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@summoners-field-guide
[ x ] âAn Infographic on Crowd Controlâ
Smmaarrrttt. Know your terminology.

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Holy crap I made the file shrink enough so tumblr would accept it okay here we go!!
I wanted to provide a ***Warding Guide*** that had a key. I had a few reblogged, but I lost them. So why not throw my own opinions out there and make my own?
(This guide is made with supports in mind! Read it anyways so you can help out the support and your team!)
RED DOTS mark the objective warding points. This means these are where you ward to watch over Baron and Dragon when you can. Usually a support wouldnât worry about Baronâs point till it spawns/ after laning phase. These points itâs best to mark with a PINK ward!
PURPLE DOTS mark the start-of-game warding spots for safety. Depending on which side youâre on, your enemies play style. and the amount of wards you have, there are priorities when it comes to these points! The purple dot on dragon is your main priority; I usually mark this at ~lvl 3. It gives you a heads up when someone is coming to gank 9/10 times! (Unless youâre on PURPLE TEAM; then you might want to take extra safety measures and ward the BLUE TEAM Tri bush!) (ALSO NOTE; If youâre on BLUE TEAM, do NOT ward PURPLE TEAMâS Tri bush unless you know you can do it safely and NEED to. Itâs not too much of a priority though seeing as thereâs not much reason for anyone to hide in there. If you, however, are on PURPLE TEAM and are scared of BLUE TEAM diving you under your tower, ward it.) The lane bushes are where you throw the starting ward (if you have the mastery for it!) and extra wards depending on how many you have and how far the lane is pushed. The river bush is a popular warding spot, esp if you are in a hurry and cannot make it to the dragon pit and/or you NEED vision in that bush specifically. I wouldnât worry about it unless you are one of the two reasons above.
GREEN DOTS mark mid/late game warding spots. You donât need to worry about ALL of these, its just a good idea to mark them based on your enemies movements and where you need vision the most. Also keep in mind it depends on if youâre winning or losing! If youâre losing (they are pushed more than you are) worry about your side of the map. If you are winning (youâve pushed more than they have) ward THEIR side of the map, if you can safely!
YELLOW DOTS are the marks you should ward if youâre losing and theres only a slimmer of hope left! If youâre buckled down and your team canât leave base without getting jumped on or attacking flying over the walls- its time to ward these places.
LIGHT PINK dots are the popular mid/late game and/or objective warding spots. I personally donât ward these bushes unless I NEED to, or Iâm in a hurry. Its easier just to mark the Baron pit/Dragon pit themselves.
Also I didnât mark it, but I will mention- if you are going after Baron and are unsure of your teams safety, mark the enemyâs entrance points to the river. Not the lane entrances but the entrances in the jungle. I hope that makes sense!
Aatrox is release Karthus tier op, but he's super fun, and if you deny him farm early game by harassing him hard (especially if you're someone who's a bit tanky, or ranged) he falls hard until about mid game assuming lane phase ends normally and Aatrox goes to make up lost farm. After tht he can still do a lot of damage, albeit die quickly in team fights.
I did notice this, Summoner. He does tend to die very easily in team fights, I've personally experienced. No matter how much health I give him, it seems to be eaten from him in a matter of seconds! However, I have seen him deal considerable damage while dying. Basically affirming and agreeing to all of what you said! I must sounds like a broken record.Â
But my question now is... Is there a way to build him so that he will not perish so easily?
Thanks so much for your input, Summoner!-ArchieÂ
So Summoners, what do you all think of Aatrox? For those that have faced him, or played him?
[ x ] âSupport Pick & Counter Guide s3 Update w/ Unorthodox supportsâ

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Suggestions on what to write for the Summoner's field guide is always welcomed with open arms!Â
Mastery Pages
Good day to all of you, Summoners. I hope all of you have been fairing well within the halls of League. Perhaps some of you have explored different parts of League and discovered something called Masteries. I'll explain (or try to) how Masteries work beyond a simple glance and perplexed reading.
Hello again, Summoners. Although I am gathering up information from both myself and fellow Summoners about each role and it's little quirks, something came up today about Junglers that a Summoner friend of mine wanted me to share here.
"I may not jungle much at all, but I think personally that you should at least have a fundamental knowledge and experience of how each lane works. Top, bot, and mid. Once you have that you'll know which lanes on average would need a gank and when it would be most beneficial You'll also know what those laners should be capable of doing and be able to work with them so they can set the enemy up for the best gank."
Food for thought, dear Summoners!Â
And as always, good luck and have fun.
 -Archie
Player Etiquette (Post-game)
Hello Summoners! It's been a while, hasn't it? My apologies for that (I keep apologizing, but delays keep happening! Oops). Today I will finally put an end to the Player Etiquette trilogy by finishing it all off with the post game. It's by far the shortest of the three as well.
Hrm... I still seem to be stuck on things to write at this point in time! Any suggestions would be lovely and welcomed with open arms!
-Archie

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Hmm... Is it just me, Summoners, or are you finding a lot of teams now are going with champions with heavy CC now becoming the norm?
I would love to give a warm thank you to mochibuni for correcting me on my Wards post! It was incredibly kind of them to do.
Wards
Good day Summoners. Sorry about the lack of updates as of late! I've been  gathering ideas of what to cover, and this would happen to be one of them; wards and sightstones. These can make or break a game, I've found!
Victory is Sweet,
but just because you feel on top of the world doesn't mean you should set yourself up to fall from that spot.Â
Step back and bask in the glory, be humble enough to give your opponents a 'Good Game', and relax. After the win has set in, try for another one.
-Archie
Player Etiquette (In-game)
Good day to you all, Summoners! I hope you're all having a good time, and I hope you're all triumphing on the Fields of Justice (Which is where I was yesterday, sorry about that!). Today I bring to you the next installment of the Player Etiquette series; in-game. This, I will say, is a bit tricky. There are large amounts of finite situations that could potentially happen in a match.

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Also side note- pro tip: donât tell your support what spells to go with. You can nicely ask- but donât tell them. Ten to one they have a personal pref.
ALSO donât go âI hate xxxâ when a support picks their champ.
Getting Greedy
Don't be greedy for kills! Just because it looks like you can get a kill, does not guarantee you one! It can cause a team fight to go wildly astray that way.
Please consider all the factors that could prevent you from surviving, such as: a turret, a stray champion, a Teemo 'shroom, or the champion getting away trying some last ditch effort that actually works.
-Archie