"We didn't have money for anything bigger": The designer of the first Witcher revealed how the nude collectible cards came to be 🃏 The sex trophies in the game weren't a feature, they were a necessity. Lead writer Artur Ganszyniec admitted the studio was flat broke and couldn't afford proper love scene animations faithful to Sapkowski's books. The cards became a quick, cheap fix that turned into an iconic part of the project. The devs don't feel shame about this absurdity now; they see it as a key lesson and promise to take romance in future titles to a whole new level.











