The Veragem Plateau: Beta 7 Playtest, Sessions #3-5
These sessions span the course of two days and one night, during which the adventure party visits the site of the standing stones where they make an amazing and mysterious discovery. The party later finds their way to an impromptu community contest at the Rubble House, after which the absent Dignitary Rokra and the badly inebriated Kahlashtul inspire the group to organize their own visit to the Scholars Corps to investigate the fated Ghatial monument, and explore the scholarly chambers more deeply. After days of planning, and of keeping their distance from the local tensions, the party begins to piece together a part of their mystery when they notice smoke rising in the far part of town. The session culminates as they find their way to the source of the smoke and discover a frightening scene.
The following players characters, attending our third, fourth, and fifth sessions, comprised the adventure party:
Cheyle the Sand Rat, the kahlnissá manipulator, played by Evan
Cutelion the “Lion,” the human warrior, played by Ryan
Ik-seke’cha, the human watcher, played by Jaime
Trevillkist, the human crafter, played by Terri
Joining the adventurers were the Ertaeh twins, Ceinneach and Ceridwyn, both now committed to uncovering this mystery. Kahlashtul, hungover from the previous night’s festivities, also decided to accompany the group to the site of the stones.
The Fourth Rehan of Dance of Etia
The group greeted the morning at the Rubble House with excitement--all except the Dignitary, who perhaps had a bit too much norsib the night before. After gathering around a morning meal, the party set out toward Valley Rd. for what turned out to be a pleasant journey. Arriving at the stones without much trouble, the adventurers could see there were already tourists and travelers marveling over the site, vendors selling trinkets to visitors, and a handful of Peacekeepers casually watching the day’s patrons investigate the main grounds that featured the largest stones. In this main area also stood the rubble from the recent earthquakes, which had toppled one of the stones to reveal an elaborately carved symbol much like the one Dignitary Rokra had described on the Ghatial. Even though the main attraction of the standing stones was the altar site near the rubble of the earthquakes, the adventurers became interested in the stones that stretched out into the further grasses of the area, and so they split up to search beyond the main tourist area.
The standing stones stretch out for hundreds of yards beyond the main entry site to the attraction. In the field beyond the rubble, the grasses have grown knee-high and the site slopes downward placing many of the stones further down and out of sight from the Peacekeepers and tourists above. Each of the party members set out to discover something from the stones. Cheyle happened to find a piece of rubble with a symbol carved into its side. Ceinneach and Ceridwyn investigated some of the tall stones in the western part of the site. The warrior Cutelion walked among the stones for a time, and then became interested in moving closer to the Peacekeepers near the entrance to listen in on conversations. Meanwhile, Trevillkist and Kahlashtul stumbled through the central grasses looking for clues. Kahlashtul was little help, and at one point found his way to a standing stone to relieve himself in a crass display. Trevillkist was not amused. Realizing he was in no shape to explore, and that he was bored with looking at the stones with which he was already very familiar, Kahlashtul decided to head back up to town.
Ik-seke’cha made a surprising discovery: the stones in the outer part of the site were organized in an intricate spiral pattern. The watcher made her way from one stone to the next, realizing the pattern spiraled around as if depicting a coiled twine. Even the sunlight reflected the intricacy of the spiral design, casting shadows inward toward the entrance as if each stone was angled properly to allow shadows to play a role in the organization. She continued to follow the spiral’s pattern to a distant central stone, a tall and formidable-looking stone. Surprisingly, the standing stone felt warm to the touch, far warmer than it should feel simply from standing in the sunlight. Fascinated by the stone, she remained with it for nearly an hour, looking for any clues she might find.
Closer to the entrance, Lion found a position in the grasses where she could eavesdrop on the Peacekeepers who were working security in the main entrance of the site. Luckily, despite her typically noisy plate armor, she managed to keep quiet and hear a bit of conversation. The pair were discussing Joyler Tain, the skilled fighter and captain of the viceroy’s guard. The conversation seemed benign, so after a time, Lion pulled back from her position and reunited with the remainder of the party at the top of the hill.
Down by the central stone of her discovered spiral, Ik-seke’cha was greeted by a gruff-looking warrior who introduced herself as “Echo,” from Reviak City. Echo was interested in how much Ik-seke’cha was interested in this particular stone. The two struck up a conversation, and Echo seemed a nice sort, despite her rugged appearance. Looking up toward the sunlight hillside, Echo and Ik-seke’cha saw the rest of the adventure party heading their way. Echo took the opportunity to say thanks to Ik-seke’cha for the conversation, and then continued down the hill. When the rest of the adventurers joined with the watcher, Echo was out of sight. The group reconvened and shared what little information they had learned after the day’s exploration of the standing stones site. Lion also seemed curious about Echo, and it seemed as if she knew the warrior. Lion cautioned Ik-seke’cha that Echo may seem nice, but she is not to be trusted.
The most peculiar aspect of this stone was that it felt warm to the touch for Ik-seke’cha, but when Lion touched the stone, it felt quite cool. Each of the members of the party, now curious, began touching the stone. Some felt the stone as warm, while other felt it as cool. Seeming almost perturbed by this mystery, Ik-seke’cha renewed her investigation of the ground surrounding the stone. She thought this temperature difference might be coming from below, so she began to poke and stomp on the ground. That is when she discovered a large marker stone buried at the base of the stone. The party spent an hour digging away the grass and soil to reveal a large, round, heavy marker stone unlike anything they had ever seen. The composition of the stone seemed to be the same material that Dignitary Rokra had described was present on the Ghatial.
The marker stone in the earth also felt warm or cool to the touch, depending on who was touching it. The unique symbols on the marker stone were etched in a bone-white inlay, and arranged in a circular pattern around a central point. The central point was slightly depressed into the surface of the stone. Around the circumference of the stone, above each of the eight symbols, there was also another depression, much like a hole or an inlet that did not completely make its way through the entirety of the stone. The stone itself was about five feet in diameter. Ik-seke’cha realized this had been buried in this far part of the site for quite a while, and that it was a lucky find. Ceinneach took some etchings of each of the marker stone symbols, and the group decided to rebury the marker stone and put the grass back as much as they could until they could learn more about the symbols and return with a better idea of how to proceed. It was approaching nightfall, so with the marker stone reburied, they headed toward the entrance to return to the town in the Plateau above.
Most of the tourists had cleared out of the standing stones by now, but there was one character studying the symbols in the rubble who stood out to the group. A stoic woman with short hair and scarification on her face and head was making notes in a small booklet as she studied the symbols on the base of the stone. The party attempted to engage her in conversation, only to discover she had an unnecessarily strict code of etiquette, and she clearly seemed to think the adventure party was ill-suited to occupy the same company as herself. The group did learn her name was Speaker Naro-tak, but they soon took their leave when it looked like she was not interested in entertaining their conversation.
The adventurers returned to Veragem by nightfall, discussing what they had discovered along the road home. They decided once again to patron the Rubble House, where Rokra was still spending her time. There they found Kahlashtul eating a sizable portion of food, while the Celdiyvor Drand began serving norsib for the evening. What began as a well-intentioned conversation over the meaning of the symbols quickly turned into a norsib contest between Lion and Kahlashtul, one that encouraged patrons and adventurers to start betting, and Celdiyvor offered a house purse to the winner, placing double odds against Lion, who was clearly smaller than the Djenndan. The whole Rubble House was in on the action, and as the contestants began drinking their norsib cup for cup, the crowd grew louder. Sounds of shouting and laughter could be heard throughout the neighborhood. By the sixth cup of norsib, Lion lost sight of where she was, and simply began to drink whenever Kahlashtul did. It would not be until the following morning that she became aware she had won the contest when Kahlasthul spilled his norsib, along with his earlier dinner, all over the floor in a growling display.
Lion celebrated her contest victory in a norsib haze, dancing outside in a campfire as onlookers clapped and musicians played. Gold changed hands for all betting parties, and the night was full of raucous laughter. Meanwhile, the adventurers collected their earnings and discussed local events with a truly old man named Zadrik’aal. At 302 years old, Zadrik’aal has seen it all in Veragem, and was witness to the first entry of Thelean rule after the discovery of the Ghatial. He shared tales of the early days of fighting between the Enthaadians and the Ohm’Veshi, and the way that Mirtheen the First came and forced stability in the town, claiming the Ghatial and the standing stones as a gift for all in the Empire. According to Zadrik’aal, it was Mirtheen who first had created the magical narrative of the stones all those years ago, which has built Veragem’s economy around tourism despite the locals own ties to their land. The group also met Norg the Tracker, and his falcon Yud-Bud, who took a liking to Cheyle. In the norsib-happy evening, Norg offered Yud-Bud to Cheyle, since he has plenty of other falcons he had trained back home on Highland Road. Cheyle agreed to accept Yud-Bud as a pet.
Lion’s norsib haze became sickness in the middle of the night, and she slept through half of the morning. But when she emerged, Ik-seke’cha had thoughtfully brewed a chicory root drink designed to help ease the warrior’s hangover. Over breakfast, the adventurers discussed plans to visit the Scholars Corps, bringing what they knew of the marker stone symbols along with them. No one saw Dignitary Rokra that morning; perhaps she had participated in the festivities too much herself. Leaving her and Kahlasthul at the Rubble House, the remaining six adventurers set out toward the viceroy’s compound on the hill above.
The western part of Veragem town is held by the area’s Thelean population, a more privileged and well-kept part of the settlement, one where the citizens clearly have more resources than in the rest of the town proper. By the time they made their way through the northern part of the district, the day was already well under way as locals busied about the street doing work or running errands. A seasoned-looking fighter caught the adventurer’s attention. He was leaning against a wall, watching people go about their work. He watched the adventurers as they walked past on their way to the Scholars Corps.
Within minutes they had arrived at the large, newly constructed building that Rokra had seen the day before. Elder Merth was outside the entrance, greeting patrons and welcoming them into the main foyer where the Ghatial is on display. The party wanted to spend some time in the main area, and after touching the Ghatial to confirm its similarity to the marker stone, they began to investigate the grounds more carefully. They saw the Thelean reliefs on the walls outside the main foyer, all of which depict the story of Mirtheen’s arrival in a fantastical way. Much of what the adventurers had heard from Zadrik’aal the night before was here etched into the walls, though its retelling deeply romanticized the Thelean arrival. Elder Merth was drawn away to the entrance when a man named Lazab-Lazab arrived. At his side was the seasoned fighter the adventurers had noticed people watching in the streets earlier as they traveled. Lazab-Lazab pulled Elder Merth aside and the two spoke in hushed tones, with apprehension on their face. Cheyle and Ik-seke’cha took the opportunity to break away from the main group and discuss the Thelean arrival with some of the other scholars in the wing.
The scholars pointed at the symbolism near the ceiling, old Creonic script that none of the adventurers could read. The scholars translated loosely, admitting that the words made little sense, and in some cases they were just sounding out the Creonic script. Still, they managed to cobble together, “The true path, the way, the veshi-tak, against path, against the way-tak, tak-death.” The scholars apologized for not having more information to go with, but hoped that the loose translation would help. They noted that these scripts were in an ancient Creonic language whose meanings have mostly been lost at present, but they preserved them here in this new building out of historical remembrance. According to the scholar, these scripts had been carved into the foundation stones of the original building that was on this site, which had crumbled apart in the recent earthquakes. It was a mystery, as well as a coincidence that one of the scripts vaguely resembled one of the symbols on the marker stone. The adventurers still had a mystery on their hands. As this conversation unfolded, Ceinneach was preoccupied studying the Ghatial in greater detail, taking notes almost as if he was modeling his search after having watched Speaker Naro-tak the previous evening.
Meanwhile, Lion decided to speak with the seasoned warrior while Elder Merth and Lazab-Lazab were occupied. The warrior introduced himself as Grillpeth Mellek, a footsoldier with a brilliant Creonic accent working among the viceroy’s compound. The two struck up a coversation, warrior-to-warrior, regarding the local political and social tensions between the Ohm-Veshi and the Enthaadians. Grillpeth revealed that the Theleans are beginning to mobilize, that the threat of the Ohm’Veshi is growing greater than they had anticipated, and that the viceroy herself is hoping to make an example of aggressors. The adventurers remembered that the Theleans who were found killed along northern road just a couple of days ago were killed with Ohm’Veshi weapons. Grillpeth seemed to think that something ominous was going to happen, and that the tensions are close to spilling over. The two closed their conversation with a mutual appreciation, and Grillpeth offered Lion quarter to train at his barracks in Driftfall North.
The adventure party regrouped outside and noticed in the distant northern part of town below the compound a trail of dark smoke rising into the sky. They thought for a moment that it might be prudent to get the Enthaadians for backup, but ultimately decided they wanted to investigate without wasting too much time finding River Reineka or the other members of the order. They hurried down the road and within twenty minutes they could see down a block the source of the smoke: a house was burning in a raging fire, and a crowd of Ohm’Veshi were gathered in the thoroughfare around a group of Peacekeepers accompanied by four members of the viceroy’s guard. Two of the Peacekeepers were holding torches near the burning house; clearly they had started the fire. The remaining guard and Peacekeepers were interrogating an Ohm’Veshi, beating him and demanding he tell them who was responsible. The crowd were shouting at the group to stop, that they knew nothing. This was accompanied by the screams of a woman who was pointing at the house; her cries of anguish were over her children who were apparently still trapped inside the burning house.
Ik-seke’cha rushed toward the house as soon as the party arrived on the scene. She donned a thick cloak and rushed through the entrance darting past a blaze of flames. The fire seemed not to effect Ik-seke’cha inside the cloak, though it was clearly still hot. The Peacekeepers and guard were preoccupied with the crowd, but they still noticed Ik-seke’cha rush in. Suddenly the entrance collapsed, trapping Ik-seke’cha inside. Lion rushed to the entrance to try to hack away at the debris, but its heat was barely tolerable. Trevillkist rushed around the back of the house to see if there was another way in or out. He found a rear exit, and began shouting for Ik-seke’cha. While inside, Ik-seke’cha found two young children huddled underneath a desk. She grabbed them and ran toward the sound of Trevillkist’s voice, nearly being engulfed by an explosion in the process, leaving her cloak in flames. If she did not have on her cloak, the explosion would have killed her. She rushed out to Trevillkist, who helped her with the children, and then she threw her cloak on the ground where it continued to burn. Smoke was stinging their lungs, but they managed to get the children out of the house and bring them to her mother. The young boy was dead, but the young girl was still breathing.
By now the Peacekeepers were demanding the adventurers explain their actions. The members of the crowd were still shouting at the soldiers, demanding they cease their search. But three Peacekeepers had gone into a neighboring house and had begun to ransack and destroy it. The adventurers were outnumbered by the guard and Peacekeepers, and so they felt frozen in place, unsure how to proceed. They simply continued to watch as the Peacekeepers abused their power. The Peacekeepers forced two people out of the house; a robed woman with a diagonal tattoo across her face, and a red-haired man with a scarring on his head similar to what the group had seen on Speaker Naro-tak. The two people were forced into the center of the thoroughfare and placed on their knees as the head guard began to interrogate them. Trevillkist stepped forward, calling out the injustice, but a guard struck him in the face, bloodying his nose and then forced him to the ground right along side the other two Ohm’Veshi. Trevillkist nervously objected and assured the guards that he knew nothing.
Demanding answers, the head guard brutally attacked the red-haired man, knocking him bleeding to the ground. The whole crowd hurled insults at the soldiers, as the head guard moved to the woman with the tattooed face. He grabbed her by the hair and again demanded to know who killed the Theleans. It occurred to the adventure party in this moment that this aggression might have been triggered by the events they were involved in just two days prior.
Suddenly, the tattoo-faced woman looked up and noticed something or someone in the crowd that emboldened her. She defiantly stared at the soldier holding her by the hair and orated in a commanding voice, stunning the soldiers and captivating the crowd. She had almost reached the apex of her point when an explosion erupted at the feet of the torch-holding Peacekeepers who had burned the house. Flames burst in an explosive cloud, causing the crowd to scream. The tattoo-faced woman laughed and said, “my sister finally arrived.” Two guards rushed to the head guard, one of them shouting “protect Joyler, get them to safety!” They fled the scene as the Peacekeepers took up a defensive position.
The battle that ensued was quick and decisive. Amid screams and frightened gasps, three Ohm’Veshi emerged from the crowd. The first to attack was a formidable sorcerer who the adventurers would later learn is Sister Kastii-tak, the sister to the orator with the tattooed face. Kastii-tak was using explosive magic to target soldiers and create a heightened state of chaos in the thoroughfare. Soon there were nearly as many flames about the block as there were in the house burning close by. With Kastii-tak came two other Ohm’Veshi, an archer who Cheyle recognized as wearing the kahlnissá markings of a “finder,” and a giant of a protector named Listequia, who wielded a massive hammer. As they attacked the Peacekeepers on one side, the adventurers came to their aid, and soon the whole street was bloody, violent scene. The adventurers were victorious, but in the process witnessed shocking displays of brutal magic from Kastii-tak that marked her as someone the adventurers would never want to cross. When the battle had come to an end, Kastii-tak called over Finder Braes and Protector Listequia, asking them to send word to someone called the “Harbinger.”
A red-haired herbalist emerged from hiding after the battle to tend to the red-haired man who was injured. The adventurers learned this was Ronak Midjaari, and that the injured man was her brother Relsek. The two were immigrants from Schelk who had become adopted in the ways of the Ohm’Veshi. As the adventurers tended to their wounds and those others wounded in the area, the tattoo-faced woman, who introduced herself as Sister Vortrei-tak, said that the Harbinger would want to meet these people. Lion took the opportunity to loot the Peacekeepers and look for any additional clues that might be of aid to their cause. It became clear, however, that Sister Kastii-tak was not suggesting the party meet the Harbinger, she was insisting. In the next session, the adventurers will work to discover how to navigate this new territory as they find their way toward the inner-circle of the Ohm’Veshi, while also being branded aggressors by Joyler Tain and the viceroy’s guard. And what of the Enthaadians? A reckoning is coming, and the adventurers hope they will be on the right side of things, all while uncovering the mystery of that marker stone.














