Assignment 3 Playtesting
In this post, I will be taking about my assignment 3's playtesting with my group members and I. This is a follow up to the previous post. Currently, we have not conducted playtesting on people outside of the group.
How will we be playtesting
We will first be playtesting parts of our game, separately. Starting with the movement, then enemies, followed by enemy bosses and finally upgrades and powerups. We will slowly add on the prototypes that people outside of our group will playtest. We are doing this slow and incremental playtesting to make sure that we can pinpoint the specific part that they have discontent with. After these Unit Testing has been conducted, we will integrate all the parts segregated sections together and have them playtest the prototype again.
Planned Playtesting Timeline (starting from 1)
Each of these are their own separate versions of the prototype and every iteration of timeline adds on to the previous prototype.
Player movement: We will test the player movement with some basic static targets for the player to destroy - allowing them to have a feel of the movement and give us feedback on it.
Enemy behavior: We change the static targets with enemies with some AI; the enemy will be randomly chosen for each testing and quantity of enemies are fixed. A randomly chosen boss will be chosen as the enemy every three stages.
Upgrades (stat changes and survival powerups): After defeating all enemies from the previous prototype, they will enter a "shop" with stat changes and survival powerup upgrades. After choosing one, they will enter the stage again with randomly chosen enemies and quantity of enemies being fixed.
Upgrades (attack powerups): The prototype now consist of additional upgrades which adds another means of attacking other than the dashing.
Shop System: Putting all of it together with all the upgrades and powerups now available to purchase in a shop system that will be available after every stage.
Gameplay looping: Increasing the difficulty of the game after every three stages (after the boss level), adding more challenge to the game.
Full Game's Prototype Playtesting: Implementing all the necessary additions and changes to the game and testing it.
Closing Statement
We hope that after all this playtesting has been conducted and reviewed, we will be able to make a game that we are proud of and the players of our game would enjoy.














