Torg, where worlds collide (Valerie Valusek art for Aysle, supplement for Torg, West End Games, 1990)


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Torg, where worlds collide (Valerie Valusek art for Aysle, supplement for Torg, West End Games, 1990)

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Aysle is Torg’s Dungeons & Dragons reality, which has taken over the UK and parts of Scandanavia (I apologize in advance for likely spelling it Alyse intermittently throughout this post). It works as a fairly straight faced parody of D&D - the book is illustrated by old school D&D artist Valerie Valusek, everyone is either Good or Evil, there are a needlessly large pantheon of gods and it has a world map that clearly rips off Earthsea.
As the D&D reality, Aylse introduces a frustratingly complex system for creating spells. In theory, it is interesting, allowing the caster to determine pretty much all the aspects of the spell’s effects from the ground up. But it is just daunting enough that I can’t see wanting to deal with it in a game. Making matters worse, a lot of the basic vocabulary is defined in lengthy section written in an in-universe style as a sort of archmage lecture, which, give me a break.
Nice cover art by Daniel Horne, though. (Look, I have a lot of Torg books and it is already Wednesday and we just need to get through this together, OK)
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Aysle is a realm of fantasy seeping into Northern Europe, "where elemental dragons fly through the skies over Belfast; hulking trolls lead street gangs in Oslo; mysterious elves practice arcane arts in Stockholm; and pragmatic dwarves work on the London Stock Exchange." (Daniel Horne cover art for Aysle, aka The Aysle Sourcebook, for Torg, West End Games, 1990)
Torg Eternity - Grundregelwerk von Ulisses Spiele ist das aktuelle Regelwerk für das gleichnamige Multi-Genre Rollenspiel. Die High Lords aus anderen Realitäten haben unsere Erde überfallen, um die Möglichkeitsenergie von Zentralerde zu stellen. Jeder hat dabei seine Realität mit unserer Erde verbunden, sodass elfische Fantasy Helden neben typischen Superhelden, Helden aus einem viktorianischen Horrorreich, oder Cyperpunk-Elektrosamurais gegen das Böse kämpfen. Wir haben ein halbes Dutzend Abenteuer mit diesem Regelwerk gespielt und haben ein erstes Resümee gezogen.