath, but within that realm his half brother was (so stories held) alive and well. If Thingol could find him across the mountains he would.
"I suppose I am asking for succor," Eol says. "if I come to the doors of Khazad Dum, will they be open?"
"Were they not open when you arrived?"
"King under the Mountain, you know what I mean," Eol says, and Durin laughs. "I'd heard you had a short temper," he says.
"Yes, well. Another reason I am ill suited to thievery."
"Will you describe it?" Durin asks. "the silmaril?"
Eol is quiet for a long time.
"No," he says at last, "I will not. For two reasons. The first is simple- the Light it contained hurt me. My kin who came from across the water, those who had seen the two great Trees cast into darkness, their gazes held that light and when they looked upon me I burned. So I confess the gem was handed to me in a shroud to protect me from it, and I never removed the cloth."
"Sound and sensible," Durin says. "Your second reason?"
"...everyone wanted the Silmarils." Eol says. "For one reason or another. The Sons wanted their father's work back, for they had lost him and sworn an oath besides. The Rider wanted to keep the Light for himself. My brother, who never returned to the West but yearns for it always, wanted the Light to remind him of his place there."
He looks down at his calloused hands and then back up.
"I did not want to want it. When those across the water called, I refused. They sent back our emissaries and I refused a second time. I don't know if it would have tempted me as it tempted Thingol. I was not willing to give it the chance."
Durin looks upon Eol and his silver eyes are kind and wise. "You speak with wisdom, Eol," he says. "and should you come to my halls you will not find the doors barred to you."
A wry smile.
"Even if you've a whole cartload of stolen goods."
It was without question that the surviving Moles (as they called themselves, not Betrayers as some others called them) would not be following the bulk of the Sindar and remnants of other avari tribes over another set of damn mountains. They absolutely weren't following the Noldor hosts, either; that was a recipe for disaster, or at the very least political strife that no one needed.
It was in this need to find a new place to be- a safe place- that Aredhel Ar-Feiniel and her son Lomion Maeglin came to the wider country of what would one day be called Dunland with their people.
It was hard going. The Men of the area were uncooperative and suspicious, and a language barrier persisted until one of the scholars managed to work out a few linguistic rules. In this Aredhel had a better head than her son, and so she often spoke to the people they passed as they traveled.
In one area they were not so strange a sight, or rather the men did not immediately arm or flee at the sight of them. This was how Aredhel came to learn, in a small mannish town butted up against a thick forest that touched the base of the misty mountains in the southwest, of the Elvensmith.
The Elvensmith?
Yes, beautiful lady, the Elvensmith.
The man she speaks to claims the Elvensmith lives in the woods further back, down the dark path that leads out of town and past their timber camps. He is not shaped precisely as they are, being shorter and stockier, with gray hair, but he has been there all the man's life and all the lives of his fathers before him.
Aredhel asks a few questions, her heart rising in her throat. Is he marked on his skin? Oh yes, lady, with red and black and blue.
Is his gray hair shaved down on the sides and long on top, twisted in braids like ropes down his back? Yes, lady, to keep them neat in forging.
Do his eyes look like those of my guard beside me?
Not exactly, my lady. Your guard has your eyes, that blue- but the Elvensmith has gold in the black, and it shines in the dark under the trees.
-
Once, Aredhel Ar-Feiniel, whose name in her mother tongue was Irisse, was a princess of elves.
She was the youngest and most treasured daughter of Fingolfin, second born of Finwe who was High King of the Noldor; and through suffering and darkness she had crossed the grinding ice, seen two cities rise and fall, and loved in and left an enchanted wood where the sun never shone but the stars danced in a carpet overhead.
The elf she had loved- and left- she had not seen again.
Word of him had come, once in a while. When her son and the other Lords of Gondolin marched to war and returned, he'd carried strange tidings from her cousins, the Sons of Feanor.
"They were told to look out for me, mother. Father asked them to."
It was a boon they were all too happy to fulfill, for Aredhel's husband, abandoned by wife and son, had returned to the Sons of Feanor one of their family heirlooms. Indeed if the leys she heard were to be believed, he had ridden directly into their war camp and thrown it at the head of Curufinwe Feanorian, citing a favor owed.
(Aredhel believes it.
Eol would absolutely throw a silmaril at Curufin and with enough force to take his head clean off.)
Yet after this bold and brazen act, Eol disappears from all memory and telling. He did not return to Doriath, where he was a lord and his half brother the King. Nor did he go to the dwarves, who insisted to Elu Thingol that if his brother passed them by, he had not stopped to delve with them.
(Aredhel does not believe this.
The dwarves would never give Eol up to Thingol; they loved him too much.)
The taking of the Silmaril from the treasure rooms of Menegroth was a crime punishable by death for all the gem itself was a stolen treasure of a proud family. So wherever Eol went, it was well hidden indeed.
Good for him, Aredhel had thought, though her heart had begun to ache at their separation. He is at last free of obligation.
-
Aredhel will not let Lomion come with her up the dark path.
"It may not be him," she reminds him as they peer down the mannish road. "Your father is not the only elf with tattoos and gray hair."
"He is still the shortest," her son reminds her. "Mother-"
"Son."
He sighs. "and if it is him?"
She sets her jaw. "I need to know. The people have been given leave to camp; let them rest a while. If I am not back in three days, then you may come."
She tightens the straps on her pack and walks into the dark.
-
The Elvensmith is precisely where she was told he is, off a branching path where the mannish road stops. The woods are darker here, denser, and feel old.
She smells the smoke and comes around a hidden curve to see a fine, stout little hall. There is a cleared area in the front where vegetables are growing; a few chickens peck around a little coop. There is wood neatly piled and covered against the front wall beside the door. A horse observes her from a single stall stable, tail swishing slowly.
There is the sound of a hammer hitting heated metal.
Aredhel takes a deep breath and walks around the back of the hall. It is some twenty paces off, made of mortared stone with a roof of thatch. The fire dances and flickers and there is no doubt in her anymore.
He pauses in his hammering and a thick silence falls.
"....you'd best turn around, Lady," he says without looking at her. "this is no place for great and noble people."
"Then it is well I am neither great nor noble," she says, "for there are no more kingdoms that could claim me. You did not come."
"You did not want me."
She blinks. Somehow, she had not expected that answer. "I expected you to, still. You threatened to set our child in bonds."
"He did that well enough himself." The metal- a strap?- is set aside. The Elvensmith wipes his scarred hands on a rag and finally turns to look at her. His eyes shine in the dark under the thatched roof, the golden irises reflecting like those of a cat in the darkness of the sclera. "Why are you here?"
Aredhel opens her mouth.
She closes it.
"I want to know why," she says.
"Liar."
"It is where I must start," she snaps and he holds up a hand in acknowledgement. He leans back against the thick worktable. They could be back across Ered Luin, in the dark embrace of Nan Elmoth.
"You are a princess." He says. "you wear it even now, with as you say no kingdom to claim. A princess bears a prince, even if she doesn't marry one. I gave you both all I had to offer and it was not enough. I've even less now. So go find a kingdom, Irisse."
She feels her lips part in outrage. "You believe we left for money?"
"No." Eol says. "I believe you left because you were unhappy, and he went because he loved you. What made you unhappy I do not know, for you know well enough why I forbid you seek the cousins who would have ransomed you back or taken Nan Elmoth whole and killed me for the privilege. What I do know is I gave you all I could and it was not enough. I was not enough. I will not be enough now, and now I've not much more than the chickens and Snowdrop."
"Snowdrop?"
"The horse. A girl from the village named her."
Aredhel shakes her head. "I did not leave to-" she stops.
Because she had. Hadn't she? She'd longed to go home, to see the sun rise over the white towers, to hear the music and the fountains, to be a princess again and not just the lady of a hall leading hunting parties and making beds. It was true that Lomion's own majority and his wish to see Gondolin had spurred her.
"And so the tinder catches," Eol says quietly as she goes longer without speaking. "Well. As I said. No place for noble ladies."
"Did you miss me?"
It's an impulsive question but suddenly she desperately needs to know the answer.
Eol looks at her.
Really looks.
She feels the full weight of his hypnotic gaze for only a moment before he looks away.
"....it wasn't a fine ceremony with gold sashes and white pennants," he says hoarsely, "but it was real to me. When I spoke those words over the embers of the fire I meant them. Yes, White Lady, I missed you."
"Do you miss me still?" she whispers.
"Why do you ask me questions that lead nowhere?" He demands. "what does it matter?"
"It matters because we are here!" Aredhel says. "It matters because Gondolin is gone, and so is Nan Elmoth, because your son looked upon people like you in chains and bid them cast them off! It matters because those people, who only followed him because he spoke the tongues you taught him, wait even now for safety! It matters because I miss you!"
A beat. A bird calls in the deeper woods.
"No you don't."
Aredhel scoffs and cannot hold back the sob. "Do not call me a liar, Eol," she says, "when you can see I speak none-!"
For she had missed him, had missed him the moment they walked into the city proper as she gazed up at the towers she remembered and could almost hear him say, 'well that's a waste of space, and does it need so many windows?'
She had missed him when her son came to her, a year into their return, and asked her about the Sindar in the lower quarter.
She had missed him when one of Rog's people, grinning broadly, had said in a meeting, "Eol?! I knew your da when he was a lad! He still fighting everything an inch and more taller than him?"
She had missed him during the construction of the tunnels, the arming of the Sindar- he could make a better edge. He could find a better way to hide the blade.
She missed the feel of his body beside hers when Penlod got a little too into his cups and made advances, when Turgon looked at her uncertainly and asked, "if the rites are not like ours, do your vows still hold true, or..?"
"And what would you have me do?" Eol asks, and she can see that he too is crying. "This is all I am, Aredhel. This forge, this little hall, rumors and whispers. I cannot give you anything."
"I am not asking for anything!" she practically shouts at him. "You say the vows were real."
"They were."
"Are they still?!"
"Aredhel-"
"Let me be your wife!"
Eol stares at her, and she thinks, mournfully, there it is. There's the look of a man who didn't got what he didn't expect.
"Give me back my husband," she says, "that we may both do better."
He stares at her, for a long moment.
Then he curses, strides out, and pulls her into his arms.
It has been more than two thousand years, but still her body bends just as easily as it did. He still supports her weight with ease, and rests his face in the hollow of her neck. His shoulders begin to shake, then tighten, and when Aredhel curls her hand around the back of his neck he breaks down into sobs that bring them both down into the dirt beneath the dark trees.
-
It is well that Aredhel told her son to wait three days, because the first is finished beside the fire in the little hall where she hears the story of the Silmaril proper.
"I knew you threw it," she tells him. "Everyone laughed and thought it was an embellishment but I could see it in my mind's eye. Did you tell him to fuck off?"
"I did."
She laughs.
He hears the story of the rebellion- the Sindar who found Maeglin's hair shawl and recognized the embroidery, the building of the tunnels, the meetings, the fight.
"We'll never know if it was one of ours who betrayed the city to the Enemy," Aredhel whispers. "I hope that it was not."
"That one had ways of listening that no elf could defend against," Eol assures her.
What little she knows of the final battles she shares, and Eol tells of his flight over the mountains, and-
"Blackbranch?!"
He nods a bit glumly. "Aye. And what power it might have imbued in me I do not know, but.."
She can do little more than laugh again. "Oh, my poor husband," she teases, "to be known for a single theft you didn't even try that hard to cover!"
"You just wait until they give old Blackbranch a wife and then you'll be sorry."
-
At the dawn of the third day, as Lomion Maeglin and his oldest warriors prepare to follow the mannish road into the woods, a horse appears.
It is a fawn colored creature, carrying an elegant lady clad in dirty white finery, led by a short elf hooded and veiled against the sun.
The horse is led right up to the shocked lord and his people, and from behind the veilings a tart, raspy voice says, "let your mother wander off into dark woods alone, don't you know that's always how her troubles start?"
Aredhel Ar-Feiniel laughs, Snowdrop sighs, and Lomion Maeglin grasps his father close and cries.
-
-Many, many, many years into the future-
"Be welcome in the House of Elrond Half-Elven, stranger. From whence do you come?"
The short elf looks Elrond up and down, unimpressed. "Where's Elwe?"
"...the Graycloak is within. Have you business with him?"
"Dear," laughs the beautiful elven woman clad in white armor who had slid off the other horse.
"I suppose I do but my most direct business is with you. Sort of. My name's Blackbranch."
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So I think in the blackbranch au Eol establishes a home somewhere in the deep woods near a Mannish settlement and to them he is The Elvensmith and his work lasts generations. You go out into the dark ato find his warm little hall and forge and he gets you fed and mends what's broken then sends you on home.
Sometimes he comes into town for festivals or to work on bigger things and he don't like the sun but he's friendly and quiet and the folk like him.
Generations of men live and die and he never changes but fathers tell their sons and so they are never afraid.
(After the breaking beyond the mountains they get more elves and things are complicated but the elvensmith is still there, so it's fine.)
Eol doesnāt think he can be blamed for not noticing.
The changes are so incremental. Tiny, even. So he walks quieter- heās an elf, and an old one, who fought the Rider and his nightmares before they had ever lit the ends of reeds. Of course heās quiet. Once not being quiet meant instant death or capture to endure long torture. Only sensible.
The uncanny ability to get into locked places is a little harder but even that has its explanation. Eol is a smith of many talents and most locks, unless they are simple latches, are made of iron- and iron loves Eol, for how he can whisper life into it and make of it blades and points that strike fear in silver fire. It only makes sense that locks fele the same, even if theyāre copper or brass.
The not being seen? Well heād be insulted if you did see him when he didnāt wish to be! He is- was- Eol Secret Keeper, guardian of the road through Nan Elmoth, which could not be found unless you were invited or in need of rest and safety.Making the eyes of men and elves and other kindreds slide away from him is practically second nature.
That he continues to be good at these things- to excel at them- as the years pass is not something he examines closely. When half of the land beyond the sea falls and the elves and dwarves come streaming over the mountain passes, guided by what Kings and Princes they still have, Eol hides in the home he has made.
Maybe theyāve forgotten. It has been a long time.
They havenāt, though. When he ventures after the elves who speak Sindarin most clearly, their outer edges whisper of the King, and how still his heart burns for the punishment of the thief. There are more alarming stories- of how the Queen is diminishing in power and grace, of the deaths of Maedhros and Maglor who fought beside the armies of Aman to the last.
Of the loss of the other two Silmarils, one sent in haste across the sea and the other broken to burn Morgoth at last, an act which had taken Curufin Feanorianās life and how dare he go out like that, the absolute prick.
Most of these pale in comparison to the moment Eol finds the shrine.
Itās in a small gambling tent, set up on the edge of what he presumes will be a city someday if anyone can get around to actually building it instead of singing songs about the island of a thousand caves or whatever Menegroth has become.
It is simple, set up much like a shrine to a vala- a bowl for offerings, a cloth to place oneās hands for prayer, a cheeky notation of direction- only this one points east, not west.
The symbol is not one of any Vala. It is a tree, its roots and branches meeting to form a circle, burned black. Never a popular or well known house emblem but Eol had always liked it- it was his, after all.
In its center is crudely carved and painted in a brilliant white pigment a gem, which could charitably be called a childās interpretation of a silmaril from a story told to them by an elder when they were barely able to walk.
Eol stares at it, and at the greasy haired sinda who comes to toss in a coin. The other elf does not see him at all. Eol waves a hand in front of his face as he prays, and listens in utter bewilderment.
āBlackbranch guide my bet, and let my dice fall well.ā
Short, sweet, to the point. Well.
When the other elf is done, Eol reaches out again and this time he taps the man on the shoulder. The elf turns and looks him full in the face.
Eolās mouth says, āBet on spiders,ā before his brain can quite catch up, and then he is leaving the tent and leaving the shanty town and taking to the woods as fast as his feet can carry him.
Eol Moriquendi- Blackbranch, the whispering god of thieves and hidden things- heads for the dark and is not seen again in the Greenwood for fifty years or more.