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Calling all inventors, designers, and creators both great and yet-to-be great! Come to the proving ground here to compete for glory!
This is a MTG card design contest blog run by @yeens-human and @krazybomb ! Contests will be run weekly alternating between the two of us. They will be announced on Sunday and submissions will be taken through Thursday. Winners will be announced Friday with all other submissions posted throughout Saturday.
To be eligible for the contests, submissions must follow these requirements:
Each individual card must be submitted as an image through an online card creator of your choice. Cards submitted in text will not be eligible for entry.
Submissions must be made through the Submit button. Submissions sent through message or as an ask will not be eligible for entry.
Submissions will only be accepted from Sunday through Thursday.
Entrants are allowed submission per week.
If you have used a card already, you cannot submit a card by the same name again. These entries will not be counted. However variations on the same theme are welcome (if you make a Dimir mechanic, you are welcome to reuse your Dimir mechanic in new ways).
Winners will be selected based on three categories: Best in Design, Best in Flavor, and Dealerās Choice. Dealerās Choice is a category that will change contest to contest.
This weekās challenge comes from @yeens-human ! For this week:
Create a Kaladeshi inventorās fair participant and their invention. The creature must be Legendary and be of the races of Kaladesh. It may be whatever color(s) you decide are best. Submissions must include (1) the Legendary Creature (2) the Artifact they bring to the fair. Synergy not required.
Dealerās Choice: Best in Show (Given to the best Enter the Battlefield Trigger)
Note: I would like to put in some card images to break up the wall of text a bit, much like they do on the mothersite, but I wanted to get this out without further delay. And itās a day before Hour of Devastation story starts!
Also, Iād like to dedicate this story to both the Professor for motivating me to write it by recommending Magic have a cartoon, and also to Alison Luhrs and the creative team for showing that weekly Magic stories can be done to give episodic and amazing content!
The Pilot and the Phelddagrif
or
Keeping up with the Kaladeshians
The scene opens in a card shop. As with any card shop, there is a storefront near the entry, and the back has tables at which people play various games and chatting. There is one table, center screen, with a boy (roughly age 12) that is playing
Commander with three older teens. Across from him is Jessie, to her left is Tyler, across from him is Jason. No description is given for the characters to better allow the artistās idea to take shape.
Jessie: So, thanks to [Krenko, Mob Boss], Iāll be sending 15 2/2 goblins to each of you. Taking blocks into account that should be enough to win. Any responses, Tyler? Or is New Years following the Christmas you gave Jason last turn?
The players all groan at Jessieās joke as she looks left, to Tyler. The other players also shift their gaze.
Tyler: Well, I donāt have another [Holy Day] but if Iām dying anyway, my angels will spread the blocks so if anyone is able to make it thereās a little less of an army across the board from them. Jason, you got anything?
Tyler looks across the table to Jason, the others following suit.
Jason: Well, thanks to the [Felhide Petrifier] my minotaurs all do have deathtouch,
Tyler: Do they have deathtouch?
The players smile at an inside joke
Jason: Ā Always! So, I can take out some gobbos as well with a few blocks, but I canāt take the other twenty damage. I suppose after declaring blocks Iāll cast [fireball] and spread it to three more goblins, but fourteen damage is still lethal for me.
Jason taps 5 [Mountain], 3 [Swamp] and [Temple of the False God], then lays [Fireball].
As Jason does so, Jessie: You should be happy I didnāt get out my [Coat of Arms].
Jessie sticks out her tongue at Jason. He returns the look.
Jason: You got any tricks to play, Zeke? This deck doesnāt exactly run any [Fog].
Tyler: You still didnāt pick up a [Darkness]?
Jason: I did, but itās in my vampire deck. Just seems right.
The group chuckles for a moment, and attention turns to Zeke, who is reviewing the three cards in his hand. The camera angle shifts over his shoulder, and we see the three cards are a [Cloudshift], a [Fog], and a [Give No Ground]. Zeke starts to pull the [Fog] out as if to play it, but then stops to check his watch. He looks over the board one more time.
Zeke: I didnāt realize it was getting so late. Maybe itās best that the game is coming to an end.
Jessie: So just blocking with your commander, [Phelddagrif]?
Jessie is beaming like the cliche poker player just before they hear āTwo pairs⦠of acesā.
Zeke: Her name is Phreida. And before I declare blocks,
Zeke taps his last untapped mana, which is an [Island], a [Forest], a [Plains], and a [Fractured Powerstone]. He then lays the [Give No Ground] from his hand.
Zeke: I play [Give No Ground], and Phreida will block the 15 of them.
Jessie has a bit less wind in her sails, as she was clearly hoping for a grand slam, but knows she will be able to take out
Zeke on her next turn.
Jessie: Thatās fine, itās not like you can attack next turn with only an [Avacynās Pilgrim] left on the board.
Zeke: Heās just there for the mana, actually.
Zeke taps [Avacynās Pilgrim] and plays [Cloudshift].
Zeke: Donāt underestimate Phreida.
Jessie: Well played, Zeke. Anything else before combat resolves?
The table looks to Tyler, who puts his thumb up. Attention moves to Jason, who also puts his thumb up. Zeke then puts his thumb up, followed by Jessie. Tyler and Jason then start putting away their cards while Jessie changes some dice to reflect the many valiant goblins that lost their lives to expand Krenkoās reign.
Jessie: Okay, I end my turn. I assume youāre attacking for the win, Zeke?
Zeke: Iāll still draw, to make sure Phreida doesnāt get burned while attacking.
Zeke draws the top card of his library, a [Howling Mine].
Zeke: Declaring combat?
Jessie puts her thumb up, as does Tyler. The table looks to Jason.
Jason: Iām out, but sure, combat is declared.
Jason also puts his thumb up.
Zeke: Attacking for four, leaving [Avacynās Pilgrim] untapped.
Jessie: Good game, guys.
Jessie and the others exchange āGood gameā and handshakes.
Jessie: So five points to Zeke for another win. Four to me for taking out two opponents in one turn, even though I didnāt get the grand slam. One to Jason for first blood. Anything I missed?
Jason: One to Tyler for last turnās [Holy Day]. Saving me from that goblin uprising might have only delayed the inevitable, but I appreciate it. Too bad you didnāt have a [Fog], Zeke.
Zeke has already put away his cards in his deckbox, with [Phelddagrif] in front.
Zeke: It was getting pretty late, and I still have some homework to do. Besides, we all got points, so we all have a pack to open.
Tyler: Sure enough, heās got a point. ((Tyler smirks at his pun.)) Iāve got two Amonkhet packs, an Eldritch Moon, and a Kaladesh. You won again, Zeke, so you get first pick.
Zeke: Eldritch Moon is super creepy, and on Amonkhet all the kids my age are just training. Iāll take Kaladesh, itās the most interesting.
Tyler: Okay, second place. Jessie, whatās your pick?
Jessie: Iāll do Amonkhet. Hopefully Iāll finally crack a [Sweltering Suns].
Tyler and Jason do rock-paper-scissors while Jessie fans her newly opened pack wide. Jason wins the game with rock.
Tyler: Your pick, Jason?
Jason: Amonkhet. Iām hoping to replace my [Mogis, God of Slaughter] with [Neheb, the Worthy].
Tyler: Guess Iām getting Eldritch Moon. See you all next week!
ā Intro Song, probably titled āYou are a Planeswalkerā ā¦(not akin to the Captain Planet chant except for āPlaneswalkerā and 'protecting all planesā being swapped) ā
Zeke hurries out of the store with his backpack on, and we see the store sign on the doors and on the building proclaim it to be āCommunications Outpost IXā, but the first three letters and the Roman numerals are white while the rest are blue. Zeke stops suddenly to look both ways before he crosses the street again at a dash. He stops to check the mail, and rushes inside.
He takes off his shoes at the door while calling out
Zeke: Iām home!
He finally has slowed down, and goes upstairs to his room where he sits at his desk and begins unloading his backpack. The camera has followed behind him up the stairs and to his room, and while he unloads book after book, the camera turns enough that we see he has a room full of nerdy nostalgia and memorbilia, mostly Magic. The walls also have the art posters from Fat Pack (now called Bundle) boxes. As the camera stabilizes and he begins doing homework, we see a window behind him that shows the sun begin to set. There are two branches that are not quite the shape of Bolas horns that the sun passes through on itās way down. As the sun breaches the horizon, Zeke wipes his brow and reaches for the Kaladesh pack. As he prepares to open it, he takes a deep breath. As he does tear open the pack, the scene rips at the same angles. (Totally brownie points if this also happens to be the same pattern as from Doctor Who).
There is a short, semi-psychedelic sequence reminiscent of Doctor Who, Doctor Strange, and any 'magical girlā transformation.
The colors bleed down from the top of the scene, leaving only lines at first. They twist and turn and leave gray shapes behind, with Zeke the only color on the image. Zeke is still in the same seated position, but is now at a forge instead of his desk.
A [Self-Assembler] takes an item laying next to Zeke, and we see it is welding together a replica of itself. It reaches for the next item and pauses once it notices Zekeās presence, its hand is outstretched to grab the item it expected to be there.
Zeke shakes the outstretched hand in greeting.
Zeke: Hi! Iām Zeke. Whatās your name?
The construct tilts its head and looks at its hand. It begins a low whistle. It isnāt a loud or sharp sound, but the factory itself is nearly silent save for the light whirring and clicking noises of non-organic workers.
A [Chief of the Foundry] enters, trotting like a mix between the gait of a centaur and the slither of a centipede, directly to the [Self-Assembler]. The Assembler looks at the Chief then at Zeke, before extending its hand.
Zeke seems a bit confused, but again shakes the hand offered to him.
Zeke: Hi! My name is Zeke.
Both constructs tilt their heads to look at the hand of the Assembler, then look back to Zeke. The Chief turns to the Assembler, which then moves slightly behind the Chief, as if for an extra layer of protection. The Chief then duplicates putting its hand out at the same angle and height the Assembler had. Zeke seems to be growing a bit uncomfortable, but still shakes the Chiefās hand.
Zeke: Hi! My name is Zeke. Whatās your name?
The Chief turns to the Assembler, and they look at the Chiefās hand. A moment passes; they look toward Zeke, but he is gone.
The Chief picks up the item that Zeke had been sitting on in a way that the audience might interpret as a boss (or mother) giving a āIt was here the whole timeā lecture. The Assembler seems concerned about Zekeās presence, but the Chief acts like there was nothing out of the ordinary, before skitter-trotting away. The Assembler picks up the item and begins to weld it to the replica, but looks back at where Zeke had been sitting, then to the hand that Zeke shook.
The camera zips by a few assembly lines to Zeke, who is marvelling at a large train in the middle of the factory. He approaches the engine and we recognize it as the [Aradara Express]. The first car is being filled with crates, but Zeke is able to hop in.
Zeke sits atop one of the wooden crates, his feet not reaching the floor below. He reaches in his pocket and pulls out his deckbox. He closes his eyes as he pulls out the front card, [Phelddagrif]. As he concentrates, feather-tips begin to form in white, and it seems the light in the train car coalesces to form a mass of white light between the wings (in roughly hippo shape). Some of the white at the front of the shape begins to darken and forms two deep blue eyes, the 'toenailsā also are a lighter shade of blue. Green fills the rest of the wings and the rest of the form changes from white to purple. Zeke opens his eyes and Phreida, the [Phelddagrif] nuzzles Zekeās knee.
Zeke: Welcome to Kaladesh, Phreida.
ā Commercial break ā
The [Aradara Express] is zipping along the track and we see an overhead view of it. The camera view zooms down and levels just over the top of the train, so we see an expansive forest. The camera then goes to the train car where Phreida and Zeke are watching the surrounding [Forest] go by. The train begins to brake suddenly, and Zeke topples into Phreida. Zekeās head pops up, a look of excitement on his face.
Zeke: I wonder why the train stopped. Letās check it out, Phreida!
Phreida moseys to the doorway and drops out of the train, due to the drop, from the camera angle she looks similar to the top of a hippo rising above the water. Phreida extends her wings for Zeke to slide down the left, then the right, and onto the ground. This is clearly a move theyāve had a lot of practice doing.
Zeke: Maybe it was a Gearhulk! I bet one of those could stop the train. Or a low-flying skywhale, maybe!
Phreida moos (or whatever sound it is that a half-hippo hybrid makes)
Zeke: Youāre right, girl. [Aradara Express] has Menace, so couldnāt be blocked by just one creature, regardless of how big and tough it is!
Zeke and Phreida get to the front of the train, where a conductor tries to shoo a pair of [Wily Bandar] from the tracks.
The conductor, who is dressed similar to the art of [Blossoming Defense], is Indian and has an accent, but is speaking fluent English.
Conductor: Get out of here, you mischievious bandar! Donāt you know it isnāt safe to play on the tracks?!
Zeke: Railroad tracks are dangerous, you need to look both ways before crossing, and not play around.
Zekeās statement is said out of caring, not condescension, like how one would talk to a cat that got its claws stuck on a scratching post.
The Conductor is surprised at Zeke and Phreidaās presence.
Conductor: No, I meant not safe for the train. Iāve seen one of those get caught under a train and derail it. The bandar than scurried off without even a scratch!
A [Peema Outrider] gallops to the three, clearly concerned regarding the commotion. The outrider sits a little too tall and straight to be taken fully seriously.
Outrider: Why do you trespass in the forests of Peema?
Conductor: Quit it, Bhavin, youāre not fooling anyone. Hiran, youāre looking well.
The conductor reaches out and pets the filigree steed. In return, the mount pushes its muzzle gently toward the conductorās hip, as if searching for a treat. Bhavin loosens up, and seems more like an equestrian than a soldier.
Conductor: No, Hiran, I donāt have a treat for you. I stopped the train because of some bandar on the tracks, I wasnāt expecting to see you.
Bhavin, the Outrider: Those bandar are always out for mischief. We really should put a fence around the track or something. But who are these strangers, Advika?
Bhavin points to Zeke in the casual, palm-up style. Zeke reaches out and shakes the hand, despite it clearly not being intended as a handshake.
Zeke: Hi! Iām Zeke. Nice to meet you, Bhavin.
He reaches out to shake Advika, the conductorās hand as well. She takes it.
Zeke: And Advika.
Zeke reaches out and down a bit in front of Hiran, the filigree steed. Even Hiran shakes his hand.
Zeke: And Hiran. This is Phreida.
Phreida simply nods at the three Kaladeshians.
Advika: I suppose these two were stowaways. I didnāt know they were on the train until I almost hit those bandar. Hard to sneak on a beasty of that size, I imagine.
The conductor points a thumb in the direction of Phreida, who snorts at the mention of her size.
Bhavin: Itās almost curfew anyway. Would you like a ride into the city, Zeke?
Zeke: How about a race, instead? Last one thereās a rusty thopter!
Zeke leaps onto Phreida, who expands her wings to catch him more gracefully, then crouches down and wiggles her rump. Despite being so much larger, she looks like a housecat about to pounce on the red dot of a laser pointer. Bhavin sees the passion in her eyes and moves into racing position alongside Zeke.
Bhavin: Your steed may be mighty, but Hiran knows this forest better than his own filigree. Iāll see you at home, Advika!
Advika: Bhavin, do you think for a moment you can insult the Aradara like that? Iāll try not to let your curry cool too much while you catch up. On the count of three!
Bhavin, Advika, and Zeke all count in unison to three. Then Hiran neighs, Phreida makes whatever a hippo noise is and flaps her wings, and the Aradaraās horn blows. Hiran and Phreida are neck and neck starting out, and despite its slow start the Aradara is soon catching up.
We hear the unmistakable sound of a phone ringing, and Zeke reaches into his pocket (with some resistance and difficulty due to the speed theyāre going). He withdraws a [Fractured Powerstone] and we see it says 'Dadā; Zeke puts it to his ear.
Zeke: Dad?
Dad: Sorry, kiddo. Traffic is backed up here. Would you be able to pull the meat from the fridge before I get home?
Zeke: Yeah, Iāll just finish this up quick. I love you, Dad!
Dad: Love you, too, Zeke. Iāll be home soon.
Zeke shoves the phone back in his pocket and calls out to the others.
Zeke: Sorry, but I need to hurry home!
Zeke, again with difficulty, reaches into his deckbox and closes his eyes. Gray envelops Phreidaās and Hiranās legs and forms
[Swiftfoot Boots] on Phreida, [Lightning Greaves] on Hiran, and we also see that the [Aradara Express] now wears a [Haunted Cloak]. Though they all increase their speed significantly, Phreida has experience and confidence to outperform the others.
(Okay, so for the Aradara it isnāt confidence of the train itself, but Advika not wanting it to derail)
Zeke opens his eyes momentarily to verify that Phreida is in the lead, then closes his eyes and concentrates, allowing
Phreida to take flight. Thus Zeke and Phreida reach Ghirapur before the others. Zeke jumps off of Phreidaās back and calls out: Be right back!
The color fades from the scene except Zeke. Once it is otherwise black and white, the lines of the scene move and tremble into the shape of Zekeās room, with him sitting at his desk. He gets up to go to the kitchen, and the camera looks over his shoulder at the newly opened pack of Kaladesh cards. [Self-Assembler], [Chief of the Foundry], [Aradara Express], [Wily Bandar], and [Peema Outrider] are all seen. The other cards are either still in the pack or simply blank.
ā Commercial Break ā
Zeke is once again stepping through a tear in reality which matches the previous planeswalk. On the other side of the tear we can see his bedroom. Phreida is there, but no longer wears the [Swiftfoot Boots]
Zeke: That was a great race, Phreida, and you were outstanding! But where are Bhavin, Hiran, and Advika?
Phreida looks back and we see the others arriving (with haste āŗ). Advika waves but doesnāt slow down. Hiran goes from a gallop to a trot as they near Zeke, and as he slows the [Lightning Greaves] fade from existence.
Bhavin pets Hiran while looking and speaking to Zeke: We underestimated you. But perhaps when next we meet it will be an even more exciting match.
Zeke: Sorry, my dad called and needed a favor.
Bhavin: Worry not, young Zeke.
Bhavin dismounts while continuing to speak.
Bhavin: Hiran always likes to stretch his legs, and Phreida is a worthy rival.
Zeke: Weāll look forward to a rematch, then. Umm⦠This is our first time in Ghirapur, actually. Would you be able to show me around?
Bhavin: Sadly, I do not. Advika needs me to pick up eggs from the market to bring home, but our paths may be trod in togetherness until then.
Zeke and Bhavin walk between Phreida and Hiran into the city. There is no yellow brick road on their journey, but the feeling of friendship and belonging matches the tone well. Also, since Bhavin has been at work and needs to bring things home for dinner, it makes sense he has a picnic basket for his lunch (It may have come from a compartment inside Hiran). Inside the picnic basket is the 1/1 Servo creature that may or may not bear some resemblance to Toto.
The scene zooms out, over the city, and we see many signs of the Inventorās Fair. The camera adjusts and zooms back down to street level, at the bazaar. We hear a light murmur of transactions and barkers in the background.
Bhavin: This is where are paths are last entwined. I seek eggs, and I hear there is a strange seller of shaved ice. Vidai, Zeke and Phreida.Ā
Zeke: Bye Bhavin. Bye Hiran. Nice meeting both of you!
Phreida moos kindly (yeah, weāll stick with the term moos). Hiran nods. Bhavin and Hiran depart.
Zeke and Phreida walk along the bazaar. In the background we see a gnoll trader happily (and loudly) attempting to sell rocks. They fly off the shelf, but only when he throws them in enthusiasm. As Zeke and Phreida are walking, Zeke is admiring all of the stalls. He stops when he sees a stall advertising maps of landmarks and murals throughout Ghirapur. The stall itself radiates a Hollywood āStar Mapā vibe.
Zeke sticks out his hand for a handshake
Zeke: Hi, Iām Zeke!
The [Ghirapur Guide] shakes the offered hand.
Zeke: Itās my first time here. Would I be able to get a tour?
Guide: Iād be happy to show you around. And will your parents be covering expenses?
The guide looks around expectantly, his hands wringing slightly. They begin to slow a bit and he looks a tad disappointed at not seeing any adults that seem to be in charge of Zeke. He looks back to Zeke, perplexed. Zeke responds solemnly.
Zeke: Dad got stuck in traffic. Heās not with us.
The guide clearly believes Zekeās father has passed on.
Guide: Oh, dear. Well, I suppose I can make one exception. It has been a slow day, and it is almost curfew. Iāll close up shop and show you the sights between here and my home. Thereās no charge for that.
Zeke: Thanks!
The guide begins closing up his shop. Zeke helps as much as he is able. After finishing, the man beckons Zeke to follow him.
Guide: This way. I only live a few blocks away, but thereās plenty to show throughout Ghirapur. When you have coin, of course.
The three walk about a block with the guide pointing out spires in the skyline, different structures, and a fountain. As they pass by an alley a noise very much like a can of spray pain is heard, which prompts the group to look for what is making the noise. Zeke and Phreida simply step into the alley, the guide is hesitant. A [Spontaneous Artist] is doing some graffiti, but upon noticing heās been spotted dashes off. Though the wet paint is a leaky spire (sign of the resistance), Zeke also notices purple graffiti in the shape of Bolasās horns, with the word ātrespasserā underneath.
Zeke: This doesnāt belong hereā¦
Guide: Well, neither do we. Besides, itās quite close to curfew.
A noise like a loud hummingbird is heard, quickly growing louder. A [Thopter] zooms into view, scans the graffiti, and then scans Zeke. The thopter turns to Phreida, but she opens her mouth (art could mirror that of [Mouth // Feed]) and the thopter is engulfed within. Zeke looks back up the alley to where the guide was, but we see him runny away. The wingbeat sound of the thopter is now muffled, but we now more clearly hear the chop-chop-chop of propellers and large wings.
The camera looks along the side of Zekeās face, still down the alley, as a [Weldfast Wingsmith] lands.
Wingsmith: Vandal!
The camera pans right as Zeke turns to look down the other end of the alley. As the camera pans, Zekeās face goes from the right side of the screen to the left, very action-movie style. At the other end of the alley, a [Propeller Pioneer] landing mirrors that of the Wingsmith.
Pioneer: Hoodlum!
Wingsmith and Pioneer: By the authority of the Consulate, stop!
Phreida opens her mouth for the very wet, but only slightly damaged, thopter and nudges it toward the Pioneer.
Zeke leps onto Phreidaās back: Letās take the elevator!
Phreida is off the ground in an instant, going pure vertical, the wingsmith and pioneer donāt miss a moment in chasing.
Zeke: I guess they know what elevators are here.
Phreida attempts to outmaneuver the two while Zeke reaches for his deck box, but a net catches the two in the air. We see [Baral, Chief of Compliance] in the distance, with his mask on but a slight blue glow where his eyes would be.
The Wingsmith and Pioneer land on either side of the net holding Zeke and Phreida.
Wingsmith: By order of the Consulate
Pioneer: Youāre under arrest.
ā Commercial Break ā
The scene opens to three jail cells, side by side. Though the cells donāt have windows on the back wall, there is a window on the far left and right, by which we can see a night sky. Even in jail the metal bars are filigreed, with filigree more heavy on the right side of the cell (this allows the idea that each cell does have a toilet, but neither confirms or denies it). Zeke and Phreida are in the center, a [Lawless Broker] in the right, and a sky pirate on the left. The sky pirate simply lays in bed, as if asleep. Zeke is being nudged by Phreida, he squirms and awakens.
[Lawless Broker]: Boy-o, I can get you out of here.
Zeke: Wait. Where are we?
Broker: The holding cells of the Consulate. But I can get you out, for a price.
Zeke: Consulate? Oh! Kaladesh, I almost
Suddenly grappling hooks pierce the back walls of all three cells. They pull tight, and then yank the walls asunder. We see a skyship on the other side, slowly lowering itself to become even with the jail floor
Sky pirate: Took you long enough. I almost fell asleep, Kari!
The skyship is now just low enough that we begin to see the face of the only person on the deck of the ship, [Kari Zev, Skyship Raider].
Kari: I couldnāt leave my third in command to take a vacation in a jail cell. We have places to be and aether to redistribute!
Pirate: What do you mean, third in command? Tell me you didnāt promote that fool Qadir!
Kari: Youāre the fool if you think I trust either of you more than Ragavan.
As Zeke, the pirate, and the broker step onto the ship, we see [Ragavan], a white monkey wearing goggles, at the helm of the ship.
Kari: Ragavan, take us out of the city. Weāve a tradewind at our back, and glory ahead!
Zekeās āphoneā rings and he once again pulls out the [Fractured Powerstone] from his pocket. Once again it says 'Dadā. He answers it.
Zeke: Okay, Dad. Iāll be right down!
Zeke presses the stone one, as if clicking the āend callā button.
Zeke: Iām sorry, everyone. Glory will have to wait for next week, itās time for dinner. But have fun overthrowing the Consulate! Bye!
Zeke simply disappears, Phreida fades out. Kari turns to her third mate with a look of both confusion and excitement.
Kari: You think we can overthrow the Consulate?
Pirate: Come now, Kari. You did say we were headed for glory!
End
If youāve read this far, thank you for reading, and please review my previous post to leave comments, feedback, thoughts, etc. Even just leaving a like to let me know you read it is a great motivator to keep writing more episodes.
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So as everyone knows @bace-jeleren and @bizarre-trader do pack blessings, and I've done my research as to which one works better. When I got blessings from @bace-jeleren for Kaladesh, I got second place in the tournament and won some cool stuff. When I got blessings from @bizarre-trader for Aether Revolt, I got amazing pulls for my rares but went 1-3. So I guess if you want to win go to Bace and if you want to get good cards go to Yeen.