(my script is in the alt text if ever the font is hard to read)
Iโve been getting a lot of asks wondering how I go about picking my colors for character designs, pages, backgrounds, etc, pretty much anything about color in general, and I figured in some attempt to try to answer them all at once, hereโs my attempt at a color-centric art tutorial! Iโm far from an expert on the subject, and I havenโt received any formal training on the matter, so this is entirely constructed of ideas Iโve gleaned from a bunch of snippets of different peopleโs advice over the years, studying other peopleโs art, and experimenting on my own to create something that works for me. Nonetheless, I feel passionate about the subject, and I hope this is able to help make color โclick!โ like a key in a hole for anyone who reads it. I had to discover my key-click moment on my own through trial and error, but i donโt believe in gatekeeping advice, so hopefully I can help you skip the trouble I went through lmfao.
None of this is meant to be likeโฆ a shaming or judgmental authoritative truth of โthis is how it must always be done! anything outside of my vision is wrong and morally bad! Harrumph!!!โ Especially since this is random shit Iโve figured out on my own with no formal training. Itโs more just โif you are looking for something to ease your strain, perhaps this might help you give you what you need to have an easier time!โ But most of the time I donโt even color my illustrations the way I do in this tutorial. Usually I try to balance & combine these principles with the โstandard colorsโ that a scene is โsupposed to be,โ like if the ground is a concrete gray and the trees are green, Iโll keep them looking gray and green (depending on the lighting), but with the knowledge of โI want this to be a sad scene, so Iโll make the grays and greens lean heavily closer to blue, so the audience knows that itโs time to be sad.โ Stuff like that. Theyโre cheat codes for strategic intent, not strict rules.
Now hopefully when it comes to covering more specific things, like how I design my characters, you guys now know the baseline foundation Iโm running off of so I donโt have to explain all of this first before I get into the nitty-gritty hairs of โwhy I made this character purple and green vs why this character is blue and yellowโ lmao.
Color is a hard subject to explain! Most of the color theory explanations Iโve heard primarily cover stuff like the science of reflecting light, then name drops all the famous kinds of color palettes, tells me what a cool vs warm color is, explains nothing else, and dips. Which, personally, has literally never been helpful for me when it comes to understanding why the fuck my painting should include the color blue in the shadows. Heaven forbid applying any of that shit to character design. Ough. No I had to figure that out on my own lmfao. So therefore this tutorial is more skewed towards that kind of perspective, someone who doesnโt really benefit (at least at this skill level) from the scientific cerebral shit. I want to know the why behind your creative choices!!! Tell me why the curtains must be blue!! Thatโs whatโs important to me on a practical level. Dont get me wrong, Iโm sure one day Iโll learn the purpose behind the scientific stuff, Iโm sure thereโs a reason behind it, but youโve gotta figure out how to take the first steps at all to begin with before I can get to the master level stuff of likeโฆโฆโฆscientifically understanding how bounce light works. And if we donโt understand why the curtains are blue, I donโt think weโre gonna get why the bounce light should be blue, too. So I wanted to explain it!!! I wanted to cover it!! Because Iโve never seen it explained before!!! And itโs important to know the why!!!
And uhm. Hopefully I managed to do an alright job at that lol. I hope you guys enjoy! <3















