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hard launch but what if retro design???
The Jetsons, S1, E2 - 1963
Before the future arrived, it was already posing for the cover.
From pulp pages to rocket runways—where 40s–50s pinup glamour collides with chrome-plated futures.
Aliens whisper, engines hum, and every heroine looks like she could outfly the galaxy and still make it to cocktails by eight.
These covers weren’t just stories—they were promises of a brighter, stranger tomorrow.

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Don Marquez.
The childhood classic "atoms are just like baseballs but with more explosions" approach to science education.
Source: About Atoms (Atoms for Junior), Book Cover, 1962.
I just learned Mold-A-Rama has a mascot called Melton. Melton looks like it'd be right at home in Fallout.
Atomic Melton replaces the usual tank of self-lubricating plastic with a miniature blast furnace that liquefies scrap and casts it into something new. Each machine only has one mold so you'd need to find all of them to assemble something fun like a set of armor.
Quality of the output could be determined by what you feed it. Aluminum, steel, titanium, polymer, it would be like a hybrid armor bench/vending machine. The original machines already look like something you'd find in the games.
Could also carry a low-% chance out kicking out pieces with a random legendary effect.
Mold-A-Ramas show up around attractions like museums and zoos, so they could be scattered throughout a particular location or spread across the map. It would have been perfect for Nuka World.
I dig the DLC-specific power armors, but it would be rad ( yes, rad ) to get some cool non-powered armor or items from a vending machine that eats junk and digests it into gear. The wasteland workshop can do something similar but it's more fun if I'm not just programming a machine.