Blasphemous
While there’s nothing inherently negative about the terms ‘Souls-like’ or ‘Metroidvania’, you could hardly say that the indie scene had experienced a shortage of either of these genres at any point in the last five years. One could happily play a hundred games that tried to do ‘Dark Souls but 2D’ with a bit of Symphony of the Night thrown in – which is fortunate for me, because that’s approximately how many are released each week – but in such a competitive market, the developer would have to nail absolutely everything in order to stand out; a cast, setting and plot with thematic consistency of tragedy, but not hopelessness. A satisfying and extremely replayable gameplay loop that’s reliably difficult, but not irritatingly so. And a world so beautifully broken that it manages to be awful and awe-inspiring at the same time. Enter Blasphemous.
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