i need to know. how you do skin rendering give me ur secrets mage
hello!!! so sorry this took like one million billion years for me to get to rip...anyways! kept my layers unmerged for this piece so that i could make a process gif for reference😝
and now i'm gonna yap a bunch about painting so more under the cut LOL
okay. are u ready for my super epic awesome rendering explanation. this goes a little differently for every piece, but these are my main process points:
sketch
can be messy, it's gonna get covered anyways, mostly just there for general placement and composition of elements
2. block in general shapes/values with a combo of a hard and soft brush
sometimes i start straight away with monochrome color and sometimes i start in grayscale and just slap on a color/overlay layer on top of it. doesn't matter too much either way, but i like having an underpainting color to help set the mood of a piece! i also like to keep this layer separated in case i want to change the hue of the underpainting later
3. start picking local colors and 'carving' out the forms by painting over the previous layers
i tend to do this the same way that i would approach a traditional painting---use the largest brush size possible for as long as possible before decreasing brush size to add details. economy of brushstrokes babeyyyy
for example, the shadowed plane under keith's brow is just a single brushstroke for a while before adding any sort of sclera or lashline; similarly, the side of his face is pretty much the same value across the whole plane---the smaller planes around his mouth and cheekbones aren't added until the end
4. adjust colors with gradient maps, overlay layers, tone curve, correcting contrast, or any other tools that fit the need of the piece
i mess around with layer modes and correction layers sooo much. get experimental! use multiple correction layers at various opacities! u never know what could create an interesting effect
in case any clip studio users r interested, some of the gradient sets that i like to mess around with have CSP content ids of: 2009366, 1790425, 1814319, 2201736, 1764669. some typical layer modes i like to try for them are color, hue, brightness, soft light, overlay, and multiply
5. continue painting on new layers above everything else to add details, fix proportions, and add pops of color
finishing steps yayyy here's where i fuss around with the details like expressions and the smallest planes of the face! this is also where i add 'lines' where extra definition is needed and pops of saturated color (usually color picked from somewhere else in the piece to maintain continuity)
i also try to leave some of the soft edges that were established in stage 2 for balance. for me personally, too much contrast overshoots into no contrast---if everything is demanding attention, the eye doesn't know where to look. so i like to reserve high contrast (whether that's achieved through saturation, value, or both) for whatever i want the focal points of a piece to be! tbh with this one there's a couple places that i think i overworked and could have left even softer, but. live and learn haha
with that all being said☝️i am realizing that these are my general rendering steps and not particularly specific to skin. imo the basic principles are the same as painting anything else; however, here are a few other things that r bouncing around in my head when painting skin and faces:
color variation! shifting the hue slightly cooler and warmer across different planes helps skin look more alive. i tend to go for cooler shadows if the light source is warm and warmer shadows if the light source is cooler (like in this one). turning on a slight color jitter for a brush can also be fun. in addition, u can indicate planes changing direction by keeping the same value and shifting the hue, or vice versa
brush type! skin in particular has a lot of layers that light passes through, which gives it lots of depth. i like to use brushes that have some color mixing turned on for stages 3 and 5 because i like being able to layer and build up colors/opacity gradually, with a bit of the lower layers showing through
texture! another way to build up layers of color is using brushes with texture. e.g. grain brushes, rake brushes, anything that's not entirely solid but has a high opacity (as opposed to a brush that has little texture but lower effective opacity due to mixing)
density! thinner areas of skin like ears and noses allow more light to pass through it, which causes subsurface scattering. can also happen in thicker body parts with high intensity light. hold ur hand in front of a lamp and u will see LOL. i am suddenly reminded of that mercedes ad with the cow illuminated by headlights...
ok. i think i'm done now LMFAO. last thing i’ll say is be silly and have fun and try new things!!!😼
idk about being a mage but maybe u enjoyed these secrets...
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hey, might be a weird question, but how many hours per day do you usually draw? asking because I always have this nagging feeling I draw very little, but I also don't have a point of reference to say for sure 🥲
Oh gosh, to be honest... unless I'm hyper-fixating on something, I don't draw a whole lot. I don't know that i'm a good example. I've been drawing my entire life, but I've also been doing it for pay for the last 10 years and it permanently altered the way I feel about art.
I try to draw as little as I can outside of work (I work 40 hours a week so that's on average 8 hours of drawing per day but probably a little less when you take meetings into account).
Then when I feel like doing fanart I'll also take my own physical levels of exhaustion into account and see if I feel up to it. Sometimes I don't draw for months (outside of work)! Sometimes I draw 10 things in one weekend! My advice is: listen to your body and your mind. If you feel like drawing, draw. If you don't, try to not feel guilty about it. We can't be creative 24/7. We need time to cook, so to speak.
how did you discover your art style its so cute and soft looking also do you do commissions because I'd love to have a bilby friend
hihi! <3 thanks for the question! i wish i had a better answer but it happened very randomly and very suddenly. i'll post a few pictures in the future but my art style was nothing at all like it is now. i took a very long art hiatus years ago, and when i came back i just started drawing in this lineless, painterly art style. i think during my hiatus i was looking at new art styles i had never seen before which influenced my style when i came back. you are always learning, even if you are not creating!
i'm currently not taking commissions, but if you leave a friend request in my asks i'd be happy to do a quick sketch of a bilby! they're so cute :)
hi! i love the snowy landscape process video you posted!! i was wondering if you could talk about about the brushes/textures (??) you used during painting the landscape? I've been trying to paint more but i find myself overapplying the blur tool too much instead of blending manually, but i found your process to use it really well.
Sure!
I'm putting this under the cut though, because it got a bit long. 😂
So specific tools and software doesn't actually really matter, but for the record, what I used there is *checks video* Clip Studio Paint's gouache brush, the big textured brush I believe came from Ahmed's brush pack, (which was made for photoshop but can be imported into CSP) it's one of the oil brushes with the texture scale turned down, I believe. Then the lasso tool, an airbrush tool for some softness and color overlays and such, and CSP's "gauze cloud" as the textured brush for the snowy fog around the top of the mountains. I briefly used a blending tool on the sky, but tbh.. I don't really like blending tools. But my main goal there was to just soften that back into a gradient.
Oh and a little bit of the finger smudge tool in the water.
Which is actually way more tools than I'd normally use. Usually best to stick to only a few, tbh. You want your render to be at least somewhat consistent.. Not that it's a Rule. I mean use however many a piece demands, it doesn't really matter. The point is you don't want to over-complicate the process unnecessarily, or let playing with brushes distract from focusing on the piece itself. Anyway.
To get to the point.
Beginners are commonly warned against using blur/blending tools and airbrushes, because overblending is a very tempting and common tendency when you start out. You can lose form and texture. And when everything is really soft, even the slightest hard edge stands out simply by contrast, which can encourage more overblending. So it's common to be kinda scared of hard edges lol.
But hard/firm edges are super important! They're important for composition, defining form, creating visual interest, etc.
And even in areas of softness and rest you can create interest with texture and brushstrokes and color vibration and all that good stuff, which is why manual blending is usually preferred. But it is partly a matter of style. The best area for blur specifically would probably be if you wanted that out-of-focus effect. (but in such a case I think using smth like gaussian blur on an entire layer, rather than a blur tool, would be best... but I digress.)
If you find yourself overblending, my advice would be to confiscate your blur/blending/airbrush tools for a while lol.
It's actually only just recently that I started using them at all. And even then I mainly use airbrushes, and rarely touch blending tools. But I feel more comfortable with it now, because I'm not using them to blend away my problems lol. I use them more deliberately now, rather than using them as a crutch to make something look smooth and pretty to compensate for my lack of fundamentals or something. Not that I'm totally free of that, though lol. My fundamentals are still not very strong, and I still think I overblend too much.
General rule of thumb: If you're still learning the basics, it's best to stick to the basics. Tools are tools, there's no shame in any of them, but some you have to be a bit careful with. So when it comes to blending tools and airbrushing, I'd recommend trying to limit your use of them, especially at the start. Learning to blend manually is important, and it also gives you far more control.
Pay attention to your reference. The main places I'd use soft brushes and/or blending tools are things like soft gradients in the sky or water, or to establish some base color gradients over which you can do more textured detail work, or ambient occlusion.
And try to stick to the principle of contrast. Soft edge, hard edge, soft edge, hard edge. Simplicity, complexity. That constant back and forth rhythm creates visual interest.
Okay idk if any of that answered your question, but I'll stop here. Feel free to let me know if I need to clarify something.
And sorry if you were hoping for brevity 😂
I hope it helped, though?
I'm going to leave you with Marco Bucci's video on edges. I'd also highly recommend checking out his other videos, they are all very very well done. Seriously quality information.
https://www.youtube.com/watch?v=nnhj5efzN_w
Quick question, how do you draw beards? (Specifically mirage's)
WAIT I FEEL LIKE A FRAUD I HAVE THE LAZIEST POSSIBLE WAY OF DRAWING BEARDS ITS LITERALLY JUST LINES EUHTKJHFSDKJHDFG
i like to put a slight curve on the lines at the chin to show depth/shape but otherwise it is just ..... lines . i start with the middle of the chin and work my way out and then maybe from hairline/sideburns if visible and work my way down until they meet but ya im . very lazy about it bc i like this aesthetic o(-(
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Hello hi amazing person could I inquire on which brushes and art program you use?
Btw your art is so yummy and delicious and good and aaaurhfjfkglskgkd big inspiration for me <3
hiii this is very sweet tysm gahh💓
program: clip studio paint pro! for almost 9 years now. back when it was a one-time purchase and u could keep updating to the latest version for free…strokes window forlornly…
brushes: i have hoarded hundreds over the years (see above statement LOL) and i also switch up what i use all the time buuut i am going to take this opportunity to compile some favs here!
csp user asset brushes with content IDs; a lot of these are sets of multiple:
true grit texture supply sample pack! free, very large, and has some brushes that have been favs for a couple of years now. also available for several other programs if ur not a csp user
loish’s brushset i got off gumroad a long time ago i think? tried to track it down and it looks like u can still get them free here, albeit with slightly more steps now lol
charlie bowater’s brushset also from many years ago, but it looks like they r still available here for free!
a couple others that i like have apparently been deleted by the creators (💔) or i don’t know where i downloaded them from anymore, but hopefully the rest of these are helpful or interesting or something idk…probably no one needs this many including me..😭
Heyy!! Love your art style so much, but I have something to ask. How did you find your art style? Because I've been asking some people around. I have not yet found my style, so I have been needing help figuring out how to find Mine or like mix some together. LOVE YOUR ART SOO MUCH.!!
Ps: I'm new to art, that's why...
hii first off tysm!! and to answer this as best i can…
i think style naturally shows up in the somewhat unconscious decisions that u make—like the kinds of colors, textures, lines, shapes, etc that you’re drawn to, in both the art that you make and the art you enjoy looking at. however, to make your own preferences more apparent to yourself, u could try collecting a handful of pieces from other artists that you enjoy and pinpointing what aspects exactly are appealing (do they have things in common?)
i would also recommend just experimenting as much as possible! trying new things is the only way i figure out what i like and don’t like in my own art loll. i’ve experimented a lot with mimicking aspects of art that i enjoy. some stick around more than others. and even while emulating parts of other people’s art, they’ll always morph slightly through your personal touch and workflow preferences, which i think is lovely :3
anywayyys all that being said, don’t get too hung up on finding “your style” early on! learn fundamentals while trying new things, have fun, and your taste in what u like to create will come with time. plus, any one person’s style is going to constantly fluctuate and grow; there’s no single destination to find. and that’s the beauty of it!!!