Treat your advices like your money, don't give it to others unless they ask for it.
Amit Kalantri, Wealth of Words

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Treat your advices like your money, don't give it to others unless they ask for it.
Amit Kalantri, Wealth of Words

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What is a Character's Psychology?
A character's psychology is shaped by their background, motivations, and traits. It is destined to evolve throughout your story as the character faces challenges that will impact them.
• The Starting Point
At the beginning of your narrative, a character's psychology largely reflects the past events that have shaped them. These experiences determine their motivations and personality.
• The Disruptive Element
Beyond the main plot, a disruptive element will significantly alter the character's psychology. They will need to confront their fears, traumas, and internal barriers to resolve the conflict.
• The Turning Points
During the various turning points in the story, the character's psychology should evolve the most. These challenges will help them grow, enabling them to face the final trial during the climax.
• Don’t Rush the Development!
To maintain coherence, each evolution must be justified by specific events. A turning point can serve as a crucial element in this development. If your character changes too quickly, the story may reach its climax prematurely, reducing the overall tension.
To assist in this process, establish a starting point and an endpoint for your characters’ psychology, along with the events that will facilitate their growth.
• In-Depth Psychology
How to Achieve It? The key to deep psychology is justification. Every action of your hero should be backed by some aspect of their psychology to create a coherent whole. While this justification doesn't need to be explicitly stated in the narrative, it should be clear to you to ensure the credibility of the character's actions.
A character's psychology encompasses many crucial aspects, such as their moods, emotions, and motivations. To create a well-rounded and believable character, it is essential that their psychology is as rich and thorough as possible. However, keep in mind that "deep" doesn't necessarily mean "complex," though complex characters can be more engaging to read about.
HELP HELP HELP EVERYONE
I found project hail mary at the bookstore
I just found it
And should i buy it
Like rn
Or should i wait for my cousin to give it to me when we meet at the 16th i think
Tell me
Stopppp u lazyyy bitch read it!
I am starting a series where we all the ones who have lost spark or failed miserably or aren't jst happy with the version of your self..
It been over a year that I have lost my spark nd it's also the last year of my high school then college etc etc ‼️
Soo now let me tell y'all how to start it!!
First idc btt y'all need to join MANIFESTING OR SUBLIMINAL community that will make a lot easier frr
Second try make some friends trust me SHARING with this random people jst make us feel atleast even a little at ease
Third Go download that SNAPCHAT nd take some baddie pic of urself cause u are a divaaa!!🧚🏼♀️
Fourth Ik most of us might be all day at home btt lets jst take a step nd like try TALKING TO RANDOM PEOPLE like trust me this one give u boost of confidence also make u see a different view of world
Fifth Do BLOGGING! Ik at first it seems so boring yaa u are lazy to write too much btt sharee
Sixth TRAVEL naa i don't mean that expensive trips bruhhh btt jst go to park ya cafe by urself cause we don't need anyone
Seventh INVEST in ur hobby darling even if u have none start exploring
Eight TAG ME whenever u made blog hehehee need some credit tho!!👅😛
Ninth SWITCH OFF THIS DAMNN PHONE ya i mean it like trust me ! This will make u feel at peace we all consume so much that our brain get so tired or 5 MIN RULE in this jst sit and do nothing for five mins every single day bitchhie I'd u can't switch off yr phone for a whole day ..
Tenth try DIFFERENT THINGS every single day made new habits nd invest in ur abilities or made ur abilities!
All now I wanna say I am rooting for you thanks for reading it!!
Love y'all 💋
Ahhhhhhhhhhh!! Silly me I forgot to tell y'all what's this series name CHATPATI BADDIES SEASON Byiee!!‼️😋🗣️
Heey. <3 How are you? I hope you're well. I recently discovered your blog, and after reading that you use Photopea for editing, I had a question. : )
How do you manage to place multiple GIFs and export them without the layers getting messed up and causing an export error? I can barely use one GIF without it causing a disaster. When I tried using two GIFs for my banner, everything went wrong, and I only managed to fix it by using Capcut.
So ... Do you have any advice? I could use it. : )
Hello! I'm doing okay, I apologise for the late reply, I'm very busy recently because of an upcoming play.
So, first the gif layers shouldn't get messed up and I've never gotten an export error. If you can't even use one GIF in your graphic then that means that either: 1. your graphic is simply too big, I reccomend resizing your images to 800px-600px something, it's not too small and keeps the quality good. 2. your device may be too laggy/old/whatever and can't handle GIFs in photopea [although I doubt that.. I don't know, I don't use photopea on a phone or something, I use a PC]
As for applying multiple GIFs to a graphic, it's quite simple. Just place them wherever you want in the project, then click layers, then animation and merge. That will make the multiple GIFs merge into one singular GIF.
I hope I helped, have a lovely day or night <3.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
How to avoid railroading in your scenario ?
When you guide your players in a roleplaying game, either as an author or as a GM, there are two extremes that harm the experience : to direct them too much, or not enough.
A game that does not direct its players enough will leave them lost, unable to determine where the scenario wants to take them. This will lead to a drop in the energy, or even in your players’ interest, and the GM will be forced into a loop of “well, what do you do now ?”, or even have to use Deus Ex Machinas to move the story forward.
On the other hand, a game that directs its players too much, and does what is called railroading, will be frustrating for its players. No, I don’t want to go there. I don’t want to talk with this NPC. What if I negotiated with the Big Bad instead of attacking them ? You know what, this tavern feels shady, I’ll take a look at its accounting and loot its wine cave.
What will you do then ? Stop them and kill the fun, or let them be and lose control of your scenario ?
The best way to do it is through anticipation, to have a balanced scenario. I’ll give you here some tips I use and that, according to my victims my players, are somehow efficient.
First of all, as seen in the previous article “How to write a TTRPG scenario”, a good first step is to divide your scenario in several scenes, and to identify the “fixed points”, who must have a predetermined resolution, and the “mobile points” where the PCs have more leeway. Then you’ll have to play with the proportion between fixed and mobile points, to let your players breathe between the scenario-heavy scenes, while not divulging which point is which.
Then, always prepare different roads, whether it be in a dungeon map or in the solution of an investigation. This will give a more organic feel to the story progression since choices will be made. And it doesn’t matter if they all reach the same destination. I often feel that three is a good number of roads, to avoid weighing too heavily on the writing and preparation while still avoiding binary choices. And these roads can be drastically different, for example on a model fight/puzzle/social.
You can widen even more the field of possibilities by adding scenes that are completely open-choice, as long as it doesn’t take too much space in your scenario. This could be an obstacle where you don’t write any predetermined solution : you let your players think about it and, if they suggest a solution that seems plausible enough, you let them use it.
You can also give your players a time span in universe where they are exceptionally free of any pressure and they are free to do as they please. For example they might have an appointment the next day with an investigator, but they have nothing planned until then.They can explore side quests, go talk to their favorite NPC, or interact between them.
Something that is always interesting while writing a scenario divided in scenes is to use conditional writing. When the PCs encounter a situation, you may have prepared elements like “if at this previous mobile point the PCs did this, then they encounter option A, else they encounter option B”. This gives the PCs the impression that their choices had more impact, since their past actions have present consequences. Of course, if you want, A and B can only be cosmetic options leading to the same conclusion, but the effect remains.
Finally, I can’t advise enough in favor of the use of recurring NPCs : as described in the previous article “how to write a remarkable NPC in your campaign”, some NPCs should come back at different points in the scenario. Make them remember some specific things from their previous encounters. Create a few NPCs whose character arcs are only made of mobile points, so the PCs can shape them through their interactions. This will give a large freedom to your players on elements that will not derail your scenario.
And while we’re talking about NPCs, this last advice should not be used more than once or twice in a full campaign to avoid becoming a cliché : the Gathering. Juste before a critical moment the PCs meet in a known place (a “recurring place”, following the article “How to write a place for your TTRPG”) with all the NPCs the players bonded with. Emphasis on the “have bonded with” : if the players have bad beef with an NPC, or if they just didn’t interact much, this NPC won’t come. On the other hand if they got particularly close to a specific NPC, this one will have a major role in the Gathering. Moreover, when you’re writing these scenes, you can give some bonus to the PCs according to which NPC came to their Gathering ; this way the players will be comforted in the decision to bond with them.
There you are, I hope these few tips will be useful to you. What about you, do you have other techniques to avoid railroading your scenario ? How much do you guide your PCs in your stories ?
Hello everyone. I'm a student, starting my last year of highschool. I have taken an interest in journalism, and will later study it. I so had the idea of starting to learn already, in a simple way, for the fun. For that, I will ask if anyone would be interested in me publishing some facts, informations I can find about some topics. And if anyone has a topic they would like to see, one day, an article about. It's a way for me to practice, have fun, and share.
Of course, I'm not going to write a whole artickle right now. But i'm learning how to do one. If anyone has advices, sites,...
Thank you.