The aha bit the Southlanders group was the hardest I’d laughed in a long time when I saw it. I was genuinely concerned I’d wake my housemates at the time. I made them watch it with me the next day and they didn’t find it nearly as funny as my reaction. Which is fine.
But then I went to visit family for a while and I came back to sticky notes with aha puns on absolutely everything I owned. It was hilarious. I was literally finding them for months.
So anyways. I wrote about the Southlanders for the groups and co-labs day.
The games were always exhausting, though the reason changed as each season went on.
Later the paranoia would start to set in. Alliances would strain. Trust would fade. For that sleep would suffer. Fights would get more frequent and severe. The threats would get bigger as people built up their gear and bases and traps.
But early in the game like this, before the Watchers really sunk their claws into them and began their manipulation, the exhaustion was just mundane new world stuff.
Grian had run back and forth across the entire map before finding a hobbled together group that would take him. Their bond formed of ridiculous puns none of them could seem to stop. They laughed and chopped down trees to build themselves a place in the southern most part of the world. If they ignored the impenetrable wall of magic locking them in, they could just pretend they wanted to be there. They could pretend they were having fun, before the reality of the game really sank in.
Here in this little bubble of time before they knew who would turn on who. Before they knew some of the people they promised now to keep alive, would be the ones to end them. In this time where the canary still sang and there was still peace, they could forget why the canary needed to sing for them at all.
And lying there, head still fairly clear for being involved in their game, Grian lay awake among his allies. There hadn’t been enough time to finish secure bases for all of them, nor enough wool for enough beds. So the five of them had settled down in a hole carved into the side of the hill.
Jimmy and Mumbo had drawn straws to share the bed, though being the two tallest of the group, there was quite a bit of lanky limbs hanging over the edge. Impulse, Martyn, and Grian were curled up on the floor nearby, the stone hastily swapped out for slightly softer dirt. Impulse was sprawled out on his back, volunteering himself to be the pillow. Martyn had his head resting on one shoulder and Grian the other. In return they cuddled close to Impulse to help fend off the chill of the night.
And despite their best efforts, and a long exhausting day of work, and somehow play, none of them were asleep. Though none of them spoke.
And Grian found himself fighting back a noise of disappointment as his thoughts dredged up a truly terrible idea. His stomach still hurt a little from how hard he’d been laughing earlier. And really he shouldn’t but his mind was on it now. And really what kind of ally would he be if he didn’t inflict some harmless suffering on his team. They were his allies too. They were supposed to share this sort of thing.
So, with a heavy sigh, “Sounds like we all have a bit of ins-aha-mnia.”
He grinned at the chorus of groans and tired, begrudging chuckles he got for it.
“I thought we we’re done with th-aha-t.” Martyn fired back anyways.
“Guys please.” Jimmy was pleading, while Mumbo was just laughing his endless stream of uncontrolled aha’s. Impulse wasn’t much better. Grian and Martyn’s heads bounced with his laughter.
“You guys are the wo-hurst.” Impulse’s accent didn’t lend itself as well to the bit, but the inflection itself was contagious and worsened by laughter and exasperation, which he carried in spades.
“I’m s-aha-rry.” Grian wiped at the tear forming in his eye. “I had to.”
“It’s n-aha-t even that funny.” Mumbo nearly wheezed. “W-aha-y is it so funny?”
“You’re not even doing it on purpose anymore are you?” Jimmy accused.
“No!” Mumbo fired back. Probably the longest sentence he could get out without laughing more and accidentally aha-ing.
“Gods why can’t I sleep.” Grian lamented. “I’m exh-aha-sted.”
“Please.” Impulse wrapped his arm around Grian and dragged him up to lay more on top of him. He held Grian hostage there, still mindful of his tightly bound wings.
“It’s your own fault this time, Birdy.” Martyn, showing extreme self restraint, skipped out on the pun opportunity. “I was nodding off.”
He brought his hand up to pet the fine feathers at the back of Grian’s head, remembering the times back on Evo together. So many of them had little tricks to get the others to sleep. It had been one of the only tools they’d had to try and keep each other from completely loosing it in the face of the Watchers meddling. So when better to use it again than there, in the Watchers’ game.
Mumbo and Jimmy were settling down again, rearranging themselves a bit. Jimmy had sprawled out across Mumbo’s chest in protest of his aha’s, but now neither of them seemed particularly inclined to re-separate. Impulse was beginning to doze off again as well, having pulled Grian and Martyn both closer to him. And Martyn relaxed as he continued massaging the feathers at the back of Grian’s head. He watched his old friend’s eye droop, as he too relaxed and quickly fell asleep.
With the last of their giggles worked out of their systems, the Southlanders drifted off into a deep dreamless sleep that matched the present peace. Temporary.
Soon enough these peaceful nights would dwindle. They’d be driven apart. They’d turn on each other. They’d fight and kill in a world made up only of friends. Friends who, for the moment, wouldn’t be. But for now,
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
This is the first tricky day for me as I have not watched that much of False before. But I think I've come up with something fun that fits her? I hope? I have her here battling Gem on Gem's death beach in season 10.
Also where did her Queen of Heads, Hearts, and Body parts title come from? Because there's clearly a story there and I would love to know it.
"Gem is this even difficult for you?" Ren asked as she cut down Etho.
Again.
His wooden sword and a couple carrots were all that was left of him.
"Not really." She examined her sword before resting it on her shoulder. "Anyone else want a try?"
Ren took in a sharp breath before shouting, "Falsie!"
False rocked on the air, startled by the sudden shout but did change course to come in and land on Gem's murder beach.
"Falsieee." Ren cheered and sidled up to her, batting his eyes. "Will you fight Gem for us?"
"Uh… why?"
"She's scary." Etho whispered from where he was sitting on the nearby bed after his latest respawn.
She looked to Gem who just shrugged and held out the other wooden sword with a smile.
"Alright. If you're sure. Just wooden swords?"
"Yep!" Gem chirped happily. "There's barrels in the boat if you need. And a bed."
False nodded and walked over to set her spawn and dump her things in the chest because that was the thing to do when you're challenged to a duel. She came back over to Gem on the sands and accepted the wooden sword. Ren cleared his throat.
"Fellow hermits, prepare thine eyes, for the battle of the season." He projected and gestured dramatically to Gem. "In this corner, we have our defending champion of the death beach, GeminiTay!"
Gem grinned and half bowed to Ren, Etho, and Mumbo who were gathered loosely among the redstone blood and numerous model heads that decorated the edge of the sands.
"And in this corner." He lifted his other arm now to False. "We have the Queen of Heads, Hearts, and Body parts herself. FalseSymmetry!"
"What?!" Gem squeaked at the title.
"Ready? Fight!" Ren called out.
Gem, despite her surprise, fell easily into a fighting stance and readied to lash out. But rather than nervous laughter and noises of pain as he sword connected with her opponent, the crack of the wooden blades colliding wrung out across the sand.
False saw Gem's eyes widen in surprise for only a moment before quickly being replaced with a glint of glee and a happy grin. She returned the expression and the two began their dance.
Neither of them had a particularly clear upper hand as they pushed each other back and forth across the beach, trading hits and blocking what they could. Their crowd of three cheered them on loudly, happy to see a fight lasting more than the minute or so it usually took Gem to cut them down.
But ultimately, with a well timed hit to the torso and a return jab deflected by a large wing, it was Gem's inventory that littered the sand.
She respawned a moment later giggling and giddy.
"Waoww!" She bounced back over to False. "That was so much fun!" She trilled.
"It was." She agreed easily. "You're pretty good."
"You're amazing! How'd you learn to fight like that? Will you teach me?"
Ren then exchanged looks with Etho and Mumbo. "This might have been a bad idea boys."
"Oh no." Etho worried. "She's going to get even worse."
"I don't think my knees will be enough to stop her after this."
Ren nodded sagely as he watched the youngest hermit bounce excitedly as she talked with False, who, while less bouncy, looked just as lively. She was already demonstrating something with the battered wooden sword. And Gem was eagerly copying.
I love Doc's ability to break the game while still operating within the rules of the game somehow. It blows my mind every time and it makes him a formidable opponent. So I wrote about Doc as a very willing villain.
Doc loved to play the villain, but not because he liked being evil. Though would admit the esthetic of it could be quite fun as well.
But no. He enjoyed being the villain for a paradoxically selfless reason more than anything else. He loved to watch his friends have fun playing the hero. He loved watching them team up against him. Seeing what ridiculous things they would come up with each time to try and best him and the hive mind. And he liked roping Ren in as his henchman. His theatrics and Doc's made science really was the perfect one two punch of villainy.
And this time had been no different. The prank war set off by Scar and Grian's propensity to destroy any redstone they touched had been incredible. The fun he'd had building his goat mech and setting it against their giant buttercup.
He'd been thrilled to see Mumbo manage to repair their mech on the spot. Flying machines were notoriously fickle beasts. But he hadn't let that win go unpunished either when his butterflies tore in from across the perimeter. Their squealing and scrambling to stop them before they reached their bases brought him enjoyment.
But it was nothing compared to the joy he got from watching their celebration when they managed to defeat his advances.
He'd stood on one of his destroyed butterflies and smiled to himself as he watched them dance around in the distance. It had been an excellent final battle before he needed to go off world for a while. The hive mind had requested his presence in person to help with some new project.
With him gone for just over a week, the prank war would probably fizzle out as the hermits all moved on to the next bit of excitement.
Or so he thought.
In all honesty, he'd thought he just forgot where his base was and had walked the wrong way. But his eco sand castle was still there. He was standing on it.
Next he'd started to doubt he'd made the perimeter at all. It was a ridiculous project for one goat to take on alone. Sure that was sort of his whole MO, but really. A whole perimeter. Maybe he'd dreamed it.
But then again, his flag pole was still sticking out of the ground, right where he'd left it. And if he strained his ears, he could just make out the hissing of his pet withers trapped far below.
Which only left the option that the hermits had upped their game, yet again. Cause as he stared out over where his perimeter should be, all he saw was a beautiful unbroken forest of trees. The ground on which the were planted rose and fell in rolling hills. The grasses and flowers swayed in the wind. A flock of wild chickens had moved in and was scratching through the freshly fallen leaves looking for a snack.
The terrain looked completely untouched. And the scale of the work they had done while he was away, to do all that on only a week.
But once some of the shock had worn off, Doc could only smile. They'd bested him again. And that was exactly what he wanted.
For Skizz day I give you the same story as for Impulse’s day. Except this time from Skizz’s perspective.
Skizz was 9 years old the first time he watched Impulse die.
He was just going back to Impulse's room after brushing his teeth when he saw the ghost standing over his friend. He saw Impulse take his last breath. The ghost got him before he could even scream.
But Skizz could scream.
And he did. He cut himself off as he ran away, but he did scream. The ghost drills they did at school taught him to be silent.
He bolted back down the stairs. Impulse's parents were there, already moving to see what was wrong.
"Ghost." He hissed quietly. He flared his wings, cutting them off from the stairs. Impulse was already gone, but maybe he could still save them. They let him herd them back down the hall to their room where they all piled into the closet. Impulse's mother held the door shut while his father held Skizz.
And they waited.
Skizz heard the ghost wander closer. He thought it strange for something with no physical form to have such heavy footfalls. He heard when they finally stopped.
And not even a pair of adult demons could stop him getting back to his friend. Not that they tried. Skizz got there first.
He balled his fists in Impulse's shirt.
Young angels didn't have halos yet. They weren't able to sense souls around them like the adults could. But even Skizz could recognize the absence of the bright warmth he'd come to associate with his best friend.
Impulse was dead.
"No!" Impulse's mother tried to move him, but he refused to let go. "No! Impulse!"
She shifted tactics and just moved to pick them both up together. They retreated again to the closet where she set them down. He laid on top of his friend's body and cried.
If he was an adult he would be able to fix this. He'd be able to find his friends soul. He'd be able to drag it back into place. He laid there crying, as quietly as he could. There was still a ghost.
He just let himself remember.
Impulse was always warm. He was always willing to hold Skizz's hand.
Skizz took a bigger handful of his friend's pajama shirt. He could almost feel the warmth left behind.
He remembered his friend's laughter. He would always laugh at Skizz's jokes. Laugh with him when he got tripped up over his own wings.
He remembered his nerdy rants. Usually about redstone of some form or another. Skizz never understood much of it. But he loved the way his buddy's eyes lit up when he talked about it. How animated he'd become. How much warmer his presence would be.
But he'd never hear it again. Not the laughter. Not the redstone rants. Not the warm soul at his side for the rest of their lives like they'd promised. Best friends forever.
Then Impulse's chest had risen.
Skizz sat bolt upright and stared.
It rose again.
And again.
He looked up to say something, his words dying in his throat again as he saw Impulse's dad shushing him. He'd put his hand over Impulse's mouth then, in case he awoke. The ghost was hunting again.
Skizz looked down and saw the moment his eyes opened, staring back at him somewhat blankly. He saw him look around, take in the closet around them. He watched him stir, getting his father's attention too.
Impulse was alive.
It shouldn't have been possible. But he was looking at his friend. Blinking. Breathing. Moving.
The lights in the closet went out. But Skizz found he could still faintly see. Impulse had startled. He was feeling around like he couldn't.
"Come on." His mother had whispered. She'd again pulled them both into her arms. "Quickly." Skizz cooperated more this time, holding still so he would bea easy to carry. He was just appreciative she didn't try to pull them apart again. He already felt like his heart was going to explode.
Soon enough they were outside, being lowered to the cold damp grass. Impulse's parents both checked him over before his father stepped away to make a phone call.
"What happened?" Impulse finally spoke, his voice sounding like music in his ears. Something in Skizz's chest unwound slightly at the sound.
"Oh sweetie," Impulse's mother was crying now, still running her hand through her son's short hair. "There was a ghost in there. It almost took you from us." She explained somewhat vaguely. Skizz didn't miss her muttered, "Oh thank the gods Skizz was here."
He found he could breath a little easier after hearing it.
Impulse finally looked over to Skizz and then down at his hands which were still tangled in the fabric of his shirt. He didn't think he knew how to free them. He thought his hands may as well have turned to stone.
"Skizz? You ok?"
He nodded slowly. "You're ok?" He worried right back. His honest answer was so dependent on Impulse's right then.
"Yea?" Impulse looked down at himself like he was checking that he was really there. The gesture was just so like himself that Skizz finally felt himself start to relax again. He managed to free his hands only to lunge forward and wrap Impulse up in a crushing hug instead.
He didn't let go, even as his parents pulled up to the house in their car. He could hear the adults talking in hushed, frantic tones. He didn't care one ounce what they had to say right then.
He was only alerted to his mom's approach by Impulse greeting her over his shoulder.
"Hi Impy." She greeted as she sat with them on the lawn. "You feeling ok?"
He felt Impulse nod. "I'm ok."
"Good."
"Skizzy, dove?" She rested a hand gently on one of his wings. He turned his head to look at her. Her eyes were watery and faintly glowing.
"You did so well, Skizz." She praised. "He's ok."
Skizz nodded, but still didn't let go. He could see in his mom's face that she was still worried. Somehow he knew that worry wasn't directed at Impulse. She'd said he was fine. He knew she wouldn't lie to him about that.
"Let's get you boys home." She stood up and offered her hands to them. They fumbled to their feet. Impulse's movements were uncoordinated and slow. And once they were up he slumped into Skizz's side, head wobbling a bit like he couldn't quite figure out what direction was up.
So Skizz merely tightened his grip and lifted Impulse right off his feet to carry him to the car himself. They'd squeezed into the back seat between their mothers. His mother had continued petting his wings slowly as they rode along. Skizz's attention, however, was still fully on his friend.
He'd seen the way his friend had watched the house as they'd driven away. And part of him couldn't help but wonder if he hadn't missed some part of his soul there. But that wasn't how souls worked. And Impulse was alive.
And Skizz swore to himself then that he would keep it that way. Though even then, on some level, he'd already known Impulse wouldn't make it easy.
His friend had caught the ghost bug that night. And it would haunt them both for a very long time to come.
For Joel I have written another short to go with my GIGS crew series. So here he is getting humiliated by a ghost with Jimmy while Grian and Lizzie watch.
Anyone have guesses at the ghost type?
“Haunted.” Grian decided again right as they walked through the door.
“Alright. Not haunted.” Jimmy took the bet against him as he always did.
“You know what, sure. Not haunted.” Joel, for once took Jimmy’s side. “You can’t be right every time.”
Lizzie followed the group into the house and rolled her eyes but joined in anyways. “Boys have we not learned this lesson already?” She stepped up next to Grian but didn’t try to touch him. “Haunted. Thanks for buying dinner tonight you two.”
“Hey now. You gotta prove it first.” Joel pulled out his thermometer. “Now watch this. I’m gonna go find nothing.” He boasted.
Lizzie sighed. “Oh my big strong idiot.” She pulled out the EMF meter and followed him into the house. It didn’t take very long for Grian and Lizzie to solidly win the bet. They trailed along after Joel listening to him boast and bluster in all of his bravado only to cut off with a (very manly, thank you) shriek. That was then followed closely by a very passionate,
“Dang it! Stupid ghost!” Joel was dusting himself off as Lizzie and Grian came into the room. “Threw a blimmin’ book at me.”
Lizzie’s EMF meter went off a she approached him, only further damning him and Jimmy to their fates of buying dinner.
“Come on!” Jimmy complained. “One of these day you’ve gotta be wrong. It’s not fair!” Jimmy too was startled by a coaster getting flung his direction, which only gave Grian the giggles. He was quietly watching the whole exchange take place. His eyes trailed around the room as if following something.
“I blame you, Jimmy.” Joel turned on him pointing his finger.
“You didn’t have to agree with me!” Jimmy squealed. “You never agree with me. You can’t blame me.” He ducked under another coaster flung at his head. “Hey!”
“You called him Beginner’s Luck. You jinxed it.” Joel fired back. He yelped then as a throw pillow lived up to its name for once right at him.
Grian and Lizzie were now both in a fit of giggles. The ghost apparently thought better of them than it did of Joel and Jimmy. Grian watched as a flower lifted itself from the vase on the coffee table and flung itself at them. Grian caught it and handed it to Lizzie.
“Oh come on!” Joel spun towards the vase where the ghost probably had been. “Don’t flirt with my wife! Ow!” The ghost got him then in the back of the head with a dog toy.
Lizzie made a show of tucking the flower into her hair. “As amusing as this is boys. I think we should be going now.” She turned and threw over her shoulder as she lead the way out, “I believe you owe us dinner.”
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Zedaph gets another one for my GIGS au. He's a mad scientist so of course he's going to experiment with tech to help his friends fight ghosts. And if he can get something out of it for himself in the process... Well, he never said safety was strictly first.
"Tango! Right on time." The sheep bounced happily back into his lab apartment. "You're going to love this one."
Tango followed along to see what his mad scientist of a friend was cooking up this time. His kitchen, as usual was a cluttered mess of gadgets and gizmos and frankly hazardous looking concoctions. It was no wonder the sheep was usually found cooking down in the community kitchen when it came to actual meal times.
"Whataya got?" Tango avoided leaning on the counter as best he could. Surely adding his own fire to the mix couldn't got without some sort of reaction.
"I had this idea for a new ghost hunting weapon. It- oops."
Tango blinked through the small wall of flame that had been flung his way from the weapon. He was fine, being a blaze and all. His shirt however,
"You know if you wanted me to take my shirt off you could have just asked." He teased as the fabric fell to ash around him.
"Ok. That was an… unintended side effect." Zed hedged and stepped up to Tango. "But I can't say I'm upset with the result." He reached to poke Tango teasingly only to flinch away. "Ouchie! Hot!"
"Yea hot!" Tango fired back. "You just blastificated me in the face with a flame thrower."
"It's supposed to fire salt." Zed pouted.
"Well what did you load it with?" Getting fire instead of salt was a little far off the mark, even for Zed.
"Saw dust."
"Right. Of course." The cloud of it had no doubt ignited on Tango's hair and his poor shirt had been the victim. "Well. At least it missed my pants." He laughed.
"We can fix that!" Zed joked, reaching for the device again.
"No no no." Tango swatted his hand away. "You try that and I'll roast you like a marshmallow." He threw his hands out menacingly and Zed let out a peal of bleating laughter as he 'ran' away. Tango caught him easily, actively pulling the excess heat away from his skin so he wouldn't burn his friend.
"Oh no." Zed wailed dramatically. "I've been had."
"You owe me a shirt, mister."
Zed looked at him with a grin. "Mm, maybe later. For now there are experiments to run." He snuggled closer to Tango.
"Oh really." He deadpanned. "And what would those be."
"If cuddling a blaze is better without a shirt." Tango laughed as Zed dragged him to the couch. "And will the men in bunny costumes finally get the carrot."
I'm already failing at doing one shots without making long stories, but I have plans for this one now. Anyways, here's a 'one shot' for now of Impulse. It's set in my GIGS phasmo au and covers his first encounter with a ghost.
Impulse was 8 years old the first time he encountered a ghost.
His childhood home had been subjected to a 'random haunting' one day. Apparently that was a thing that could happen if a soul was sticking around but didn't have anywhere nearby to go. They could just turn up somewhere without any previous ties to the place.
That was how Impulse woke up to a ghost standing over him.
He wasn't awake for long. But he remembered the frigid cold fear flowing through his veins as its flickering hands closed around his throat. It had moved too fast for him to scream.
He'd been lucky he and Skizz were having a sleepover.
He woke up a while later laying on the floor of his parents closet. Skizz was leaning over him this time, a faint blue glow in his grey eyes. His mottled brown and white wings were fluffed up behind him. He had his hands were balled into fists on Impulse's chest, clinging to his shirt. In the faint light of the closet he could see drying tear tracks trailing from his eyes.
To his other side sat his father, who had his hand over Impulse's mouth. But his attention was on the door. Impulse followed his gaze to see his mother crouched there, holding the door shut and pressing her ear to it to listen.
He shifted, trying to free his mouth. His father's eyes snapped to him. He motioned for Impulse to stay quiet with a finger to his own lips. He nodded and his father finally removed his hand, moving it instead to comb through his hair.
He flinched when the lights suddenly went out, plunging them into complete darkness. He was too young to see in the dark yet. All he could see were his friend's glowing eyes.
"Come on." His mom whispered, a stressed hiss underlying her words. She shoved open the door and turned to bundle both him and Skizz into her arms. "Quickly."
They both leaned into her as she lifted them and ran through the darkened house. Impulse's father was close on their heels, stopping only briefly to grab his phone.
Once they were outside, his mother had set them down on the lawn, the damp grass quickly soaking through his pj's. His parents had fretted over him.
"What happened?" He'd asked, once he'd realized it was now safe to speak.
"Oh sweetie," His mother had started crying once they got out of the house. "There was a ghost in there. It almost took you from us." She'd muttered more quietly to herself after that, "Oh thank the gods Skizz was here."
Impulse looked over to Skizz then, he'd yet to let go of his shirt. And he hadn't said a word, which was unusual for his best friend.
"Skizz?" Impulse prompted. "You ok?"
He nodded slowly. "You're ok?" He parroted.
"Yea?" Impulse looked down at himself. He was a little cold, from sitting in the wet grass, and tired because it was the middle of the night, but otherwise felt fine.
Skizz seemed to finally relax a bit then, shifting to hug Impulse instead of clinging to his shirt. Though he still showed no intention of letting go.
His parents got up as a car pulled up to their house. He recognized Skizz's parents climbing out. Their parents whispered frantically back and forth a while, also exchanging hugs.
Then Skizz's mom had come over to them.
"Hi Ms. Itkie." Impulse chirped.
"Hi Impy." She smiled at him as she knelt down in the grass. "You feeling ok?"
He nodded emphatically. "I'm ok."
"Good."
"Skizzy, dove?" She checked on her son next, trailing a hand gently down one of his wings. He turned his head to look at her and Impulse saw her smile soften.
"You did so well, Skizz." She praised. "He's ok."
Skizz nodded, but still didn't let go. And Itkie also made no move to try and separate them.
"Let's get you boys home." She stood up and offered her hands to them. Impulse struggled getting up with Skizz still wrapped around him, tripping over his legs and Skizz's. His head spun as he did make it to his feet.
But as much as Skizz had hindered him getting there, he supported him in keeping him upright once they were up. Skizz adjusted his hug to pick Impulse up like an oversized teddy bear and marched them both off towards the car.
It had been a tight squeeze, the pair of them piled into the back seat between their mothers. But they couldn't go back home with a ghost in the house. Impulse twisted to watch his house as they drove away from it.
I have been given another excuse to ramble about my GIGS crew stories and so I will. This one will be more about the ghosts and haunts, the GIN and the teams that deal with the ghosts.
I'll again use the read more to hide spoilers and also because long post. I ramble. You have been warned. (Also potential spoilers for everything up through and including Tangled Haunt)
I'll start with the ghosts themselves I suppose.
Ghosts are souls of the dead that are trapped in the land of the living. This can happen for any number of reasons, but it's usually not pleasant. Occasionally, the events leading up to the formation of a ghost aren't so bad and you'll get the rare 'friendly' ghost. It's still considered kind to help these ghosts move on, though they have a markedly lower priority than other ghosts for obvious reasons of safety.
Though friendly ghost jobs are often taken on by new teams, teams training new members, or research teams trying to learn more about specific ghost types. So they are usually still taken care of in a timely manor. And friendly ghosts don't necessarily always stay friendly either. So better to get rid of them while it's still safe to do so.
But for the majority of ghosts, the souls stick around because something terrible happened to them during or at the end of their life. The soul isn't what makes a person a person, so the actions of the ghost rarely reflect what the person would have done in life. Though that can happen on occasion too. People in this universe are, most often, a body and a soul. The degree to which the soul or body represents the individual can vary greatly. Creatures like angels and demons (the living ones, not to be mistaken with demon type ghosts) are much more soul than body. This makes it more likely that they will become friendly ghosts, assuming they were friendly in life too. And people like the vex often have tiny, pretty much vestigial souls. Ghosts arising from these would probably bear no resemblance to the living person at all beyond whatever trauma it was that caused them to become a ghost in the first place.
And to elaborate a little more on how souls and bodies work in this AU:
A body can operate without a soul, but a soul cannot operate without a body. People can lose their souls without dying, though it's not that common. This can happen in a tragic event, like those that lead to the formation of ghosts, but without the death of the person losing the soul. Though for soulless individuals, its actually far more likely the soul just dissipated one day and they probably aren't even aware it's missing. Still not common, but it is the more likely route to having a person living without a soul. People can also rarely be born without souls too. And people without souls, obviously, cannot become ghosts when they die.
As for the ghost themselves, like mentioned a soul cannot operate without a body. Ghosts, as a result, only become active when there is a living person nearby to feed off of. This works best if the person is actively within their haunt but they can feed a tiny bit from people near the haunt. Though not really enough to cause a noticeable effect on the person being drained.
And this energy drain is sort of what I go with instead of the sanity mechanic in Phasmophobia.
The longer you spend in a haunt, the more tired you get. And just like the sanity mechanic, this varies from ghost to ghost. Ghost events will sap more energy than interactions or just passively hanging out near the ghost. Hunts are the most draining thing. Ghosts like moroi and banshees can drain energy faster than ghosts like shades that don't usually interact with the people in their haunt as much. But it can also vary within one ghost type. No two deogens are exactly alike, no two spirits are alike, etc.
This means that in place of the sanity medication, ghost professionals usually reach for caffeine. Or they'll stop and rest for the rest of the night and the next day and pick up where they left off the next night. Obviously it's important for them to stay sharp, especially the investigators and the hunters.
And when a ghost kills someone they do so by tearing out their soul.
The soul is the most concentrated source of energy for them. Getting it out of the body dumps all that energy right into the haunt, fueling the ghost up like a quick charge battery. Some ghosts will take one soul and be satisfied for a bit, hence why some hunts end after only one death. And some ghosts will take that energy and use it to keep going, which is how you get chain hunting ghosts.
The crucial point here though is that the soul stays in the haunt. This is the key reason why people can be revived after dying to a ghost. For guardian angels that just means being able to pull the soul back into the body.
Since this world has magic, I'm sure there are some magic users powerful and knowledgeable enough to summon the soul back to the body as well. I admittedly haven't put as much thought into this avenue as I have for other methods cause it's not really one that will ever come up. But I do know whatever methods they use they are less efficient and more dangerous/prone to failure than revival by guardian angel.
However, even a guardian angel can be prevented from successfully reviving people if it's been too long since they died. This actually has less to do with how long the ghost has been in possession of the soul and more to do with the condition of the body. Pulling souls back into injured bodies is harder than unharmed ones. And pulling a soul back into a body that has already started the whole rigor mortise thing or any other stages of what happens to the dead is equally as difficult. Depending on the strength and experience of the angel, they might have a few hours to up to a day or two. (Skizz is definitely on the higher end here, he's kind of ridiculous between his size and corresponding size of his soul, his experience, his strength, and the fact he's been able to revive since he was a literal child, there's not a whole lot he couldn't handle when it comes to ghost related death with a bit of effort).
The other way to prevent revival is if the haunt gets fixed, meaning the ghost either moves on, or is made to move on by hunters. If the haunt dissipates, so do any other souls that may have been trapped within it. The only haunts liable to fix themselves are the ones with really weak ghosts and those aren't likely to be strong enough to hunt and kill. So that's not a common way to permanently loose someone. So investigators are actually fairly safe from this specific thing. It's the hunters that actually need to watch out. Cause if the ghost manages to take one of them down on its way out, that's it.
Thankfully hunters tend to die less often generally because the are equipped to actually fight back against ghosts. And they go in knowing exactly what they are dealing with and so can be as prepared as possible. Most hunting teams don't even have the capacity to revive themselves. But they still have a better survival rate than investigators because it's that much safer of a position within the GIN.
I haven't really touched on scouts much yet either, but in terms of survive-ability, they are usually fine. Scouting teams tend to get out before the sun even fully sets so their risk is pretty minimal if they are paying attention. They might have an occasional scare thanks to a particularly strong and/or aggressive ghost but it would usually be no more than an event, or at worst, a very short hunt. Even the most powerful ghosts can't do much in daylight without extreme circumstances, (such as a building full to the brim with tech and 1000s of people).
And then to get to the question that started this ramble: The haunts themselves.
There's a couple main types that I'll call typical, spontaneous and cursed.
Typical haunts are the ones you would normally think of. There's a place where something bad happens and someone dies and the soul sticks around as a ghost.
Spontaneous haunts can happen anywhere at any time regardless of whether or not some one died there recently or even nearby. Cause sometimes something bad happens and someone dies and the soul doesn't move on, but it happens somewhere the ghost can't settle. Like a hiker lost in the woods. Their soul might eventually find the nearest cabin or something. But it also could wander around harmlessly a while, not yet a ghost, but not yet dissipated either. (This is why it's so common for investigators to be sent to remote locations, often without a scout team checking it out first. If it's the only structure around and it's been a while, it's probably haunted.)
But the ghost also doesn't have to go for the nearest place. They may wander quite far before settling into a haunt. They may still wander even if they died in a place that can become haunted. They may wander to haunt somewhere else or they may wander a while before looping back around to haunt the place they died just at a later date.
Cursed haunts are kind of a mix between these things. Sometimes the creation of a cursed object or use of a cursed object can result in a death which leads to a haunt. (Tangled Haunt is an example of this. Grian's family started haunting the house after their deaths in the use of the summoning circle and his soul actually joined them there later.) Or a cursed haunt could come about because someone was messing with a cursed object like a summoning circle or a Ouija board and it brings the nearest wandering soul in to haunt the area they were messing around in.
The haunts are also usually buildings. The borders of a haunt once it forms are incredibly strict and having something like the walls and doors of a house helps reinforce that. Though less commonly other structures can form the bounds of a haunt. Like fences or garden walls, things of that nature. (This has me thinking now too it would be hilarious if like the paint lines on a soccer pitch worked like this. A very specifically haunted soccer pitch could be really funny. Though incredibly unlikely).
The bounds of the haunt also determine where the ghost is capable of going or interacting with things. And 99.9% of the time. That's it. The bounds are the bounds. But...
Sometimes haunts can break.
I have a story with a broken haunt in the works so I won't elaborate too much on it here yet. But a broken haunt would mean that much like the wandering souls that form spontaneous haunts, the ghosts can wander beyond their bounds. Except unlike the wandering souls, they are already fully formed ghosts, so that's bad.
Thankfully ghosts that wander far from their haunt tend to start to weaken, but considering broken haunts tend to require exceptionally dangerous and strong ghosts to form, that weakening can only help so much.
Also thankfully it's extremely rare. Like probably only like 5 or so recorded cases world wide, ever. Those haunts receive the highest priority when they happen because the threat to the public is so much higher. Anyone in the vicinity of the haunt is in danger of a hunt from the wandering ghost and since the haunts bounds are broken, there is no guarantee their soul would stay in the haunt, which obviously limits the odds of survival.
When these haunts are reported it's an all hands on deck type of deal. All the top teams from around the world will flock in and do what they can. These haunts are hard to investigate because finding the ghost can be so much harder. It's one of the only times you'll see different investigation teams working together, same for the hunting teams after them. And these are like, once in a generation type events, maybe less.
I also want to talk about the GIN itself a bit.
The GIN (Ghost Investigation Network) has four main roles within it.
The scouts are obviously the ones sent out to determine if a place actually is haunted. They are the most public facing group in the GIN and the one's who's actual day to day work can vary the most. They are the only ones who ever have to deal with clients directly, though they also try to avoid it.
Basically if someone is absolutely convinced their house is haunted, when it very much isn't, it's the scouts that have to talk them down and show them that it's ok. This keeps from wasting the time of investigators.
There's a lot fewer investigators than there are scouts or hunters because in a job that dangerous the retention rate of new hires is low. Not all of it's because of death though, some just leave the work or go become scouts or hunters instead, like Joker and Tango.
The investigators, like our beloved GIGGS, are the guys that go to haunted places and figure out what the ghost is so the hunters can come prepared.
These are the guys that are most likely to die on the job. To get around this the teams often take two different routes. There's the guys that rely on remote work, setting up camera's and sensors during the day and hanging out close to, but not in, the haunt at night, just monitoring. This works ok, if the ghost cooperates, but a lot of ghosts don't. It's also much slower and if the ghost does hide evidence, it's not enough to actually determine what they are dealing with. So remote teams are more likely to require a follow up investigation from the other type of investigative team.
The teams that go in at night. This is where GIGGS sits. Most of these teams have the capacity to revive. The ones that don't are extremely cautious, by necessity are very lucky and very good at what they do. And they still don't tend to last for very long.
And once the ghost type is determined it's passed off to the hunters who go in and actually fix the haunt. Like mentioned earlier, these guys don't die as often thanks to going in armed and prepared.
As for why the investigators don't go in armed: the weapons tend to piss off the ghosts and make them more aggressive, and the weapons are often also specific to certain ghost types to an extent. So ultimately it's safer for the investigators to go in unarmed.
The closest thing to hunting gear they will bring is the crucifix. And honestly in my AU I don't think it makes much sense for it to be a cross, but it wasn't something I'd spent much thought on when I got started writing. But I'd probably change it if I could. I imagine it would be more like some sort of magic based EMF suppressor or surge protector type deal. The higher the tier of it the more effective it is, but the more it's liable to be recognized by the ghost as hunting gear and make them more aggressive. So using them is always a trade off for the investigators. They would still function the same as the crucis do in the game and in my story though.
And after the hunters come through, depending on the conditions of the haunt, the scouts might come through again, both to triple check the haunt is fixed, but mostly to deal with clients again. Whether that means helping clean up after ghost damages, reassuring people the ghost is actually gone, or talking with police/detectives in the case of a murder. They are the ones that pass off what the GIN may have found about the victim during the whole ghost handling process.
And then that fourth role I mentioned is just the administration/behind the scenes side of things. The people that run the database, consult for the field teams, gather and analyze data from the reports, match teams to haunts, coordinate the sending of gear to be returned to the correct investigation teams after the hunters collect it for them. This also includes the people that go after businesses, organizations, or individuals who threaten or hurt their field teams.
These are the guys that took down the hospital that botched Grian's broken wing in Slamming Doors. They got every negligent person on staff fired, everyone who worked there had to reapply for their job and re-interview, with a representative of the GIN present to vet them. That hospital got worked over completely and is now probably one of the safest hospitals someone from the GIN could actually go to. These people take the safety of their field teams extremely seriously.
So there we go. Another long ramble. Hopefully organized well enough to be coherent. Questions welcome as always. I know there was at least one thing I thought of while I was finishing this up that slipped out of my mind again before I could add it. So that's fun.
Anyways. Thanks for reading!
Also also I think I'm going to tag my GIGS crew story stuff with gwau now, but I'm not going to say what it stands for yet.