To be able to look up different artists and their different art styles was very fun. Internet culture on concept art is very off. Many people want to have their work tied to their name, yet many people exploit their art. Many ways concept art is exploited is when other companies would put their art on t-shirts without permission and to sell them. As part of this project, it feels very enthusiastic to look at peopleās portfolios and art pieces to see their amazing work, yet I see how it can be a large issue for people who want to steal art.
Ā Ā Ā Ā Ā Ā Ā Copyright issues are a trending problem. At this point, people try to copyright anything in order to earn money. There were many copyright claims on dance moves when a trending videogame called āFortniteā would use dance moves or gestures of popular artists and actors. Another issue is artist getting their artwork being taken and used for selling without permission. There are people who exploit copyright laws by finding loopholes and others who try to strengthen what we already have in order to stop these loopholes. Personally, I think Copyright regulations are strict as they are. If they become stricter, people will still find loopholes.
Ā Ā Ā Ā Ā Ā Ā The license I chose for this artwork is Attribution-NonCommerial. This basically allows others to remix, adapt and build upon this work non-commercially. The reason I chose this is because the original works of my remix are not allowed to be used commercially. For creativity, learning, or even fun, my final creationās only intent is to inspire people. I do not intend to use an artistās piece for someone elseās profit. Due for the safety of another artistās work, this image is under Attribution-NonCommercial.
Ā Ā Ā Ā Ā Ā Ā My remix art piece was very fun to explore. As a 3D artist, it is very fun to create someoneās 2D idea into a 3D interactive object. To do this remix, I got 3 artists and combined their artwork and style to create a new concept image in Photoshop. My Intent was to use the body of the gargoyle, the face of the mask, and the burnt fire style of the final image.
After the concept image, I immediately started sculpting in Zbrush. Since this picture wasnāt very detailed, I had to make up portions as I sculpt. For the Sculpting process, it was very challenging to sculpt the details of the face and mouth area.
Here is the quick sculpting process:
After the sculpt, prepped it for textures and pushed it into Substance Painter. With Substance Painter, I was able to fully texture this model with a variety of different texturing tools. Due to parts of this model being a crystal-like texture, it was very difficult trying to create a rough crystal-like material. Another difficult area was the burnt feel of the body and the rough feel of the horns.
Here is the result in texturing within Substance Painter:
Finally, when texturing was complete, I used Marmoset Toolbag to create a finalized render. In this program, I imported the 3D model and Materials to a scene where I set up a 3 point lighting system with various colors to create dynamic renders.
Here are the links to the three artists
https://www.artstation.com/huidao
https://www.artstation.com/henrikrosenborg
https://www.artstation.com/kaouruart