Platformer elevator pitch
My research from The Game Design Workshop by Tracy Fullerton has led me to understand how to develop and understand how to create a good game. Fullerton pushes the play-centric approach, which invites feedback from players early on and is the key to making good games as the mechanics of the game are developed with player influence (Fullerton, 2018). Because of this, I have realised that gameplay is the most important aspect of creating a game, without good gameplay, players will have a bad experience and will get bored of the game; therefore, as I am the designer it is important that I integrate the player's ideas to help improve the overall quality to the game. In the platformer game, I want to focus on storytelling while also focusing on the main concepts of a platformer game, running, and jumping. I want to be able to use these to tell the story of the game.
My original idea for the platformer game was going to be about a cat. However, it was too tricky for me to come up with an interesting and engaging story for the players as well as being able to create appealing gameplay.
My new idea is to base the platform game on a chicken escaping a farm and exploring the world, defeating foes, and making friends. This platformer will be more story-based (like Hollow Knight), illustrating the chicken's adventure.
With this very vague and basic concept in mind, I had to answer some questions from the first lecture.
The main gameplay will focus on the basic movement of a platformer (running and jumping), however, it will include gameplay like combat and puzzle solving, as well as different types of power-ups for the player to collect.
Why will it be compelling?
The game will have a story to it and players will be able to experience in real-time the story of the game, through the different styles of gameplay that will be used throughout the game. The game will switch from defeating enemies to solving puzzles to get to the main goal of completing the level; and the player will mainly focus on completing the levels to continue the game while being immersed in the storyline.
Who is it for? (Target audience)
The target audience for my game will be 12+, as it will contain very little violence, however, the mechanics (puzzle solving) may be a bit difficult for a younger audience to understand.
What is the playerâs role?
The player will take the role of the chicken and guide it across the levels to complete the story
How will you motivate the player? How will they be rewarded?
The player will be rewarded with different weapons, power-ups and skills when they complete the level or complete a puzzle. The type of weapon, power up and skill will depend on the difficulty of the level and/or puzzle.
The game will start on a small country farm where the chicken must escape, and as the player continues the storyline the world setting will change as the chicken discovers different and new places to explore.
Here is my elevator pitch for my platformer game:
'Run! Chickenâ, is an RPG platformer that tells the story of a chicken escaping an evil egg factory and exploring a brand new world, defeating enemies along the way, and saving all chickens from the factories around the world. This adventure will not be as easy as it sounds. Players will have to defeat enemies that will try to defeat the player and will have to solve challenging puzzles to continue their journey. From defeating these enemies and solving puzzles, players will be rewarded with weapons, power-ups and new skills to assist them with their adventure.
Art inspiration â Stardew Valley (https://www.stardewvalley.net/)
Game inspiration â Hollow Knight (https://store.steampowered.com/app/367520/Hollow_Knight/)
Fullerton, T. (2018). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition. CRC Press LLC.w